HotBrass 128 Posted April 27, 2020 I need somebodies help on something that has been bugging me.... I personally play from the editor, set myself up little tasks and I’m happy as a pig in muck. Only there is something I can’t overcome. Picture this, I drop a 4 man LRRP team in the jungle and set myself up as a helo pilot. My little task is to pull them out under fire. So I slip and snake flying nap of the earth, until I spot the sight of orange smoke, I flare my ship into the hot LZ and land with the blades still whipping up the jungle floor. Now, I switch to my LRRP team leader and have him tell the team to board the chopper, but before they can board, my heli pilot loses his nerve and takes off and stays in a hover. Is there a way I can keep a player controlled pilot on the ground, switch to another and keep the pilot on the ground, load up and switch back to the pilot? I know it’s a lengthy post, but I wanted to add a bit of a back story! Thanks! Share this post Link to post Share on other sites
Whirlybirds 12 Posted April 27, 2020 I had this problem once many years ago in single player, never solved that. Switching from the pilot to another unit. Spent too many frustrating hours trying to find a practical workaround. No dice. As a pilot I personally would just remain as the pilot in the chopper and use a radio trigger script or Duda's Advanced Ai Command to get your guys to board the chopper. So much easier and less time consuming. However, someone else could have a solution to this one. 2 Share this post Link to post Share on other sites
JohnKalo 657 Posted April 27, 2020 Yep just like the above or if you want to stay away from creating waypoints you can even add an AddAction to yourself so as to disableAI "PATH"; for the helicopter pilot and then re-enable it via the same method. More time consuming than the above though ^^^ 2 Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted April 27, 2020 3 hours ago, HotBrass said: tell the team to board the chopper, but before they can board, my heli pilot loses his nerve and takes off and stays in a hover. From my AI compilation list How do I force an AI Heli to stay on the ground while idling? https://tinyurl.com/yxf6d2nm Force helicopter to stay on land while loading troops https://tinyurl.com/y8nnc4wl Need to see more? Go to my list linked in my sig and go to the section titled: AI CAS, Helicopters, & Jets These are threads from players with varying problems, ideas for missions, or wanting to know how to do certain things. If that doesn't help, take a look at Hermes Airlift Services Script 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted April 27, 2020 48 minutes ago, Gunter Severloh said: Need to see more? Go to my list linked in my sig and go to the section titled: AI CAS, Helicopters, & Jets 1 Share this post Link to post Share on other sites
HotBrass 128 Posted April 27, 2020 8 hours ago, Whirlybirds said: I had this problem once many years ago in single player, never solved that. Switching from the pilot to another unit. Spent too many frustrating hours trying to find a practical workaround. No dice. As a pilot I personally would just remain as the pilot in the chopper and use a radio trigger script or Duda's Advanced Ai Command to get your guys to board the chopper. So much easier and less time consuming. However, someone else could have a solution to this one. Thank you all for the suggestions. I've gone with Dudas Advanced Ai Command and what a revalation! Makes kicking grunts out on a hot LZ a cinch! 1 Share this post Link to post Share on other sites