zovirl 0 Posted November 15, 2001 I'm sure this has been asked before but I couldn't find it anywhere. How can I make invincible units without the allowdammage command? Share this post Link to post Share on other sites
Rob 1 Posted November 15, 2001 i dont think u can without it. make a trig and in the on act:::::--- unitname setdammage 0 make sure that its on not present and repeatidly Share this post Link to post Share on other sites
zovirl 0 Posted November 16, 2001 Hmm. Why did BIS go and remove that command? Having some invincible units now and then would really be handy... Share this post Link to post Share on other sites
Rob 1 Posted November 16, 2001 well do wot i said and u will get them. Share this post Link to post Share on other sites
zovirl 0 Posted November 17, 2001 I couldn't get that to work. Â What do you set the trigger activation to? Â Everything I tried ("!alive Player1", "getdammage Player1 > 0") resulted in the character being resurected a split second after being dead, and the mission was already quitting... (Edited by zovirl at 8:39 am on Nov. 17, 2001) Share this post Link to post Share on other sites
Damage Inc 0 Posted November 17, 2001 You can't make invincible units anymore. It's a bad thing because it was good for testing your missions. Share this post Link to post Share on other sites
Rob 1 Posted November 17, 2001 do wot i say...... TRIGGER::--- dectect WEST and NOT PRESENT, REPEATIDLY. ON ACT:: unitname setdammage 0.... and it does work cuz i have been using it constantly.. it detects the west unit, it activates after the unit isn't present becuz he's dead and u want it to work repeatidly..... there is no reason for it not working ... all my mates and s**t have got it to wk. Share this post Link to post Share on other sites
Damage Inc 0 Posted November 17, 2001 It doesn't work. I get killed then stand up again, but the "You are dead" screen appears. Share this post Link to post Share on other sites
Rob 1 Posted November 17, 2001 i didn't say it wud wk for the player. thats the problem i haven't got around and no one has answered to.. say if u have a big grp of wot ever and made all the same triggers for them... no matter how hard they get hit they will still stand up like a zombie.. i have only found one prob..... if u shoot one of ur guys more than once in the head within a split second, the trigger doesn't act quick enough to respond. Share this post Link to post Share on other sites
BAD ASS JACK 0 Posted February 25, 2003 is there any way u could double the damage a unit can take? Share this post Link to post Share on other sites
AXE 0 Posted February 25, 2003 Ok, this is how you make any unit completely invincible. Nothing will make the unit die, although I found that it doesn't work well for planes if they crash. simply put this in the units init line: this addeventhandler [""hit"", {this setdammage 0}];this addeventhandler [""dammaged"", {this setdammage 0}] there is one drawback: If you put this in the init line of a vehicle with soldiers in it, only the vehicle will be invincible. If you want total invincibility, you must start the soldiers out as separate units, add the eventhandlers, and then use the moveindriver/gunner/cargo commands to load the units into the vehicle. This is fun thing to do, as you can walk underwater without dying and if you get blown up, you will fly through the air and land on your feet Share this post Link to post Share on other sites
OxPecker 0 Posted February 25, 2003 Is there a script or command you could use to make MBTs and armored vehicles immune to small arms fire, so you could make realistic tank battles? The way it is now it's possible to take out an Abrams with a PK if you have enough ammo. Share this post Link to post Share on other sites
Bart.Jan 0 Posted February 25, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ Feb. 25 2003,23:58)</td></tr><tr><td id="QUOTE">Is there a script or command you could use to make MBTs and armored vehicles immune to small arms fire, so you could make realistic tank battles? The way it is now it's possible to take out an Abrams with a PK if you have enough ammo.<span id='postcolor'> And do you have enought time to destroy it with PK ? Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted February 26, 2003 There are a select few units in which BIS made for use in cutscenes i believe, that are basically invincible, but i can't remember the name. What you would do is make your mission, open up the mission.sqm and change the unit manually. Find a decoded config.bin and they'll be in there. But, there may not be the units you need to use in there. Like i said, its only a select few units. So just get a decoded .bin and find em. Sorry can't remember the names. Look for something like CHEATSabetour or something along those lines. Share this post Link to post Share on other sites
OxPecker 0 Posted February 26, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bart.Jan @ Feb. 26 2003,00:28)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ Feb. 25 2003,23:58)</td></tr><tr><td id="QUOTE">Is there a script or command you could use to make MBTs and armored vehicles immune to small arms fire, so you could make realistic tank battles? The way it is now it's possible to take out an Abrams with a PK if you have enough ammo.<span id='postcolor'> And do you have enought time to destroy it with PK ?<span id='postcolor'> Not generally, but it was just an example. MBT should be immune to anything less than, say, cannon fire. You can take out a tank with hand grenades too, which isn't very realistic. Just a thought. Share this post Link to post Share on other sites
Skul 0 Posted February 26, 2003 Better be careful, cause invincible units "aren't realistic" A word out to all those realism-focused players: Like I said about most MODS, you don't have to use this! It's not necessary for the game, it's just fun. Anyhoo, since I'm not one of those people, I think I shall use that fun code! :> (Yahoo sneaky grin smiley) Share this post Link to post Share on other sites
Milkman 1 Posted February 26, 2003 Hmm, just noticed this topic. I like the code </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler [""hit"", {this setdammage 0}];this addeventhandler [""dammaged"", {this setdammage 0}]<span id='postcolor'> but it dosn't work. when you put it in the units init field you get an error saying unknown operator hit is anyone else getting this? Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted February 26, 2003 /me wonders if anyone noticed his post A word to Skul. The units i mentioned are for cutscenes, and i've only seen them used in cutscenes. Say you want a unit running through a barraged of bullets but not die, use the Cheat units. I've used em myself in cutscenes and are actually very usefull. But i see no use for them in the actual game itself. Unless of course you were angry or something and felt the need to take out an entire Russian platoon, then i could understand. Share this post Link to post Share on other sites
AXE 0 Posted February 26, 2003 correction: should be "hit" and "dammaged" not ""hit"" and ""dammaged"" sorry about that Share this post Link to post Share on other sites
mr. Duck 0 Posted February 26, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ Feb. 26 2003,02:12)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bart.Jan @ Feb. 26 2003,00:28)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ Feb. 25 2003,23:58)</td></tr><tr><td id="QUOTE">Is there a script or command you could use to make MBTs and armored vehicles immune to small arms fire, so you could make realistic tank battles? The way it is now it's possible to take out an Abrams with a PK if you have enough ammo.<span id='postcolor'> And do you have enought time to destroy it with PK ?<span id='postcolor'> Not generally, but it was just an example. MBT should be immune to anything less than, say, cannon fire. You can take out a tank with hand grenades too, which isn't very realistic. Just a thought.<span id='postcolor'> I tried it with scripting this in the config.cpp (of a bradley) using the "armorStructural=2.5" but it didn't have the effect that I wanted, I could still bash it with a M2 (takes a long time but I it's doable). Hell, on one occasion I fired a M16 on a badly damaged sigma T72 and the tank just exploded. Anyway, any idea's? Share this post Link to post Share on other sites
Doccers 0 Posted October 4, 2003 Sorry to dredge an old thread up from the dead, but I'm attempting to do the same thing as in this thread, but the this addeventhandler ["hit", {this setdammage 0}];this addeventhandler ["dammaged", {this setdammage 0}] bit doesn't work at all. Did BIS change this in a more recent patch? what is it with them and removing any way to create invulnurable units?!?! Share this post Link to post Share on other sites
Major Fubar 0 Posted October 4, 2003 If anyone knows they can PM you. This thread is far beyond the age limits of forum rules. Share this post Link to post Share on other sites