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Hey guys, below are two sets of Tanoa-based HDRI environment maps I made for use in Substance Painter and Blender. They should be compatible with a number of other 3D modeling softwares and texturing programs. The idea is to allow users to have a 3D environment from Arma 3 to create their materials within so as to give better reference to the environment and the lighting around the object. Included below is a 4k set and an 8k set of 3D images at sunrise, midday, and twilight each for use with the Arma 3 Apex Shader's (I recommend using "Filmic Tone Mapping" as well) respective preview modes.

Please feel free to comment with other maps or concerns/ideas to enhance the final products.

Download 4k
or
Download 8k
 

Spoiler

Midday

9QeYc8B.png

Sunrise

GBZx1cj.png

Twilight

rByF0LZ.png

 

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