Jump to content

Recommended Posts

                                                 Dynamic Vehicle Sounds

OYICshd.png


The mod aim to fill the blanks in Arma by adding new sounds for immersion.

 

Features:

Spoiler

-Collision sounds: adds 3 new dynamic sounds when objects or vehicles collides with each other.
-Screetch sound: you hear wheels screetching when you do high maneuveres at high speed.
-Master Caution sounds: when your airplane is severely damaged, Master Caution and warning sounds start playing.
-Bingo Fuel sound: another voice warning system when your airplane fuel is below 10%.
-Reverse Parking sound: reverse beeping sound.
-tireless Driving sound: whenvehicle moves with broken wheels.
-Dammaged Engine Sounds: when the engine damage is above 80%.
-Cold engine StartUp sound: one of my favorite.
-Eject voiceOver: when ejecting from Aircrafts. 
-blowup Tires: sound when wheels are destroyed.
-burnout engine: sound when Engine is destroyed.
-burnout fuelTank: sound when fuel tank is destroyed.
-Broken Glass sound: when vehicle windows/windshield are destroyed.
-Air Blow and Air Flow Sounds: when falling from the sky/parachuting.
-Braking sound: when using HandBrake: (keybind "X" by default).
-Open/Close Trunk sound: when accessing cars inventory from outside.
-empty car unlock sound: when mounting in driver position: (in Action Menu hover your selection box over of GetinDriver).
-Replaced Truck Horns with others from American Truck Simulator.
-Replaced western IR missiles LockOn sounds with a more realistic ones.

 

Optional:
-added compatibility, IR missiles LockOn sounds to RHS Aim9X and Aim9M.

 

 

 

Not Compatible  with:

https://forums.bohemia.net/forums/topic/238508-truck-reverse-parking-sound/ (Obsolete)

 

Notes:

-the mod is SP compatible only ...for now

-some works for both Ai and Player vehicles.
-The Sounds are separated into different PBOs, you can remove the ones you dont like.
-this mod is compatible with every other Sound mod so far.

 

 

 

 

Not everything is covered in the videos, read the features list for more details

 

Download:
Dynamic Vehicle Sounds V2.0

 

workshop page:

https://steamcommunity.com/sharedfiles/filedetails/?id=2826840641

 

Credits:
-AirShark
-GEORGE FLOROS GR
-Sammael
-Tally
-Sharp

 

Special Thanks to:
Drebin, POLPOX, NikkoJT and Lou amoung many in Arma discord for the help. 

  • Like 9
  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you  for this and Camshake mod. Are you planning a realistic sound replacement for some of the game mechanics?

I can suggest you replace Manpads lock on sound . If you're interested, I can try to get clean sound samples

Spoiler

 

 

Share this post


Link to post
Share on other sites
1 hour ago, sammael said:

Thank you  for this and Camshake mod. Are you planning a realistic sound replacement for some of the game mechanics?

I can suggest you replace Manpads lock on sound .

that requires to patch the cfgSounds file via configs, i think..., im still learning didnt get to the replacement part yet, all what i can do for now is adding new ones ;)

  • Thanks 1

Share this post


Link to post
Share on other sites

Version 1.1
-tweaked volume for all sounds to better suit headphones.
-optimized by merge Warnning and Catuion sounds into one sound file.
-tweaked Warnning/Catuion with better delay and transmition.

  • Like 2

Share this post


Link to post
Share on other sites

Version 2.0
-added tireless Driving sound.
-added Dammaged Engine Sounds.
-added Cold engine StartUp sound.
-added Eject voiceOver when ejecting from Aircrafts. 
-added blowup Tires sound when wheels are destroyed.
-added burnout engine sound when Engine is destroyed.
-added burnout fuel Tank sound when fuel tank is destroyed.
-added Broken Glass sound when vehicle windows are destroyed.
-added Air Blow and Air Flow Sounds when falling from the sky.
-added Braking sound when using HandBrake. (keybind "X" by default)
-added Open/Close Trunk sound when accessing cars inventory from outside.
-added empty car unlock sound when mounting in driver position. (in Action Menu hover your selection box over of GetinDriver)
-added more compatibility with vehicle mods and CDLCs thanks to (Tally).
-Replaced Truck Horns with others from American Truck Simulator.
-Replaced IR missiles LockOn sounds with a more realistic ones.
-fixed Master Caution sounds continues to play after vehicle is destruction.
-fixed screetch sound transition, Length, and delay.
-fixed some sounds wont reinitialize when switching vehicles.
-Tweaked screetch sound and removed its echo at the end.
-disabled screetch sound when player is offroad.
-More volume tweaks to the collision sounds.

