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HighLightS

(High Dynamic Range and Lighting Suite)

wKNGmlg.jpg

 

Description:

HighLightS is a custom light for Arma 3.

It uses class LightingNew to change light and colors and class Weather to bring one change to the lighting system.

It also uses class HDRNewPars to help balance some dark areas and add some changes to NVG and eye adaption.

 

Features:

Softer light around sun during sunrise/sunset

Longer transition between day/night

Earlier transition to moon light

Brighter moon bathed nights

Clouds are white at night if lit by moon

Purple skies before sunrise and after sunset

Stars stay visible a bit longer

Full light of sun/moon when not covered by clouds (i.e.flying above clouds or cloud openings in the sky)

No predefined color/light scheme for each overcast setting. The cloud coverage sets the colors/light

NVG has more aperture (darker)

NVG transition is slower

Eye adaption is slower

Removed aperture change when looking to the ground

Wind direction is fixed in direction N/S (direction can be changed in editor, duration only through scripting)

 

Supported Maps:

Altis, Stratis, Malden, Livonia, Tanoa

CUP Terrains - Maps

CUP Terrains - Maps 2.0

 

Download:

Google Drive

(Steam link may come later)

 

Credits:

arma3library.gitlab.io

PMC Editing Wiki

Foxhound International gaming group (wiki)

IFA3 discord channel

@Connor. (Color Picker)

schemecolor.com

shorescanada.com

andi-siess.de/rgb-to-color-temperature

Forums Bohemia.net

Bohemia Interactive

 

Media:

NlRviW5.jpg

 

Changelog:

v1.0.1

Fixed: Moon object missing from Chernarus Summer/Winter

v1.1.0

Added: Kelvin temperatures to all diffuse lights, sun and moon, according to this table and this RGB conversion table. Thanks to Shores Canada Ltd and Andreas Siess.

Tweaked: Complete review of apertures to get more in sync with vanilla day/night cycle.

Tweaked: Overhaul of night light.

Added: Global Ops Terrains and Fox Vanam.

Added: BI server key. Thanks @dystopian1

v1.1.1

Tweaked: Night light. Increased apertureMin from 3.2 to 4 as in vanilla (darker). Increased diffuse from 1 to 3 (more direct light), vanilla is 4.

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Almost full moon, setting and sunrise. Soon... (encode looks like sh*t, just noticed :P).

 

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Excellent work. :rthumb:

 

Regarding supported maps, it's worth mentioning this mod also works on some community made maps through inheritance. (CUP Version tested with Moschnyi Island which inherits the relevant properties from Utes)

 

  

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Thanks for the reply and stamp of approval EO! 🤤

Thanks also for the likes, fellas!

About it working on other maps, I have noticed it also working on e.g. Mountain Wilderness which inherits from Stratis. If they inherit from CAWorld they need their own version because I had problems applying this to CAWorld. Thanks for the note.

 

I'm very excited about the night light so I want to showcase that tonight.

I'll probably upload tomorrow, just want to add another map and fine tune the stars brightness.

 

Cheers, mates!

 

Gallery: https://imgur.com/a/F8ihFfJ

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ArDnvAL.jpg117gYkp.jpg

RYY4Sr7.jpgM9D2XJV.jpg

 

 

 

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Amazing work. Ensuring these islands and land locked regions we keep returning to keep somehow getting better and better.

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v1.1.0

Added: Kelvin temperatures to all diffuse lights, sun and moon, according to this table and this RGB conversion table. Thanks to Shores Canada Ltd and Andreas Siess.

Tweaked: Complete review of apertures to get more in sync with vanilla day/night cycle.

Tweaked: Overhaul of night light.

Added: Global Ops Terrains and Fox Vanam.

Added: BI server key. Thanks @dystopian1

 

- -

6 hours ago, redarmy said:

Amazing work. Ensuring these islands and land locked regions we keep returning to keep somehow getting better and better. 

Thanks for the deep thought @redarmy!

 

I took some liberties and:

- switched the below horizon sunlight from yellow to violet

- charged some yellow to skyAroundSun above horizon

- violet sky was delayed to later night and passed that violet to skyAroundSun at that time (replacing yellow and returning vanilla blue sky).

 

If you prefer like on the previous video let me know.

 

I hope you enjoy, guys and gals.

Any objections or advice let me know.

Thanks!

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v1.1.1

Tweaked: Night light. Increased apertureMin from 3.2 to 4 as in vanilla (darker). Increased diffuse from 1 to 3 (more direct light), vanilla is 4.

