sizraide 4 Posted December 23, 2021 Hello, I made a tiny script to add two waypoints. But as soon as the unit goes to the first one he doesn't move to the second one, help? nicholas enableAI "PATH"; // First waypoint _wp1 = group nicholas addWaypoint [getPos nicholas_wp_1, 0]; _wp1 setWaypointType "MOVE"; [group nicholas, 0] setWaypointVisible false; [group nicholas, 0] showWaypoint "NEVER"; [group nicholas, 0] setWaypointCompletionRadius 5; // Second waypoint _wp2 = group nicholas addWaypoint [getPos nicholas_wp_2, 1]; _wp2 setWaypointType "MOVE"; [group nicholas, 1] setWaypointVisible false; [group nicholas, 1] showWaypoint "NEVER"; [group nicholas, 1] setWaypointCompletionRadius 1; Share this post Link to post Share on other sites
Enigx 39 Posted December 23, 2021 I think you redefine the 'group Nicholas' twice in the wp2. Try to define a unique variabile for group Nicholas. _groupN = group Nicholas; And use this for the two wp. Share this post Link to post Share on other sites
Larrow 2822 Posted December 23, 2021 This ... 40 minutes ago, sizraide said: [group nicholas, 0] and this... 40 minutes ago, sizraide said: [group nicholas, 1] Should be the waypoint, much like you have done for setWaypointType, ie. _wp1 and _wp2 respectively. This... 42 minutes ago, sizraide said: addWaypoint [getPos nicholas_wp_1, 0]; the 0 here is random placement around the given point, not the waypoints index. 43 minutes ago, sizraide said: [group nicholas, 0] Index 0 is a special waypoint that relates to where the unit spawns and is pointless to change it. 2 Share this post Link to post Share on other sites
Harzach 2517 Posted December 23, 2021 17 minutes ago, Enigx said: I think you redefine the 'group Nicholas' twice in the wp2. Nothing is being redefined. //groupName addWaypoint [center, radius, index, name] _wp1 = group nicholas addWaypoint [getPos nicholas_wp_1, 0]; Two thoughts: Is the position "nicholas_wp_2" correctly named? Is the unit actually able to get within 5 meters of the first waypoint? *edit* - and what @Larrow said. Good to see you! Share this post Link to post Share on other sites
sizraide 4 Posted December 23, 2021 1 hour ago, Larrow said: This ... and this... Should be the waypoint, much like you have done for setWaypointType, ie. _wp1 and _wp2 respectively. This... the 0 here is random placement around the given point, not the waypoints index. Index 0 is a special waypoint that relates to where the unit spawns and is pointless to change it. I did this, and it still occurs? nicholas enableAI "PATH"; _grp = group nicholas; // first waypoint _wp1 = _grp addWaypoint [getPos nicholas_wp_1, 0]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointVisible false; _wp1 showWaypoint "NEVER"; // second waypoint _wp2 = _grp addWaypoint [getPos nicholas_wp_2, 0]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointVisible false; _wp2 showWaypoint "NEVER"; Share this post Link to post Share on other sites
sizraide 4 Posted December 23, 2021 1 hour ago, Harzach said: Nothing is being redefined. //groupName addWaypoint [center, radius, index, name] _wp1 = group nicholas addWaypoint [getPos nicholas_wp_1, 0]; Two thoughts: Is the position "nicholas_wp_2" correctly named? Is the unit actually able to get within 5 meters of the first waypoint? *edit* - and what @Larrow said. Good to see you! Yep, tested it. He does. Share this post Link to post Share on other sites
opusfmspol 282 Posted December 24, 2021 what is / are Nicholas_wp_1 and 2? Share this post Link to post Share on other sites