Renagade 0 Posted April 14, 2003 Ok,i don`t mean longer loading times or ppl having to wait a bit longer till the game starts. I want to have some hard evidence of ppl on how a lower end connection,like a 56k, connecting to a server could possibly degrade the server performance. Im curious because all u ever here is rumours,same with other games and i want to know more on the workings of it  Share this post Link to post Share on other sites
Placebo 12 Posted April 14, 2003 Sounds like a multiplayer topic to me Share this post Link to post Share on other sites
-iCeMaN- 0 Posted April 14, 2003 Hmmm.. how can I put this? OK, it's like this, say there is a game with a bunch of high speed players (cable/DSL/T1). Then all of a sudden this 56ker joins . He disrupts the ping for everyone else. It's like a team of fast racers, then this fat ass comes in and lags the team down causing the whole team to lose. If the game was of mostly 56kers, it would go better than a room full of high speed guys and a few 56kers ruining it for all of them...I think Hope this answers your question -iCe- Share this post Link to post Share on other sites
Mister Frag 0 Posted April 14, 2003 A slow connection will not cause the pings of faster connections to go up unless the server is starved for bandwidth. Pings measure the latency of data transmissions between two systems. If the server sends data to two separate systems with separate connections, each packet uses an independent path from the sending system to the receiving system. What makes one path/connection slow doesn't affect the other -- once the packet leaves the sending system, it is entirely up to the hops in between the sender and the receiver to get the data there. The only time this isn't true is when the server is starved for bandwidth, and it is unable to send all of the packets fast enough. This doesn't really happen with PING packets, since they are small, and should also never be an issue with a server that is behind a sufficiently fast connection. The other thing that figures into this is packet priority. For example, a server may implement a policy where some packets have a higher priority than others, or where they are even sent out-of-band, bypassing any throttling or prioritization schemes. Share this post Link to post Share on other sites
-iCeMaN- 0 Posted April 15, 2003 Â Â Â Â Â Â Â Â Â Â Â Â Â Â I stand corrected. -iCe- Share this post Link to post Share on other sites
Apocalypse4 0 Posted April 16, 2003 What bugs me about peeps on narrowband going on ofp multi is when they get their god **** hands on a freaking chopper/ Its like you stop in mid air for about 50 secs then you realise youve crashed as the dude lagged so bad. Its the same when you get a lagger in the gunner pos in a cobra or other gunship ... if you ever get one in there, either eject or climb higher, your less likely to die The new guy here The old guy at ofp.org Apocalypse4 the sheep god worshiper Share this post Link to post Share on other sites
joltan 0 Posted April 16, 2003 Laggers (be it because of low bandwidth or bad ping) should never fly/drive. The problem is that the vehicle is local to the drivers computer, i.e. the driver's computer is sending out the position updates to all other machines. If this computer doesn't have enough bandwidth or the ping delay is too big, then all other players will experience warping vehicles (leading often enough to players being driven over or stuck in a vehicle that is frozen in mid-air). Share this post Link to post Share on other sites