Jump to content
Sign in to follow this  

Almost made it. PBOproject snag help.

Recommended Posts

welp, I almost made it All the way through the tutorial and testing process for terrain builder until I arrived at the binarization step. Wouldn't ya know it pboproject looks completely different and refuses to let me crunch. I know I am missing something small and miniscule. Add on to I am not entirely sure what I am looking at to this point, and that one document I know will have my answer is eluding me. Any and all help will be rewarded with cookies and scar-H's. Thanks.

I feel like its a directory issue. But again I am not sure because the layout of it has changed.

I am also having a problem with roads as well. Everything else in the tutorial has worked or is working. 

Roads are not showing. but my userconfig.sqf file is correct. or at least i hope it is.

// Buldozer Tools by Lappihuan

// [general settings]

// roadpath: is the path to your roads directory in your project.
roadpath = "P:/CRYPT/CRYPT_beginner_Terrain/Data/Roads/";
// saveNotificationIntervall: intervall in minutes to show the save notification
saveNotificationIntervall = 30; //min
// showHelpOnStartup: true or false, set to false if you don't want the help dialog appear after the startup
showHelpOnStartup = true;
// dateArray: https://community.bistudio.com/wiki/setDate
dateArray = [2001, 06, 22, 12, 0];
// tiMode: https://community.bistudio.com/wiki/setCamUseTi
tiMode = 1;

// [key settings]

// https://resources.bisimulations.com/wiki/DIK_KeyCodes
// [DIK,Keyboard Key]
help = [11,"0"]; // 0 on keyboard
roadReload = [2,"1"]; // 1 on keybord
weatherTimeSet = [3,"2"]; // 2 on keyboard
roadDiag = [4,"3"]; // 3 on keyboard
debug = [5,"4"]; // 4 on keyboard
NVG_IR = [6,"5"]; // 5 on keyboard

the thing is. I am not entirely sure where it would be 'pulling' the roads from or even how you pick the road you want to use.
Does it operate the same as objects?





Share this post

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now
Sign in to follow this