AirShark 147 Posted May 21, 2022 Dynamic Vehicle Sounds The mod aim to fill the blanks in Arma by adding new sounds for immersion. Features: Spoiler -Collision sounds: adds 3 new dynamic sounds when objects or vehicles collides with each other. -Screetch sound: you hear wheels screetching when you do high maneuveres at high speed. -Master Caution sounds: when your airplane is severely damaged, Master Caution and warning sounds start playing. -Bingo Fuel sound: another voice warning system when your airplane fuel is below 10%. -Reverse Parking sound: reverse beeping sound. -tireless Driving sound: whenvehicle moves with broken wheels. -Dammaged Engine Sounds: when the engine damage is above 80%. -Cold engine StartUp sound: one of my favorite. -Eject voiceOver: when ejecting from Aircrafts. -blowup Tires: sound when wheels are destroyed. -burnout engine: sound when Engine is destroyed. -burnout fuelTank: sound when fuel tank is destroyed. -Broken Glass sound: when vehicle windows/windshield are destroyed. -Air Blow and Air Flow Sounds: when falling from the sky/parachuting. -Braking sound: when using HandBrake: (keybind "X" by default). -Open/Close Trunk sound: when accessing cars inventory from outside. -empty car unlock sound: when mounting in driver position: (in Action Menu hover your selection box over of GetinDriver). -Replaced Truck Horns with others from American Truck Simulator. -Replaced western IR missiles LockOn sounds with a more realistic ones. Optional: -added compatibility, IR missiles LockOn sounds to RHS Aim9X and Aim9M. Not Compatible with: https://forums.bohemia.net/forums/topic/238508-truck-reverse-parking-sound/ (Obsolete) Notes: -the mod is SP compatible only ...for now -some works for both Ai and Player vehicles. -The Sounds are separated into different PBOs, you can remove the ones you dont like. -this mod is compatible with every other Sound mod so far. Not everything is covered in the videos, read the features list for more details Download:Dynamic Vehicle Sounds V2.0 workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=2826840641 Credits: -AirShark -GEORGE FLOROS GR -Sammael -Tally -Sharp Special Thanks to: Drebin, POLPOX, NikkoJT and Lou amoung many in Arma discord for the help. 9 1 Share this post Link to post Share on other sites
sammael 366 Posted May 22, 2022 Thank you for this and Camshake mod. Are you planning a realistic sound replacement for some of the game mechanics? I can suggest you replace Manpads lock on sound . If you're interested, I can try to get clean sound samples Spoiler Share this post Link to post Share on other sites
AirShark 147 Posted May 22, 2022 1 hour ago, sammael said: Thank you for this and Camshake mod. Are you planning a realistic sound replacement for some of the game mechanics? I can suggest you replace Manpads lock on sound . that requires to patch the cfgSounds file via configs, i think..., im still learning didnt get to the replacement part yet, all what i can do for now is adding new ones ;) 1 Share this post Link to post Share on other sites
AirShark 147 Posted May 29, 2022 Version 1.1 -tweaked volume for all sounds to better suit headphones. -optimized by merge Warnning and Catuion sounds into one sound file. -tweaked Warnning/Catuion with better delay and transmition. 2 Share this post Link to post Share on other sites
AirShark 147 Posted June 27, 2022 Version 2.0 -added tireless Driving sound. -added Dammaged Engine Sounds. -added Cold engine StartUp sound. -added Eject voiceOver when ejecting from Aircrafts. -added blowup Tires sound when wheels are destroyed. -added burnout engine sound when Engine is destroyed. -added burnout fuel Tank sound when fuel tank is destroyed. -added Broken Glass sound when vehicle windows are destroyed. -added Air Blow and Air Flow Sounds when falling from the sky. -added Braking sound when using HandBrake. (keybind "X" by default) -added Open/Close Trunk sound when accessing cars inventory from outside. -added empty car unlock sound when mounting in driver position. (in Action Menu hover your selection box over of GetinDriver) -added more compatibility with vehicle mods and CDLCs thanks to (Tally). -Replaced Truck Horns with others from American Truck Simulator. -Replaced IR missiles LockOn sounds with a more realistic ones. -fixed Master Caution sounds continues to play after vehicle is destruction. -fixed screetch sound transition, Length, and delay. -fixed some sounds wont reinitialize when switching vehicles. -Tweaked screetch sound and removed its echo at the end. -disabled screetch sound when player is offroad. -More volume tweaks to the collision sounds. Optional: -added compatibility, IR missiles LockOn sounds to RHS Aim9X and Aim9M. Edit: dont forget to remove any older versions the pbo names has been renamed 2 Share this post Link to post Share on other sites
