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Preywinder

Repeatable trigger with a cooldown

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Hi Chaps.

 

Been looking around and found various suggestions but unable to find a solution to this little problem. In my ignorance I was hoping simply putting "Cooldown = 600" in the trigger would sort it, but alas, it's never quite that simple 😛

 

Essentially the trigger calls a script which then spawns 3 rifleman and a mortar round in the middle of them (it's basically a battlefield casualty drill). The trigger works, the script works, but what I need is for the trigger to only be able to fire once every 10 minutes.

 

Trigger is simply this...

Condition: this

On Act: execVM "bravo4casualties.sqf";

On Deact:

 

Script as follows...

if (isServer) then
{
_BravoCasualty41 = [getmarkerpos "BC41", WEST, ["CUP_B_BAF_Soldier_Rifleman_MTP"],[],[],[],[],[],200] call BIS_fnc_spawnGroup;
_BravoCasualty42 = [getmarkerpos "BC42", WEST, ["CUP_B_BAF_Soldier_Rifleman_MTP"],[],[],[],[],[],30] call BIS_fnc_spawnGroup;
_BravoCasualty43 = [getmarkerpos "BC43", WEST, ["CUP_B_BAF_Soldier_Rifleman_MTP"],[],[],[],[],[],110] call BIS_fnc_spawnGroup;
}

 

As I say I did try a few suggestions where other people were trying similar things but no joy 😞

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@Preywinder, use this condition:

this and { (time - (thisTrigger getVariable ["ActivatedAt", 0])) >= 10 * 60 }

Also add this line into "On act." field:

thisTrigger setVariable ["ActivatedAt", time];

 

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18 minutes ago, Schatten said:

@Preywinder, use this condition:


this and { (time - (thisTrigger getVariable ["ActivatedAt", 0])) >= 10 * 60 }

Also add this line into "On act." field:


thisTrigger setVariable ["ActivatedAt", time];

 

 

Perfect. This works. Many thanks!

 

My understanding of the language is not good enough to put the pieces together by myself, but I can work out what each part of the condition and on act. mean by reading them.

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Rearming a trigger (repeatable of course). Classic way:

in cond field: this && isNil "blabla"

in activ. field:  your code; blabla = TRUE

in deact: [] spawn {sleep 60; blabla = nil}

 

This way, the trigger is rearmed after 60 sec. So, if the condition are met, the trigger will fire again.

Note 1: the condition stays checked every 0.5 sec which can be resource demanding on convoluted one (with allunits and so on)

Note 2: if you need to rearm fast (for example treating all grouped units entering in a trigger), you can even deact without spawning and sleeping: blabla = nil.

 

Cooling down a trigger. That doesn't mean you rearm it! If condition stays met (the trigger is not deactivated), the trigger doesn't fire again!

in condition field or in on act field, just add an interval. Examples:

thisTrigger setTriggerInterval 600; this

This way the trigger is immediately cooled down!

or in on act. field:

thisTrigger setTriggerInterval 600; your code

This way the trigger is cooled down only after the first activation. That can be fine, especially for triggers supposed to fire not too late in scenario. (the condition is checked every 0.5 sec, then every 600 sec. after the first activation)

Notes:

- the repeated trigger interval doesn't hurt at all and it's far more resource saving than any other code.

- Of course in a scripted trigger, you just have to run this setting once, without any link with the condition, as any other trigger's setting (area,text...).

 

You can of course mix the rearming and the cooldown. In this case, no need to add a sleep:

in cond. field: this && isNil "blabla"

in act. field: thisTrigger setTriggerInterval 600; your code; blabla = TRUE

in deact field: blabla = nil

 

Have fun!

EDITED: for radio triggers, see below.

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@pierremgi Sorry for my incompetence, what is "blablabla" replacing? The name of the trigger?

@Schatten How can I make this to work with radio triggers?

this and { (time - (thisTrigger getVariable ["ActivatedAt", 0])) >= 10 * 60 }

thisTrigger setVariable ["ActivatedAt", time];



 

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2 hours ago, kibaBG said:

what is "blablabla"

 

A boolean variable. You can change it to whatever you want - "myTriggerVariable", "iLikePancakes", "yourMomIsSoFat", etc.

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9 hours ago, kibaBG said:

@pierremgi Sorry for my incompetence, what is "blablabla" replacing? The name of the trigger?

@Schatten How can I make this to work with radio triggers?


this and { (time - (thisTrigger getVariable ["ActivatedAt", 0])) >= 10 * 60 }

thisTrigger setVariable ["ActivatedAt", time];



 

 

 Radio triggers are specific: there is no deactivation code!

 So, Schatten's code works as you don't need it, on the contrary of the variable method I wrote above:

in cond. field:

this && {time - (thisTrigger getVariable ["ActivatedAt",0]) > 10}

for 10 sec deact here

 

in on act. field:

your code;  thisTrigger setVariable ["ActivatedAt", time];

 

 

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@pierremgi Unfortunately I cannot make your code work ... I am trying to add cool time to radio trigger. 

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On 2/12/2024 at 3:37 AM, kibaBG said:

@pierremgi Unfortunately I cannot make your code work ... I am trying to add cool time to radio trigger. 

 

Schatten's code works for me.

 

You need to wait for the delta time you set (here 10 sec), even at start.

Cond. : this && {time - (thisTrigger getVariable ["ActivatedAt",0]) > 10}

 

example on act: thisTrigger setVariable ["ActivatedAt", time]; hint str time

 

As said above, my code works only for repeatable triggers except for radio triggers which don't have deactivation code.

 

 

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Posted (edited)

image.png?ex=670013d4&is=66fec254&hm=ba3

what am i doing wrong here?

without the timers everything worked, im still pretty new to coding hopeflly theres someone that can help



EDIT figured it out, i swear i spend way to many hours on tis,

First of all call function didnt work somehow in this script, so condition was changed, then becouse the other perosn (variable) didnt exist in the world until someone was actually in that slot (and i was testing alone) it didnt wanna work. aka ima  rookie making rookie mistakes

 

Edited by BarLo_NLD
worked it out somehow after spending 4 more hours

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