NumbNutsJunior 50 Posted Thursday at 04:20 AM Active Lockpicking A Skyrim style lockpicking mini-game for Arma 3. Disclaimer This release is part of a series of releases containing projects that I have not completely fleshed out or implemented into any dedicated server environment. I am releasing these projects because I have stopped playing and scripting for Arma 3, but I figured that this project was interesting enough that others may want to implement them into their missions. That being said, use them as you will and enjoy. Features - (Concept/Needs custom implementation) An alternate random chance force pick. - Customizable difficulty levels.Setup - Define the files found in the example mission into your mission's function library. - Include hud_lockpick and hud_default into your mission's description.ext's RscTitles. - Implement key handlers into your mission's respective key handling scripts in order for GUI controls to function properly. - Call fn_hud_lockpick from a lockpick script which implements your mission's vehicle/door/crate lock system. - - Needs to be called from a spawned environment (canSuspend). Showcase Downloadhttps://github.com/NumbNutsJunior/Active-Lockpicking I hope you can find some use for it in your missions, feel free to modify and improve the system of course but just ask to leave my initial author credits. ~ NumbNutsJunior aka Pizza Man 8 3 Share this post Link to post Share on other sites
zagor64bz 1193 Posted Thursday at 02:33 PM What a fun little script! I already see a situation where the player needs to pick a lock and teammates have to provide cover/security...or try not to raise alarms in case of an "incognito" state/mission. Good job, mate. 1 Share this post Link to post Share on other sites