C. Eagle 1 Posted July 8, 2022 FYI got these errors on my server. File bingo_fuel_sfx\config.cpp, line 36: '/CfgFunctions/DVS_BINGO_Fuel/BF/main.postInit': Missing ';' at the end of line File chaffflare_voice_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Chaff_Flare_Voice/CFV/main.postInit': Missing ';' at the end of line File master_caution_sfx\config.cpp, line 43: '/CfgFunctions/DVS_Master_Caution_Sounds/MCS/main.postInit': Missing ';' at the end of line Share this post Link to post Share on other sites
AirShark 147 Posted July 9, 2022 15 hours ago, C. Eagle said: FYI got these errors on my server. File bingo_fuel_sfx\config.cpp, line 36: '/CfgFunctions/DVS_BINGO_Fuel/BF/main.postInit': Missing ';' at the end of line File chaffflare_voice_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Chaff_Flare_Voice/CFV/main.postInit': Missing ';' at the end of line File master_caution_sfx\config.cpp, line 43: '/CfgFunctions/DVS_Master_Caution_Sounds/MCS/main.postInit': Missing ';' at the end of line does the mod work in multiplayer environment !? the mod is supposed to be sp compatible only... Share this post Link to post Share on other sites
C. Eagle 1 Posted July 9, 2022 You should probably add that it isnt MP supported in your steam description... Some things appear to be working. Share this post Link to post Share on other sites
AirShark 147 Posted July 9, 2022 2 hours ago, C. Eagle said: You should probably add that it isnt MP supported in your steam description... Some things appear to be working. thanks for let in me know, in that case i think there are 9 sounds that i suspect will work in MP without troubles. -Trunk sounds -reverse parking sounds. -truck horn -seeker homing -door lock -collision sounds -tire blowout sound -windshield scatterer sound -cold engine startup the others uses player instead of foreach player so they are SP compatible only for now, so you can technically remove their pbos within the exception of DVS_core.pbo of course 1 Share this post Link to post Share on other sites
Gunter Severloh 4051 Posted July 10, 2022 Nice work man! Did you forget to link the Steam Workshop page? https://steamcommunity.com/sharedfiles/filedetails/?id=2826840641 Share this post Link to post Share on other sites
AirShark 147 Posted July 11, 2022 On 7/10/2022 at 1:32 PM, Gunter Severloh said: Nice work man! Did you forget to link the Steam Workshop page? https://steamcommunity.com/sharedfiles/filedetails/?id=2826840641 thanks totally forgot about that, i have added the link to the front post 2 Share this post Link to post Share on other sites
HBAOplus 14 Posted November 30, 2022 Hi, I found out some messages in the rpt file regarding DVS when in single player mode, maybe you can check them out Spoiler 22:34:24 File braking_sfx\config.cpp, line 43: '/CfgFunctions/DVS_Wheels_Braking_Sounds/WBS/main.postInit': Missing ';' at the end of line 22:34:24 File chaffflare_voice_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Chaff_Flare_Voice/CFV/main.postInit': Missing ';' at the end of line 22:34:24 File door_lock_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Door_Lock/DL/main.postInit': Missing ';' at the end of line 22:34:24 File dvs_core\config.cpp, line 25: '/CfgFunctions/DVS_Core/Core/main.postInit': Missing ';' at the end of line 22:34:24 File engine_burn_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Engine_Burn/EB/main.postInit': Missing ';' at the end of line 22:34:24 File engine_drive_dmgd_sfx\config.cpp, line 43: '/CfgFunctions/DVS_Engine_Drive_DMGd/EDD/main.postInit': Missing ';' at the end of line 22:34:24 File fuel_burn_sfx\config.cpp, line 36: '/CfgFunctions/DVS_Fuel_Burn/FB/main.postInit': Missing ';' at the end of line 22:34:24 File reverse_parking_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Truck_Reverse_beeping_Sound/TRBS/main.postInit': Missing ';' at the end of line 22:34:24 File tire_blowout_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Tires_Blowout/TB/main.postInit': Missing ';' at the end of line 22:34:24 File trunk_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Trunk_Sound/OCT/main.postInit': Missing ';' at the end of line 22:34:24 File windshield_sfx\config.cpp, line 25: '/CfgFunctions/DVS_Windshield_SFX/WS/main.postInit': Missing ';' at the end of line Share this post Link to post Share on other sites
AirShark 147 Posted April 16, 2023 On 11/30/2022 at 3:54 PM, HBAOplus said: Hi, I found out some messages in the rpt file regarding DVS when in single player mode, maybe you can check them out Thanks for reporting, unfortunately i had to cancel the project. iirc i faced modding limitations concerning 3d sounds 3 1 Share this post Link to post Share on other sites