whiztler 137 Posted April 28, 2020 C O I N | Counter Insurgency Operations Current version: 0.95 (beta) Filename: CO45_COIN_095.MapName ABOUT COIN is a CO-45 multiplayer mission featuring USMC recon marines tasked with seizing and securing various AOs occupied by Opfor insurgents and Takistan Armed Forces. FEATURES COOP: 44 player slots + 1 optional headless client Mod Support: Compatible with RHS and CUP mods Multiple AOs: Challenging opponents and immersive gameplay in a lively Middle Eastern setting Side Missions: Variety of additional missions Replayability: Extensive randomized operations Support Options: Various support options for the CO Join in Progress (JIP): Supported Respawn and Teleport: Respawn at the FOB and teleport to the team leader using the flagpole Server Optimization: Optimized for dedicated server play with headless client support GAME PLAY COIN's COOP missions are designed for at least 10 players, with a headless client recommended. Small AOs typically consist of 35-55 Opfor, while larger AOs can have up to 255 Opfor. Some AOs include a base populated by Takistan Armed Forces. ALL-IN-ONE PACKAGE The AIO package includes all missions, media, and templates for forum postings: Direct download: https://mega.nz/file/sVYFBQLa#QOWNE-A5VkLHiRbQFw_YRYPEGfLvPkolEvMBZ73YKEw Steam collection (missions only): https://steamcommunity.com/sharedfiles/filedetails/?id=2077447852 SUPPORTED MAPS Aliabad Region, Takistan (MCN_ALIABAD); Al-Rayak, Takis tan (G.O.S Al-Rayak/PJA310); Al-Salman, Iraq (swu_public_salman_map); Anizay district, Takistan (Tem Anizay); Bala Murghab Summer, Afghanistan (bala_murghab_summer); Bala Murghab Winter, Afghanistan (bala_murghab_winter); Chongo, Republic of Angola (Chongo) ; Dariyah Region, Sudan (G.O.S Dariyah/PJA307); Dingor, Republic of Lingor (dingor); Diyala district, Diyala Iraq (DYA); Farabad district, Iran, (Global Ops, Farabad); Farkhar Valley, Afghanistan (ARC Farkhar Valley); Federally Administered Tribal Areas (FATA); Feruz Abad district, Takistan (Takistan); Kardazak district, Takistan (swu_public_afghan_map); Kujari Region, Sudan, (Tem Kujari); Kunar Province, Afghanistan (CLAfghan); Kunduz River, Afghanistan (kunduz_valley); Lythium, Afghanistan (Lythium); North Takistan, Takistan (NorthTakistan); Reshmaan Province, Afghanistan (Reshmaan); Sa'hatra, Iraq (juju_sahatra); South-Sahrani, Sahrani (Saralite); Tora Bora Region, Afghanistan (Tora Bora); Zargabad, Takistan (Zargabad). New maps will be added in future releases. MOD REQUIREMENTS The missions are designed to use either the RHS or CUP mod packs. It is recommended to use one set, not both simultaneously: Community Based Addons ARMA 3 (CBA_A3); CUP Terrains Core; CUP Terrains Maps; The map of choice and it's required add-ons; RHS Mods: USAF; AFRF; GREF; 3CB Factions (Project Opfor is also supported). CUP Mods: CUP Weapons; CUP Vehicles; CUP Units; Community Factions Projects. MOD Steam Collections: RHS mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2057020307 CUP mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2174257521 CHANGELOG Version 0.95 Added 7 new maps: - Bala Murghab Summer - Bala Murghab Winter - Sa'hatra - Kunduz River - North Takistan - Kardazak - Farabad Added: Independent Pashtun Warlord faction. Enemy to Blufor and Opfor. Well trained, armed to the teeth and highly motivated mountain guerilla's; Added: Both Takistan Armed forced and insurgent forces can call in various support options when under attack; Added: Implemented the BIS task framework to keep track of current objectives and overall achievements; Added: Option to choose the Blufor support timeout (mission parameters). The Airlift support timeout is half of the selected timeout; Added: Group management via BIS Dynamic Groups; Fixed: Respawn loadout. Players now respawn with their 'KIA loadout'; Fixed: Removed unnecessary JBAD addon requirement for some maps (although a few maps still require JBAD); Fixed: Various issues with the side missions; Fixed: View Setting function; Fixed: Several translation stringtable issues; Fixed: Tomcat Airlift emergency procedures. Passengers are notified in case of an emergency. Fixed: Additional RPT spamming issues; Updated: Project Opfor is no longer actively updated since the Project Opfor mod hasn't been updated since 2019. However, it is still supported. The recommended mod packs for COIN Operations are RHS + 3CBF or CUP + CFP; Updated: Applied ADF 2.29; Note: The loading time for the Bala Murghab maps is longer due to a map/road clean-up script that runs at mission start, taking approximately 15-25 seconds to complete. Spoiler version 0.92 Added: CUP Units/Weapons/Vehicles