FunnyCookieEver 1 Posted June 14, 2020 As it says in the title, I have an issue with AI behavior in static weapons on a dedicated server. Here is the example of same AI on hosted server directly from Arma: Spoiler And here is an example from dedicated server: Spoiler On a dedicated server AI constantly shakes static weapons even if there is no enemy. Another point is that it shoots only 2 bullets, strange for MG-42. It happens on all static weapons. Spoiler What makes it more strange is that if you remove weapon crew and replace gunner with a new AI spawned from Zeus it behaves normally like on a hosted server from Arma. If anyone has a solution or any assumptions I would be glad to know. Thanks in advance. 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted June 14, 2020 IFA3 bug as far as i know as i see the same thing with and without mods. You should be asking on the official release thread: Search before you post, and know what your playing with, if you have an issue using a mod then ideally you should be asking on the mod's release thread if it has one to see if you can rule out the possibility of it being an issue with the mod or not. Be sure to test with the mod itself and nothing else to also rule out any other interferences. 2 Share this post Link to post Share on other sites
Free2u2 0 Posted March 2, 2021 I am having the same problem, have you figured out why? Share this post Link to post Share on other sites
.kju 3244 Posted March 2, 2021 We already looked into possible reasons or workarounds but no luck. The issue was pushed to BI, yet they need a simple demo mission - preferably with A3 only, or just IFA3 AIO LITE. 1 Share this post Link to post Share on other sites
pierremgi 4853 Posted March 2, 2021 This problem reminds me the old issue with modded aircraft (CUP/RHS if I remember) that were wiggling on their gears. Perhaps a difficulty about setting old model for Arma 3. Some tests could be done: - on VR map or A3 map on flat terrain; - changing crew for A3 units. That looks like little collisions between crew and turret. LODs misfit? Share this post Link to post Share on other sites
h4wek 43 Posted April 15 NO shit sherlock :) this issue is even on vanilla set - this is coresponding to engine way of work on dedicated and simulation models, this thing that effect can be on attached objects due to simulation model of parent objects, but the same reason cause for example too low rate of fire on machine /gatling guns - don't use simulations like "tank" - only "tankX" make it correctly working - I was fight with this shit about 6 months and discover true issue by accident with config error on this simulation model. BTW - with too high rate of fire in conjunction to recoil effect force this what not happen in terminator movie can happen in real and in arma :) (set in this situation mass to x10 and center of mass [0,0,-2] solve it excelent). 1 Share this post Link to post Share on other sites