-Varan 1 Posted May 13, 2020 While using this command the sqf editor doesnt recognize it (it's colored as global variable), I get an error message (missing ; ) and the loiter altitude doesn't change. _waypointLoiter setWaypointLoiterAltitude 500; Share this post Link to post Share on other sites
wogz187 1086 Posted May 13, 2020 @-Varan, The syntax is, [_grp, 2] setWaypointLoiterAltitude 100; so unless "_waypointLoiter" is an array including a group and waypoint #, it's not gonna work. Have fun! 1 Share this post Link to post Share on other sites
-Varan 1 Posted May 13, 2020 1 hour ago, wogz187 said: @-Varan, The syntax is, [_grp, 2] setWaypointLoiterAltitude 100; so unless "_waypointLoiter" is an array including a group and waypoint #, it's not gonna work. Have fun! _waypointLoiter is exactly that. And it works for all the other setWaypoint... commands. Like I said: The setWaypointLoiterAltitude command is not recognized: Share this post Link to post Share on other sites
pierremgi 4890 Posted May 13, 2020 If I'm right, this command only works on Dev branch. And, if you're speaking about Sublime Text 2 as editor, some recent commands are not declared in this editor. That doesn't mean they don't work. 2 Share this post Link to post Share on other sites
-Varan 1 Posted May 13, 2020 1 minute ago, pierremgi said: If I'm right, this command only works on Dev branch. And, if you're speaking about Sublime Text 2 as editor, some recent commands are not declared in this editor. That doesn't mean they don't work. So that means I can't use this command at all or I have to do something regarding "Dev branch" to use it? If I can't use it is there any other way to set the loiter altitude? No I am using notepad++ Share this post Link to post Share on other sites
Harzach 2517 Posted May 13, 2020 4 hours ago, -Varan said: So that means It means it is a new command that is currently only available in the development branch. You are certainly welcome to install the dev branch to help test it. Once it has been fully tested, it will likely be released into the stable branch where all can use it. Patience! 3 Share this post Link to post Share on other sites
Harzach 2517 Posted May 13, 2020 Also, know that the icons in the top left of each Biki entry offer meaningful information regarding that page's command. https://community.bistudio.com/wiki/setWaypointLoiterAltitude 4 Share this post Link to post Share on other sites
-Varan 1 Posted May 14, 2020 11 hours ago, Harzach said: It means it is a new command that is currently only available in the development branch. You are certainly welcome to install the dev branch to help test it. Once it has been fully tested, it will likely be released into the stable branch where all can use it. Patience! So basically changing Arma 3 into the Beta programm "Developement build" ? I am wondering why the other waypointLoiter commands made it into the stable build but altitude. Anywho thanks for the explaination Share this post Link to post Share on other sites
Harzach 2517 Posted May 14, 2020 As I said, it is a new command. Share this post Link to post Share on other sites
engima 328 Posted May 14, 2020 I think it’s in the stable branch since the 1.98 release a couple of weeks ago. So you should be able to use it even if Notepad++ is complaining. The sqf language definition file of your Notepad++ seems to need an update. Share this post Link to post Share on other sites
Harzach 2517 Posted May 14, 2020 Biki says introduced in dev 1.99. No mention in SPOTREPs yet. Share this post Link to post Share on other sites
pierremgi 4890 Posted May 15, 2020 For Arma 3 2.0 ? 1 Share this post Link to post Share on other sites
-Varan 1 Posted May 16, 2020 On 5/14/2020 at 11:24 PM, engima said: I think it’s in the stable branch since the 1.98 release a couple of weeks ago. So you should be able to use it even if Notepad++ is complaining. The sqf language definition file of your Notepad++ seems to need an update. It doesn't have anything to do with notepad++. You can code with the windows text editor without any syntax highlighting and run scripts without getting any errors. If the game doesn't know the command it's the game which throws an error. Share this post Link to post Share on other sites
Harzach 2517 Posted May 17, 2020 2 hours ago, -Varan said: It doesn't have anything to do with notepad++. You can code with the windows text editor without any syntax highlighting and run scripts without getting any errors. If the game doesn't know the command it's the game which throws an error. Dude, it's literally the first thing you said. Relax. On 5/13/2020 at 10:26 AM, -Varan said: While using this command the sqf editor doesnt recognize it (it's colored as global variable) Share this post Link to post Share on other sites
-Varan 1 Posted May 17, 2020 7 hours ago, Harzach said: Dude, it's literally the first thing you said. Relax. Don't worry I am relaxed - just saying the problem isn't my editor and even if my editor knew it as a command I still will get the same error message from ArmA Share this post Link to post Share on other sites