compatibility. Requires Community Factions Project; Added: New maps: Chongo, Al-Rayak, Dingor, Farkhar; Added: Localization (CN, CZ, FR, DE, IT, JP, KO, PO, PT, RU, ES, TR); Added: Intel function. Intel provides clues, opfor location information etc; Added: Side missions (can be enabled/disabled in mission params); Added: IED's and VBED's (can be enabled/disabled in mission params); Fixed: Airlift support when the airframe was KIA.; Fixed: RPT spamming; Fixed: Invulnerable turret gunners (fixed for real this time); Updated: Ambient civilians can be enabled/disabled in mission params; Updated: Ambient air traffic can be enabled/disabled in mission params; Updated: Clear map AO's and/or Side Missions, enable/disable in mission params; Updated: Advanced flight models set to 'player option'; Updated: Applied ADF 2.26. version 0.91 Added: new maps: Lythium, Al-Salman, Zargabad, South Sahrani; Added: hand weapon ammunition to the supply container and BCo vehicles; Added: Support for EricJ Taliban Units (Optional) Fixed: few AO-trigger conditions; Fixed: error where AO's would not always spawn as intended; Fixed: bug where a second AO could not be cleared; Fixed: bullet-proof turret gunners; Fixed: command support options after respawn Fixed: tomcat airframe would RTB with players still onboard; Fixed: knight M1A1 support would get stuck when engaging enemies enroute to the AO; Updated: vehicle inventories; Updated: Ambient air based on map size Updated: implemented a workaround to ensure the tomcat airframe moves as ordered; Updated: knight M1A1 support RTB when the current AO is cleared. Updated: Applied ADF 2.24. KNOWN ISSUES None UPCOMING / FUTURE RELEASE(S) Additional maps (suggestions welcome); Session Saving. SUPPORT / BUGS / SUGGESTIONS / ETC Please leave comments/feedback/bug reports in this thread. SCREENSHOTS The All-In-One archive includes a folder with media for forum posts. Latest screenshots can be found on the Steam collection page. Screenshots from the different maps: https://imgur.com/a/Xu10Gef. 3 1 Share this post Link to post Share on other sites
whiztler 137 Posted April 28, 2020 reserved for FAQ Share this post Link to post Share on other sites
gutiarhero814 2 Posted April 30, 2020 I have played with COIN on Kujari. When requesting Air Lift I get all the radio command hints and the LZ is marked with purple smoke. I also see the helicopter get spawned in on the map. But it never makes it to the LZ. 1 Share this post Link to post Share on other sites
whiztler 137 Posted April 30, 2020 4 hours ago, gutiarhero814 said: I have played with COIN on Kujari. When requesting Air Lift I get all the radio command hints and the LZ is marked with purple smoke. I also see the helicopter get spawned in on the map. But it never makes it to the LZ. Thanks for the report. I'll look into it. Share this post Link to post Share on other sites
NyteMyre 87 Posted May 1, 2020 Just played a bit on my own and here are a few points Issues On Takistan, It seems after clearing an AO, the "AO's left" will go to -1 and no new AO will be active On Aliabad Region, it did give a new AO, but after clearing that 2nd AO of all enemies, it never turned cleared (I checked with Zeus, no enemies in the entire circle area) With RHS, there's a 1911 in the inventory of the crate/vehicle but there are no magazines for it With TFAR, Squadleaders don't seem to receive a LR by default and need to take one from the vehicles? The TFAR radios included in inventory uses the deprecated 0.9 version instead of the 1.0 BETA by Dedman. Though Dedman states these radios can still be used so it's not gamebreaking General Feedback The ability to only activate one support at the time is a bit cumbersome. Say you want to airlift out of the AO, but your tank support is still active you must wait for the tank to bugger-off before you can leave. I'd say the used support going on a cooldown seems enough Got nothing more at the moment. Will try to run a bigger session with my group and see if we can find some more feedback. But looks cool Whiz! 1 1 Share this post Link to post Share on other sites
whiztler 137 Posted May 1, 2020 3 hours ago, NyteMyre said: Issues General Feedback Great points Nyte. I'll look into them and fix/update where needed. Thanks! 1 Share this post Link to post Share on other sites
Dedmen 2685 Posted May 7, 2020 On 5/1/2020 at 12:56 PM, NyteMyre said: The TFAR radios included in inventory uses the deprecated 0.9 version instead of the 1.0 BETA by Dedman. Though Dedman states these radios can still be used so it's not gamebreaking Dedmen* once you pick them up, they will automatically be replaced by the newer variants. I wouldn't recommend changing to the new classnames as that would break it for players who are still on old TFAR. 1 Share this post Link to post Share on other sites
