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[Release] SSAAPS - Sarogahtyps Simple Arena Active Protection System for vehicles [Script]

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SSAAPS - Sarogahtyps Simple Arena Active Protection System

 

Full Singleplayer and Multiplayer compatible.

 

Arma 3 script which simulates the russian Arena system which is an Active Protection System (APS) for tanks.

 

Basically the russian Arena system lifts an explosive charge upto some meters above the tank. There it explodes and directs a few hundred shrapnels in a cone to the ground. If the countermeasure is successfull then the incoming threat is hit by some shrapnels of the cone.

 

The script spawns some bullets above the tank which create the shrapnel cone. Then the incoming threat gets (hopefully) directed to ground.

 

GitHub - Branch

GitHub - wiki

GitHub - Issue Tracker

GitHub - Download

GitHub - Direct File Download

Dropbox - Download (temporary disabled)

 

Installation (short story)

 

- copy "functions" folder in your missions root folder

- integrate cfgFunctions from description.ext into your own description.ext

- if you secured your missions remote execution then integrate CfgRemoteExec from description.ext into your own description.ext

- if you don't have a description.ext then you can just copy the given one into your missions root folder

- apply the script with this line to any vehicle:

[tank_1] spawn saro_fnc_arena_start;

to stop the script on that vehicle just do this on any part of your mission:

tank_1 setVariable ["saro_arena_active", false, true];

to adjust the behavior of the sysem you should take a look into fn_arena_start.sqf

I do not recommend to adjust more parameters than skill and reload time.

 

Full installation documentation will follow within the next days/weeks/months 😉

The Download contains an Example mission as .pbo and as unpacked Folder.

 

brand-new shiny trailer video:

 

 

version 1.0 video:

 

 

Please tell me all thoughts you have in this thread.


Issues and wishes can also reported on GitHub - Issue Tracker

 

 

Changelog

 

v1.10

 

- added simulation of the charge container which lifts up, explodes and sends shrapnels to threat

- added ability to get threats exploding mid-air instead of smashing to ground only

- added parameter to adjust protection skill of the system

 

v1.01 - hot fix

 

- new vanilla example mission created. the old one was mod depended.

 

v 1.0 - initial release

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Hey folks,

 

I released a new version and a brand-new shiny trailer video for this.

 

v1.10

 

- added simulation of the charge container which lifts up, explodes and sends shrapnels to threat

- added ability to get threats exploding mid-air instead of smashing to ground only

- added parameter to adjust protection skill of the system

 

For the trailer video, this time I drew on the skills of my son. So have some fun with it:

 

 

To download this version just use a link of the updated first post.

 

Regards...

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Sick. I've always wanted to write something like but never got around to do it. Thanks for your effort!

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