br_ac_army1 2 Posted September 29, 2023 I am trying to create a weapon based on ADR-97 TR and using 25 mm HE shells (inherited from 40 mm HE). Everything is okay but when I try to put a bigger distance (500m, 1000m, 2000m for example), the weapon just fires without changes. However, it worked for everything else. What should I do? My config.cpp: https://www.dropbox.com/s/ho5aw314uqv6d7s/config.cpp?dl=0 CfgAmmo: class G_40mm_HEDPUC: G_40mm_HE { hit = 630; indirectHit = 30; indirectHitRange = 10; warheadName = "HEDPUC"; explosive = 0.8; caliber = 5; }; class G_25mm_HEDPUC_special: G_40mm_HEDPUC { hit = 720; indirectHit = 25; indirectHitRange = 7; warheadName = "HEDPUC"; explosive = 0.3; caliber = 4; typicalSpeed = 750; maxSpeed = 1000; thrust = 35; thrustTime = 15; tracerScale = 3.0; tracerStartTime = 0.05; tracerEndTime = 12; timeToLive = 60; }; CfgMagazines: class 12Rnd_25mm_SMG_03: 50Rnd_570x28_SMG_03 { displayName = "50rnd 25 mm ADR-97 Magazine (U)"; ammo = "G_25mm_HEDPUC_special"; count = 15; mass = 20; initSpeed = 750; }; CfgWeapons: class SMG_03_TR_cheat: SMG_03_TR_khaki { baseWeapon = "SMG_03_TR_cheat"; displayName = "ADR-97 TR 5.7 mm (Upgraded)"; magazines[] = {"75Rnd_570x28_SMG_03","50Rnd_570x28_SMG_03"}; muzzles[] = {"this"}; modes[] = {"SingleB","FullAutoB"}; recoil = "recoil_empty_c"; class Single; class FullAuto; class SingleB: Single { reloadTime = 0.05; dispersion = 0.00007; }; class FullAutoB: FullAuto { reloadTime = 0.05; dispersion = 0.00007; }; class WeaponSlotsInfo { class CowsSlot: CowsSlot_Rail_Boost { iconPosition[] = {0.4,0.3}; iconScale = 0.2; }; class PointerSlot: PointerSlot_Rail { iconPosition[] = {0.33,0.37}; iconScale = 0.25; }; class MuzzleSlot: MuzzleSlot_57 { iconPosition[] = {0.0,0.5}; iconScale = 0.25; }; mass = 52; allowedSlots[] = {901,801,701}; }; }; class SMG_03_TR_cheat_25mm: SMG_03_TR_cheat { baseWeapon = "SMG_03_TR_cheat_25mm"; displayName = "ADR-97 GL 25 mm (Upgraded)"; magazines[] = {"12Rnd_25mm_SMG_03"}; muzzles[] = {"this"}; modes[] = {"SingleB"}; recoil = "recoil_empty_c"; initSpeed = -0.5; maxZeroing = 2400; class SingleB: SingleB { reloadTime = 0.25; dispersion = 0.00004; }; class WeaponSlotsInfo { class CowsSlot: CowsSlot_Rail_Boost { iconPosition[] = {0.4,0.3}; iconScale = 0.2; }; class PointerSlot: PointerSlot_Rail { iconPosition[] = {0.33,0.37}; iconScale = 0.25; }; class MuzzleSlot{}; mass = 55; allowedSlots[] = {901,801,701}; }; }; Share this post Link to post Share on other sites
Jackal326 1181 Posted October 6, 2023 Quote [...]but when I try to put a bigger distance (500m, 1000m, 2000m for example), the weapon just fires without changes[...] What do you mean "try to put a bigger distance"? Do you mean changing the zeroing of the weapon? If so the reason that isn't working is because you haven't altered any code referring to zeroing... discreteDistance[] = {100,200,300,400,500,600,700,800}; discreteDistanceInitIndex = 2; The first line defining distances at which the weapon can be zeroed, and the second line being the starting/default zero range of the weapon, taken from the line above it with the first entry being 0 (so in the above example 0 = 100, 1 = 200, 2 = 300 etc.) Share this post Link to post Share on other sites
br_ac_army1 2 Posted October 15, 2023 On 10/7/2023 at 12:19 AM, Jackal326 said: What do you mean "try to put a bigger distance"? Do you mean changing the zeroing of the weapon? If so the reason that isn't working is because you haven't altered any code referring to zeroing... discreteDistance[] = {100,200,300,400,500,600,700,800}; discreteDistanceInitIndex = 2; The first line defining distances at which the weapon can be zeroed, and the second line being the starting/default zero range of the weapon, taken from the line above it with the first entry being 0 (so in the above example 0 = 100, 1 = 200, 2 = 300 etc.) I added the discreteDistance and discreteDistanceInitIndex variables. It helped me to solve a problem with ASP-1 Kir (I made a 127x108mm variant of it, but it couldn't fire further than 1400m). However, I had put these strings to my ADR-97, but nothing changed. I have a theory that the problem is in the ammo, because I have .338 variant of ADR-97 TR where I wrote maxzeroing = 1600, and it works nice for all ranges. I suppose that bullets can tune to some range automatically and shells can't. I ran out of ideas Share this post Link to post Share on other sites
Jackal326 1181 Posted October 15, 2023 3 hours ago, br_ac_army1 said: I have a theory that the problem is in the ammo, because I have .338 variant of ADR-97 TR where I wrote maxzeroing = 1600, and it works nice for all ranges. I suppose that bullets can tune to some range automatically and shells can't. I ran out of ideas You might be right, I've never played around with configurating custom 40mm or similar so I couldn't speak to whether or not that is the case 🤷♂️ Share this post Link to post Share on other sites