NyteMyre 87 Posted May 9, 2020 Do you have a notification when someone says dedman ? 😛 Share this post Link to post Share on other sites
Dedmen 2685 Posted May 12, 2020 On 5/10/2020 at 1:19 AM, NyteMyre said: Do you have a notification when someone says dedman ? 😛 No, but I read every forum post. Share this post Link to post Share on other sites
whiztler 137 Posted May 12, 2020 Updated to 0.91. See OP for download information. CHANGELOG Added: new maps: Lythium, Al-Salman, Zargabad, South Sahrani; Added: hand weapon ammunition to the supply container and BCo vehicles; Added: Support for EricJ Taliban Units (Optional) Fixed: few AO-trigger conditions; Fixed: error where AO's would not always spawn as intended; Fixed: bug where a second AO could not be cleared; Fixed: bullet-proof turret gunners; Fixed: command support options after respawn Fixed: tomcat airframe would RTB with players still onboard; Fixed: knight M1A1 support would get stuck when engaging enemies enroute to the AO; Updated: vehicle inventories; Updated: Ambient air based on map size Updated: implemented a workaround to ensure the tomcat airframe moves as ordered; Updated: knight M1A1 support RTB when the current AO is cleared. Updated: Applied ADF 2.24. 1 Share this post Link to post Share on other sites
whiztler 137 Posted July 22, 2020 Updated to 0.92. See OP for download information. CHANGELOG Added: CUP Units/Weapons/Vehicles compatibility. Requires Community Factions Project; Added: New maps: Chongo, Al-Rayak, Dingor, Farkhar; Added: Localization (CN, CZ, FR, DE, IT, JP, KO, PO, PT, RU, ES, TR); Added: Intel function. Intel provides clues, opfor location information etc; Added: Side missions (can be enabled/disabled in mission params); Added: IED's and VBED's (can be enabled/disabled in mission params); Fixed: Airlift support when the airframe was KIA.; Fixed: RPT spamming; Fixed: Invunerable turret gunners (fixed for real this time); Updated: Ambient civilians can be enabled/disabled in mission params; Updated: Ambient air traffic can be enabled/disabled in mission params; Updated: Clear map AO's and/or Side Missions, enable/disable in mission params; Updated: Advanced flight models set to 'player option'; Updated: Applied ADF 2.26. 1 Share this post Link to post Share on other sites
kerozen 187 Posted July 24, 2020 Been playing it a bit and it looks awesome. Is the script that forces first person outside vehicles but no in vehicles public? Share this post Link to post Share on other sites
whiztler 137 Posted July 24, 2020 1 hour ago, kerozen said: Been playing it a bit and it looks awesome. Is the script that forces first person outside vehicles but no in vehicles public? Thanks! The forced third person option can be enabled/disable in mission params (multiplayer, slotting screen). It's part of the ADF framework. See ADF\fnc\players\fn_disable3P.sqf Share this post Link to post Share on other sites
kerozen 187 Posted July 24, 2020 5 hours ago, whiztler said: Thanks! The forced third person option can be enabled/disable in mission params (multiplayer, slotting screen). It's part of the ADF framework. See ADF\fnc\players\fn_disable3P.sqf Thanks! Is there documentation on how to use the framework or how to implement the disable3P function into other missions? Share this post Link to post Share on other sites
whiztler 137 Posted July 25, 2020 4 hours ago, kerozen said: Thanks! Is there documentation on how to use the framework or how to implement the disable3P function into other missions? Check the file header. To use it without the framework then add ADF_disable3PV = true; to your init.sqf or initPlayerLocal.sqf And remove the reporting lines: // Reporting if (ADF_extRpt || {ADF_debug}) then {diag_log "ADF rpt: fnc - executing: ADF_fnc_disable3P"}; Share this post Link to post Share on other sites
kerozen 187 Posted July 25, 2020 Ok, i'm a newby and really bad at this. I have the InitPlayerLocal with ADF_disable3PV = true; and player spawn ADF_fnc_disable3P; as it said in the header but how do i use the function? Do i copy the function's code to the Init too? Share this post Link to post Share on other sites