 

mPjr1tk.jpegZ6LAa07.jpgohMJdOA.jpeg

g0DlhBn.jpegTLHb1HX.jpgr9bSECn.jpeg

 

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Looks fantastic. I had a question. Did you play Arma2? i looked at video gameplay from Arma2 and what stood out to me was the night lighting,it looked better and was clearer than arma3's. In Arma3,to be able to see,you need to increase gama even on a full moon lit night,and that makes the picture/grass contrast etc ugly.

 

Did BIS use two completely different lighting systems and is there any way i can get my nights more brighter like that?   Heres an example of a shacktac mission on Celle2 at night time 

 

https://youtu.be/H4F5V7EjuTE?t=21

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Posted (edited)
On 4/6/2023 at 10:10 AM, redarmy said:

Looks fantastic.

Thank you.

 

On 4/6/2023 at 10:10 AM, redarmy said:

Did you play Arma2? i looked at video gameplay from Arma2 and what stood out to me was the night lighting,it looked better and was clearer than arma3's.

I sure did! Up until 2019.

 

On 4/6/2023 at 10:10 AM, redarmy said:

Did BIS use two completely different lighting systems

I'm not sure how Arma 3 was released light wise, but I know they upgraded the light with Apex and with (at least) that the light configurations became different. I don't think Arma 2 light is possible in Arma 3 at all.

Arma 2 had what appears to be a stronger HDR, giving those incandescent suns and maybe a more dynamic aperture in the dark that could bring up brightness.

I tried to replicate that HDR for a while with no success.

 

On 4/6/2023 at 10:10 AM, redarmy said:

is there any way i can get my nights more brighter like that? 

There was CH_Brightnights that was removed from public but that was a script and the transitions to day weren't perfect.

You can use setAperture/setApertureNew.

 

On 4/6/2023 at 10:10 AM, redarmy said:

Heres an example of a shacktac mission on Celle2 at night time 

That seems some sort of twilight combined with a big moon. You can get that already at precise hours of the day (dusk/dawn). Even in vanilla AFAIK.

 

I kinda like the light of Arma 3 at night to be honest, it was where I did the least changes for HighLightS. The sunset/rise was what annoyed me the most.

The light in Arma 3 is still too stale for my taste but I'm not sure I can do any better with configs. I suggest you try ReShade (join their discord too) where you can somewhat replicate Arma 2 light/more modern post process light/effects/colors. The shader you could start with is called eyeAdaption 😉.

 

PS. you can always try and edit HDRNewPars. Stratis (or CAworld if it works) >> HDRNewPars

 

Cheer yo!

 

Edit:

CH Bright Nights is up after all (it came back?):

https://steamcommunity.com/sharedfiles/filedetails/?id=853333870
https://forums.bohemia.net/forums/topic/180175-ch-bright-nights/

 

Edited by RCA3
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8 hours ago, RCA3 said:

Thank you.

 

I sure did! Up until 2019.

 

I'm not sure how Arma 3 was released light wise, but I know they upgraded the light with Apex and with (at least) that the light configurations became different. I don't think Arma 2 light is possible in Arma 3 at all.

Arma 2 had what appears to be a stronger HDR, giving those incandescent suns and maybe a more dynamic aperture in the dark that could bring up brightness.

I tried to replicate that HDR for a while with no success.

 

There was CH_Brightnights that was removed from public but that was a script and the transitions to day weren't perfect.

You can use setAperture/setApertureNew.

 

That seems some sort of twilight combined with a big moon. You can get that already at precise hours of the day (dusk/dawn). Even in vanilla AFAIK.

 

I kinda like the light of Arma 3 at night to be honest, it was where I did the least changes for HighLightS. The sunset/rise was what annoyed me the most.

The light in Arma 3 is still too stale for my taste but I'm not sure I can do any better with configs. I suggest you try ReShade (join their discord too) where you can somewhat replicate Arma 2 light/more modern post process light/effects/colors. The shader you could start with is called eyeAdaption 😉.

 

PS. you can always try and edit HDRNewPars. Stratis (or CAworld if it works) >> HDRNewPars

 

Cheer yo!

Thanks for the thorough reply. I actually went looking or CH brightness mod again few days ago,i had used it years ago and wasnt sure why i couldnt locate it,mystery solved.

 

I use reshade for everything and am not sure why i hadnt tried it in Arma3 yet but i will  look for some eye adaption fx,good call.  The sunrises are looking fantastic nw i really love making missions at that time,thanks again for the great mod.

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