 

Optional:
-added compatibility, IR missiles LockOn sounds to RHS Aim9X and Aim9M.

 

Edit: dont forget to remove any older versions the pbo names has been renamed

  • Like 2

Share this post


Link to post
Share on other sites

FYI got these errors on my server.

File bingo_fuel_sfx\config.cpp, line 36: '/CfgFunctions/DVS_BINGO_Fuel/BF/main.postInit': Missing ';' at the end of line
File chaffflare_voice_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Chaff_Flare_Voice/CFV/main.postInit': Missing ';' at the end of line
File master_caution_sfx\config.cpp, line 43: '/CfgFunctions/DVS_Master_Caution_Sounds/MCS/main.postInit': Missing ';' at the end of line

 

Share this post


Link to post
Share on other sites
15 hours ago, C. Eagle said:

FYI got these errors on my server.

File bingo_fuel_sfx\config.cpp, line 36: '/CfgFunctions/DVS_BINGO_Fuel/BF/main.postInit': Missing ';' at the end of line
File chaffflare_voice_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Chaff_Flare_Voice/CFV/main.postInit': Missing ';' at the end of line
File master_caution_sfx\config.cpp, line 43: '/CfgFunctions/DVS_Master_Caution_Sounds/MCS/main.postInit': Missing ';' at the end of line

 

does the mod work in multiplayer environment !?
the mod is supposed to be sp compatible only... 

Share this post


Link to post
Share on other sites

You should probably add that it isnt MP supported in your steam description...
Some things appear to be working.

Share this post


Link to post
Share on other sites
2 hours ago, C. Eagle said:

You should probably add that it isnt MP supported in your steam description...
Some things appear to be working.

thanks for let in me know, in that case i think there are 9 sounds that i suspect will work in MP without troubles.

 

-Trunk sounds

-reverse parking sounds.

-truck horn

-seeker homing

-door lock 

-collision sounds 

-tire blowout sound

-windshield scatterer sound

-cold engine startup

 

the others uses player instead of foreach player so they are SP compatible only for now, so you can technically remove their pbos within the exception of DVS_core.pbo of course 

 

  • Like 1

Share this post


Link to post
Share on other sites

Hi, I found out  some messages in the rpt file regarding DVS when in single player mode, maybe you can check them out:headphones2:

Spoiler

22:34:24 File braking_sfx\config.cpp, line 43: '/CfgFunctions/DVS_Wheels_Braking_Sounds/WBS/main.postInit': Missing ';' at the end of line
22:34:24 File chaffflare_voice_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Chaff_Flare_Voice/CFV/main.postInit': Missing ';' at the end of line
22:34:24 File door_lock_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Door_Lock/DL/main.postInit': Missing ';' at the end of line
22:34:24 File dvs_core\config.cpp, line 25: '/CfgFunctions/DVS_Core/Core/main.postInit': Missing ';' at the end of line
22:34:24 File engine_burn_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Engine_Burn/EB/main.postInit': Missing ';' at the end of line
22:34:24 File engine_drive_dmgd_sfx\config.cpp, line 43: '/CfgFunctions/DVS_Engine_Drive_DMGd/EDD/main.postInit': Missing ';' at the end of line
22:34:24 File fuel_burn_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Fuel_Burn/FB/main.postInit': Missing ';' at the end of line
22:34:24 File reverse_parking_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Truck_Reverse_beeping_Sound/TRBS/main.postInit': Missing ';' at the end of line
22:34:24 File tire_blowout_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Tires_Blowout/TB/main.postInit': Missing ';' at the end of line
22:34:24 File trunk_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Trunk_Sound/OCT/main.postInit': Missing ';' at the end of line
22:34:24 File windshield_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Windshield_SFX/WS/main.postInit': Missing ';' at the end of line

 

 

Share this post


Link to post
Share on other sites
On 11/30/2022 at 3:54 PM, HBAOplus said:

Hi, I found out  some messages in the rpt file regarding DVS when in single player mode, maybe you can check them out:headphones2:

Thanks for reporting, unfortunately i had to cancel the project. iirc i faced modding limitations concerning 3d sounds

  • Like 3
  • Sad 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×