BRPVP 69 Posted April 18, 2020 Anyone can share how to use Infecteds from 1.98 update? Added: Infected Characters (not accessible in the editor; documentation pending) Can't find then. Anyone was able to find it? Thanks. Share this post Link to post Share on other sites
opusfmspol 282 Posted April 18, 2020 Might be the units in the config viewer cfgVehicles who have "_sick" at end of their typename. They have config scope 1, which is protected access. 1 Share this post Link to post Share on other sites
POLPOX 779 Posted April 19, 2020 ["AfricanHead_01_sick","AfricanHead_02_sick","AfricanHead_03_sick","AsianHead_A3_01_sick","AsianHead_A3_02_sick","AsianHead_A3_03_sick","AsianHead_A3_04_sick","AsianHead_A3_05_sick","AsianHead_A3_06_sick","AsianHead_A3_07_sick","GreekHead_A3_01_sick","GreekHead_A3_02_sick","GreekHead_A3_03_sick","GreekHead_A3_04_sick","PersianHead_A3_01_sick","PersianHead_A3_02_sick","PersianHead_A3_03_sick","TanoanHead_A3_01_sick","TanoanHead_A3_02_sick","TanoanHead_A3_03_sick","TanoanHead_A3_04_sick","TanoanHead_A3_05_sick","TanoanHead_A3_06_sick","TanoanHead_A3_07_sick","TanoanHead_A3_08_sick","TanoanBossHead_sick","WhiteHead_16_sick","WhiteHead_17_sick","WhiteHead_18_sick","WhiteHead_19_sick","WhiteHead_20_sick","WhiteHead_21_sick"] Quick test: player setface "AsianHead_A3_04_sick"; player setHit ["Head",0.5] Note that, looks not all faces have proper texture for it. 4 Share this post Link to post Share on other sites
stburr91 1010 Posted April 19, 2020 I can't see any difference other than a texture applied when they are injured. 1 Share this post Link to post Share on other sites
BRPVP 69 Posted April 19, 2020 3 hours ago, opusfmspol said: Might be the units in the config viewer cfgVehicles who have "_sick" at end of their typename. They have config scope 1, which is protected access. Thanks for the answer, pal! Sorry for my ignorance, but only persons with Apex can use it? Share this post Link to post Share on other sites
BRPVP 69 Posted April 19, 2020 1 hour ago, POLPOX said: ["AfricanHead_01_sick","AfricanHead_02_sick","AfricanHead_03_sick","AsianHead_A3_01_sick","AsianHead_A3_02_sick","AsianHead_A3_03_sick","AsianHead_A3_04_sick","AsianHead_A3_05_sick","AsianHead_A3_06_sick","AsianHead_A3_07_sick","GreekHead_A3_01_sick","GreekHead_A3_02_sick","GreekHead_A3_03_sick","GreekHead_A3_04_sick","PersianHead_A3_01_sick","PersianHead_A3_02_sick","PersianHead_A3_03_sick","TanoanHead_A3_01_sick","TanoanHead_A3_02_sick","TanoanHead_A3_03_sick","TanoanHead_A3_04_sick","TanoanHead_A3_05_sick","TanoanHead_A3_06_sick","TanoanHead_A3_07_sick","TanoanHead_A3_08_sick","TanoanBossHead_sick","WhiteHead_16_sick","WhiteHead_17_sick","WhiteHead_18_sick","WhiteHead_19_sick","WhiteHead_20_sick","WhiteHead_21_sick"] Quick test: player setface "AsianHead_A3_04_sick"; player setHit ["Head",0.5] Note that, looks not all faces have proper texture for it. Thanks a lot man, i will do some tests with my mission! Share this post Link to post Share on other sites
POLPOX 779 Posted April 19, 2020 23 minutes ago, BRPVP said: Thanks for the answer, pal! Sorry for my ignorance, but only persons with Apex can use it? Of course everyone can use it AFAIK. 2 Share this post Link to post Share on other sites
opusfmspol 282 Posted April 19, 2020 1 hour ago, BRPVP said: Sorry for my ignorance, but only persons with Apex can use it? Perhaps the DLC 'watermarks' appear when one doesn't have it? Couldn't say, since I do have Apex. 1 Share this post Link to post Share on other sites
BRPVP 69 Posted April 19, 2020 POLPOX, I used setFace for many of the textures in the array, and i just got a normal man texture of different ethnicity. I was expecting for something more gruesome to use on my scripted zombies. Share this post Link to post Share on other sites
POLPOX 779 Posted April 19, 2020 25 minutes ago, BRPVP said: I used setFace for many of the textures in the array, and i just got a normal man texture of different ethnicity. I was expecting for something more gruesome to use on my scripted zombies. It uses mask texture, which is used in the blood/injured overlay, so you need to damage them. 1 Share this post Link to post Share on other sites
asys 42 Posted August 30, 2020 On 4/19/2020 at 4:48 AM, POLPOX said: player setface "AsianHead_A3_04_sick"; player setHit ["Head",0.5] when i use that, my Character have only head to sick. If i hit hands and legs (as ["Head",0.5]) he have common injury with blood, without oldman's pimple. How to make all body sick? Share this post Link to post Share on other sites