whiztler 137 Posted July 25, 2020 Ignore what I said before and copy below in your InitPlayerLocal.sqf: Spoiler ADF_fnc_disable3P = { /********************************************************************************* _____ ____ _____ | _ | \| __| | | | | __| |__|__|____/|__| ARMA Mission Development Framework ADF version: 2.26 / Jul 2020 Function: ADF_fnc_disable3P Author: Whiztler Script version: 1.01 File: fn_disable3P.sqf ********************************************************************************** ABOUT Disables third person. In the mission params you can define if 3rd person view is disabled. There is an extra option to disable 3rd person when inside a vehicle INSTRUCTIONS: Execute (spawn) on player clients REQUIRED PARAMETERS: 0. Object: Player. OPTIONAL PARAMETERS: N/a EXAMPLES USAGE IN SCRIPT (initPlayerLocal.sqf): if (ADF_disable3PC || ADF_disable3PV) then {player spawn ADF_fnc_disable3P}; EXAMPLES USAGE IN EDEN: N/A must be executed after mission init DEFAULT/MINIMUM OPTIONS player spawn ADF_fnc_disable3P; RETURNS: N/a *********************************************************************************/ // Reporting //if (ADF_extRpt || {ADF_debug}) then {diag_log "ADF rpt: fnc - executing: ADF_fnc_disable3P"}; if !hasInterface exitWith {}; //Wait until the client has initialized if (player != player || didJIP) then { waitUntil {!isNull player}; waitUntil {time > 0}; }; // Start with 1st person view player switchCamera "Internal"; // Stacked EH to check if player switches from 1st person view ["3P", "onEachFrame", { if (cameraView == "External") then { if !(isNull objectParent player) then { if (ADF_disable3PV) then { player switchCamera "Internal"; } } else { player switchCamera "Internal"; } } } ] call BIS_fnc_addStackedEventHandler; }; ADF_disable3PV = true; // True: also disable 3rd person when inside a vehicle. Set to false if you want to enable 3rd person on when inside a vehicle. player spawn ADF_fnc_disable3P; 1 1 Share this post Link to post Share on other sites
kerozen 187 Posted July 26, 2020 8 hours ago, whiztler said: Ignore what I said before and copy below in your InitPlayerLocal.sqf: Hide contents ADF_fnc_disable3P = { /********************************************************************************* _____ ____ _____ | _ | \| __| | | | | __| |__|__|____/|__| ARMA Mission Development Framework ADF version: 2.26 / Jul 2020 Function: ADF_fnc_disable3P Author: Whiztler Script version: 1.01 File: fn_disable3P.sqf ********************************************************************************** ABOUT Disables third person. In the mission params you can define if 3rd person view is disabled. There is an extra option to disable 3rd person when inside a vehicle INSTRUCTIONS: Execute (spawn) on player clients REQUIRED PARAMETERS: 0. Object: Player. OPTIONAL PARAMETERS: N/a EXAMPLES USAGE IN SCRIPT (initPlayerLocal.sqf): if (ADF_disable3PC || ADF_disable3PV) then {player spawn ADF_fnc_disable3P}; EXAMPLES USAGE IN EDEN: N/A must be executed after mission init DEFAULT/MINIMUM OPTIONS player spawn ADF_fnc_disable3P; RETURNS: N/a *********************************************************************************/ // Reporting //if (ADF_extRpt || {ADF_debug}) then {diag_log "ADF rpt: fnc - executing: ADF_fnc_disable3P"}; if !hasInterface exitWith {}; //Wait until the client has initialized if (player != player || didJIP) then { waitUntil {!isNull player}; waitUntil {time > 0}; }; // Start with 1st person view player switchCamera "Internal"; // Stacked EH to check if player switches from 1st person view ["3P", "onEachFrame", { if (cameraView == "External") then { if !(isNull objectParent player) then { if (ADF_disable3PV) then { player switchCamera "Internal"; } } else { player switchCamera "Internal"; } } } ] call BIS_fnc_addStackedEventHandler; }; ADF_disable3PV = true; // True: also disable 3rd person when inside a vehicle. Set to false if you want to enable 3rd person on when inside a vehicle. player spawn ADF_fnc_disable3P; Thank you very much Share this post Link to post Share on other sites
DeputyWulf 0 Posted June 22, 2021 If anyone can lend a hand, my server keeps getting this error message: Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Misc_e_Config, CUP_CAStructures_E_HouseL, CUP_CAStructures_E_HouseK, CUP_Buildings_Config, CUP_CAStructuresHouse_A_Hospital, CUP_CAStructures_E_HouseC, CUP_CAStructures_E_Ind_Ind_FuelStation, CUP_Ind_Workshop01 Mission C O I N - Lythium.lythium: Missing 'description.ext::Header' I have all of the required addons including Community Based Addons ARMA 3 (CBA_A3); CUP Terrains Core + CUP Terrains Maps; Red Hammer Studios USAF, AFRF and GREF; 3CB Factions I am not sure what else I am missing at this point. Any help would be greatly appreciated. Share this post Link to post Share on other sites
