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Hi there,

 

Back in 2016 i had updated Igiload with Apex Vehicles (Blackfish & Y32) and more.

Now i have put my work on Github and i will support this Script again.

 

At this time supported Vehicles to load Vehicles and Boxes on/in it are:

 

  • All Exile_Car_Offroad
  • All Exile_Car_Van & Exile_Car_Van_Box
  • HEMTT
  • Ural Open and Covered
  • Zamak/Kamaz
  • Tempest (only the Exile one, more comes later)
  • Exile_Chopper_Mohawk_FIA
  • Huron
  • Hummingbird (only Creates)
  • V3S Open and Covered
  • Blackfish (Vehicles and Creates)
  • Y32 (Vehicles and Creates)
  • Hunter
  • Ifrit
  • Strider
  • LandRover
  • LandRover Ambulance

 

Exile Vehicles that's can be towed, loaded or lifted:

 

  • Bicycles
  • Karts
  • HEMTT
  • Zamak/Kamaz
  • Tempest
  • Ural
  • Strider
  • Hunter
  • Ifrid
  • UGV (Vanilla Drones)
  • Van & Van Box
  • Offroad
  • SUV
  • Hatchback
  • Lada
  • Volha
  • UAZ
  • Octavius
  • Tractor & Old Tractor
  • Tow Tractor
  • LandRover & LandRover Ambulance
  • Quadbike
  • B_APC_Wheeled_01_cannon_F
  • O_APC_Wheeled_02_rcws_F
  • I_APC_Wheeled_03_cannon_F
  • Golf
  • V3S
  • BRDM2
  • BTR40
  • HMMWV
  • Prowler
  • Qilin
  • MB4WD
  • Rubberboat
  • Motorboat
  • SDV
  • Water Scooter
  • RHIB (at this time only the Exile one)

 

Boxes that can be loaded or lifted:

 

  • B_supplyCrate_F, IG_supplyCrate_F, O_supplyCrate_F, I_supplyCrate_F, C_supplyCrate_F
  • Box_NATO_AmmoVeh_F, Box_East_AmmoVeh_F, Box_IND_AmmoVeh_F
  • Land_CargoBox_V1_F
  • ASC_B_box
  • I_CargoNet_01_ammo_F, O_CargoNet_01_ammo_F, B_CargoNet_01_ammo_F
  • Box_NATO_Wps_F
  • Box_East_Wps_F
  • Box_IND_Wps_F
  • Box_East_WpsLaunch_F
  • Box_NATO_WpsLaunch_F
  • Box_IND_WpsLaunch_F
  • Box_IND_WpsSpecial_F
  • Box_East_WpsSpecial_F
  • Box_NATO_WpsSpecial_F
  • Box_mas_all_rifle_Wps_F
  • Box_mas_us_rifle_Wps_F
  • Box_mas_ru_rifle_Wps_F
  • Box_mas_mar_NATO_equip_F
  • Box_mas_mar_NATO_Wps_F
  • Box_NATO_AmmoOrd_F
  • Box_East_AmmoOrd_F
  • Box_IND_AmmoOrd_F
  • Box_NATO_Grenades_F
  • Box_East_Grenades_F
  • Box_IND_Grenades_F
  • Box_NATO_Ammo_F
  • Box_East_Ammo_F
  • Box_IND_Ammo_F
  • Box_IND_Support_F
  • Box_East_Support_F
  • Box_NATO_Support_F
  • Land_Cargo20_blue_F
  • Land_Cargo20_brick_red_F
  • Land_Cargo20_cyan_F
  • Land_Cargo20_grey_F
  • Land_Cargo20_light_blue_F
  • Land_Cargo20_light_green_F
  • Land_Cargo20_military_green_F
  • Land_Cargo20_orange_F
  • Land_Cargo20_red_F
  • Land_Cargo20_sand_F
  • Land_Cargo20_white_F
  • Land_Cargo20_yellow_F

 

And at last the Pods can be lifted, Slingloaded attached, detached at a Taru  (Version without Pods on it) and loaded on a Truck:

 

  • Land_Pod_Heli_Transport_04_ammo_F, Land_Pod_Heli_Transport_04_ammo_black_F
  • Land_Pod_Heli_Transport_04_bench_F, Land_Pod_Heli_Transport_04_bench_black_F
  • Land_Pod_Heli_Transport_04_box_F, Land_Pod_Heli_Transport_04_box_black_F
  • Land_Pod_Heli_Transport_04_covered_F, Land_Pod_Heli_Transport_04_covered_black_F
  • Land_Pod_Heli_Transport_04_fuel_F, Land_Pod_Heli_Transport_04_fuel_black_F
  • Land_Pod_Heli_Transport_04_medevac_F, Land_Pod_Heli_Transport_04_medevac_black_F
  • Land_Pod_Heli_Transport_04_repair_F, Land_Pod_Heli_Transport_04_repair_black_F
  • B_Slingload_01_Ammo_F
  • B_Slingload_01_Medical_F
  • B_Slingload_01_Fuel_F
  • B_Slingload_01_Repair_F
  • B_Slingload_01_Cargo_F

 

More Vehicles will come, inclusive CUP Vehicles.

But i will add not all CUP Vehicles. The Vehicles we have in Exile and CUP, the CUP Version will not come.

 

Tested with Exile 1.0.4a and works well.

 

Github: https://github.com/BdMdesigN/Igiload-Reloaded

 

  • Like 1
  • Thanks 1

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Hi, thank you for resurrecting Igiload for Exile. I just want to report a bug. When para drop the Taru pods from the Taru Heli will explode.

And "Land_Pod_Heli_Transport_04_bench_F", no attached button roll menu.

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Ok i will check this at the weekend. Im at home now, eating some thing and than i go to bed. I have only at the Weekends time.

And the other thing in the PM i use other Vehicles to add new Vehicles. Than you must find the correct position by try and error.

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Thanks for the mod,

i am getting script error in debug continuously :-

 

'...{_x getVariable "IL_Taru_Action_Drop"]) |#| then

{

_x setVariable ["IL_Taru_Action_D...'

Error Undefined behavior:  waitUntil returned nil. True or False expected.

file \addons\IgiLoad\IgiLoadTaru.sqf..., Line 51 

 

Thanks

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Ok i will look at the weekend on this. Did you install the script correct? Did it works?

 

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On 6/9/2021 at 12:31 AM, BdMdesigN said:

Ok i will look at the weekend on this. Did you install the script correct? Did it works?

 

yes it works but spaming the .rpt file. waituntil needs to be true or false.

Since Arma 3 v1.94, a condition returning anything other than true or false will result in an appropriate type error.

https://community.bistudio.com/wiki/waitUntil

hope this helps

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