Ironman13 13 Posted May 16 Sorry for the 3year bump but suggestions were directed to be made here.Suggestions: Add this composition to your missions for earplug functionality, vehicle un-flipping, magazine repacking, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=2965509871 Change how you word/display the required mods: Currently: On 4/28/2020 at 12:14 PM, whiztler said: REQUIREMENTS Community Based Addons ARMA 3 (CBA_A3); CUP Terrains Core + CUP Terrains Maps; The map of choice + it's required add-ons; -or- Red Hammer Studios USAF, AFRF and GREF (requires Project OpFor -and/or 3CB Factions); -or- CUP Weapons/Units/Vehicles (requires Community Factions Projects). The following Steam Collections contains all the required mods needed to play COIN: RHS mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2057020307 CUP mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2174257521 Updated Spoiler REQUIREMENTS Community Based Addons ARMA 3 (CBA_A3) CUP Terrains Core + CUP Terrains Maps The map of choice + it's required add-ons Must run option 1 or option 2 with additional mods Option 1 Red Hammer Studios USAF, AFRF and GREF Additional requirements: (both can be ran together) Project OpFor 3CB Factions Option 2 CUP Weapons/Units/Vehicles Additional requirements: Community Factions Projects The following Steam Collections contains all the required mods needed to play COIN: RHS mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2057020307 CUP mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2174257521 Loadouts aren't saved upon respawn, suggest updating your framework or using a known working solution such as: https://steamcommunity.com/sharedfiles/filedetails/?id=2764558652&searchtext=Arsenal Arsenal would be nice to have, at least have as a parameter for the mission. (I know this can lead to missions not being played the intended way) Support call in wait time is great for a more realistic feel but most the time they dont work as intended. 2 suggestions: have wait time set by a parameter, use better solutions for support calls. My own desire/suggestion: Hey, just going through your COIN setup. I noticed the VBED's are dependent on the ACT which is part of your ADF framework. I was wondering if you wrote all that code yourself or if the VBED was inspired from another script you found. I have been looking for VBIED/VBED scripts and everything I see is player/Zeus controlled. You have the first AI VBED script I have found but it is very interwoven into your framework. Just want your input on how difficult it would be to pull out of the ADF framework and open this function up to the community. I am still looking for the location of this function: ADF_fnc_createIED Share this post Link to post Share on other sites
whiztler 137 Posted May 16 Thanks for the feedback @Ironman13. Helpful! You can use the ACT VBED function as you see fit. It's not a complicated script. The params will tell you what you need to pass to the function and the few functions (ADF_fnc_delete, ADF_fnc_delWaypoint, ADF_fnc_addToCurator, etc) that are part of the code you can either replace by script or include the part of the function that is needed. Share this post Link to post Share on other sites
whiztler 137 Posted June 8 Updated to 0.95. See OP for download information. CHANGELOG Added: 7 new maps: - Bala Murghab Summer - Bala Murghab Winter - Sa'hatra - Kunduz River - North Takistan - Kardazak - Farabad Added: Independent Pashtun Warlord faction. Enemy to Blufor and Opfor. Well trained, armed to the teeth and highly motivated mountain guerilla's; Added: Both Takistan Armed forced and insurgent forces can call in various support options when under attack; Added: Implemented the BIS task framework to keep track of current objectives and overall achievements; Added: Option to choose the Blufor support timeout (mission parameters). The Airlift support timeout is half of the selected timeout; Added: Group management via BIS Dynamic Groups; Fixed: Respawn loadout. Players now respawn with their 'KIA loadout'; Fixed: Removed unnecessary JBAD addon requirement for some maps (although a few maps still require JBAD); Fixed: Various issues with the side missions; Fixed: View Setting function; Fixed: Several translation stringtable issues; Fixed: Tomcat Airlift emergency procedures. Passengers are notified in case of an emergency. Fixed: Additional RPT spamming issues; Updated: Project Opfor is no longer actively updated since the Project Opfor mod hasn't been updated since 2019. However, it is still supported. The recommended mod packs for COIN Operations are RHS + 3CBF or CUP + CFP; Updated: Applied ADF 2.29; Note: The loading time for the Bala Murghab maps is longer due to a map/road clean-up script that runs at mission start, taking approximately 15-25 seconds to complete. Share this post Link to post Share on other sites