Beans135 2 Posted December 31, 2019 During initializing addons part of lunching Arma I get this error: File\@Piev3\config.ccp, line 2: '.': '{' encountered instead of '='. Here is my config. Spoiler class CfgPatches; = class TIOW_Tau_Headgear { weapons [] = {Pie_helmet}; requiredVersion = 0.1; requiredAddons [] = {"A3_characters_F}; }; }; class cfgWeapons { class ItemCore; class H_HelmetB: ItemCore { classItemInfo; }; class Pie_helmet: H_HelmetB { author = "Jay" displayName = "Pie Helmet 1"; picture = "\@Piev3\Addons\Pie_icon.paa"; model = "\@Piev3\Addons\Pie.p3d"; class ItemInfo: ItemInfo { mass = 2; uniformModel = "\@Piev3\Addons\Pie.p3d"; }; }; }; If it helps my mod folder is structured as @Piev3\Addons(I have my model.cfg and my config.ccp files here.)\@Piev3.pbo. On a side note when I piggyback off someone else's mod the helmet just floats in the air. I do have a head selection set in object builder. Thanks Share this post Link to post Share on other sites
Mr H. 402 Posted December 31, 2019 class CfgPatches { class TIOW_Tau_Headgear { weapons [] = {Pie_helmet}; requiredVersion = 0.1; requiredAddons [] = {"A3_characters_F}; }; }; Share this post Link to post Share on other sites
Beans135 2 Posted January 1, 2020 Here is my updated ccp. My new error is: Spoiler class CfgPatches { class TIOW_Tau_Headgear { weapons [] = {Pie_helmet}; requiredVersio n = 0.1; requiredAddons [] = {"A3_characters_F}; }; }; class cfgWeapons { class ItemCore; class H_HelmetB: ItemCore { classItemInfo; }; class Pie_helmet: H_HelmetB { author = "Jay" displayName = "Pie Helmet 1"; picture = "\@Piev3\AddonsPie_icon.paa"; model = "\@Piev3\Addons\Pie.p3d"; class ItemInfo: ItemInfo { mass = 2; uniformModel = "\@Piev3\Addons\Pie.p3d"; }; }; }; 1 Share this post Link to post Share on other sites
Mr H. 402 Posted January 1, 2020 When copying/pasting from this forum some invisible characters are sometimes created. Just rewrite the code by hand. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 15 minutes ago, Mr H. said: copying/pasting from this forum some invisible characters This can be detected most of the times by adding the certain code , in a new post , with the code <> window used and the "Javascript" selected and it will be as a red dot between words or most of the times after a ";" Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 as said many times can a moderator take a look about it ? 1 Share this post Link to post Share on other sites
Mr H. 402 Posted January 1, 2020 @GEORGE FLOROS GR for the record these are also visible if you paste in visual studio code and seem most common when code is posted from a phone. @Beans135 btw pie_helmet in your weapons array should be between "" 1 Share this post Link to post Share on other sites
Yoshi_E 179 Posted January 2, 2020 13 hours ago, GEORGE FLOROS GR said: as said many times can a moderator take a look about it ? We are aware of the issue, however we Moderators nor BI can directly do something about it. Invision Community has to fix it, even though they are probably not causing it. I will see if we can push this issue forward. As far as I can tell it’s caused by certain software / OS when certain text formatting is used. its a BOM char „zero width no-break space“ char https://www.fileformat.info/info/unicode/char/feff/index.htm unicode: Oct 0177377 Dec 65279 Hex 0xFEFF HTML  This should allow you to just search and replace it (in any decent editor). An online tool like this: https://pteo.paranoiaworks.mobi/diacriticsremover/ can also be used to remove them. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 2, 2020 6 hours ago, Yoshi_E said: We are aware of the issue, Thank you very much @Yoshi_E for trying ! I have post about this issue several times , but there was not an answer , so thanks for replying ! Share this post Link to post Share on other sites
Beans135 2 Posted January 3, 2020 I'm not getting anymore errors! But the item does not show up in the arsenal or anywhere else. Share this post Link to post Share on other sites
KokaKolaA3 394 Posted January 3, 2020 put this line below displayName: scope = 2; Share this post Link to post Share on other sites
Beans135 2 Posted January 3, 2020 Spoiler calss CfgPatches { calss TIOW_Tau_Headgear { weapons [] = {"Pie_helmet"} requiredVersion = 0.1; requiredAddons [] = {"A3_characters_F"} }; }; class cfgWeapons { calss ItemCore; calss H_HelmetB: ItemCore; { calssItemInfo; }; calss Pie_helmet: H_HelmetB { auther = "Jay" displayName = "Pie Helmet 1"; scope = 2; picture = "\@Piev3\Addons\Pie_icon.paa"; model = "\@Piev3\Addons\Pie.p3d"; calss ItemInfo: ItemInfo { mass = 2; uniformModel = "\@Piev3\Addons\Pie.p3d }; }; }; Thank you all for help, I don't know why but it is still not appearing in game. I posted both my model.cfg and my ccp. If you want I can post the model I'm using too. Spoiler class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { "Pelvis","", "Spine","Pelvis", "Spine1","Spine", "Spine2","Spine1", "Spine3","Spine2", "Camera","Pelvis", "weapon","Spine1", "launcher","Spine1", // Head skeleton in hierarchy "neck","Spine3", "neck1","neck", "head","neck1", // New facial features "Face_Hub","head", "Face_Jawbone","Face_Hub", "Face_Jowl","Face_Jawbone", "Face_chopRight","Face_Jawbone", "Face_chopLeft","Face_Jawbone", "Face_LipLowerMiddle","Face_Jawbone", "Face_LipLowerLeft","Face_Jawbone", "Face_LipLowerRight","Face_Jawbone", "Face_Chin","Face_Jawbone", "Face_Tongue","Face_Jawbone", "Face_CornerRight","Face_Hub", "Face_CheekSideRight","Face_CornerRight", "Face_CornerLeft","Face_Hub", "Face_CheekSideLeft","Face_CornerLeft", "Face_CheekFrontRight","Face_Hub", "Face_CheekFrontLeft","Face_Hub", "Face_CheekUpperRight","Face_Hub", "Face_CheekUpperLeft","Face_Hub", "Face_LipUpperMiddle","Face_Hub", "Face_LipUpperRight","Face_Hub", "Face_LipUpperLeft","Face_Hub", "Face_NostrilRight","Face_Hub", "Face_NostrilLeft","Face_Hub", "Face_Forehead","Face_Hub", "Face_BrowFrontRight","Face_Forehead", "Face_BrowFrontLeft","Face_Forehead", "Face_BrowMiddle","Face_Forehead", "Face_BrowSideRight","Face_Forehead", "Face_BrowSideLeft","Face_Forehead", "Face_Eyelids","Face_Hub", "Face_EyelidUpperRight","Face_Hub", "Face_EyelidUpperLeft","Face_Hub", "Face_EyelidLowerRight","Face_Hub", "Face_EyelidLowerLeft","Face_Hub", "EyeLeft","Face_Hub", "EyeRight","Face_Hub", // Left upper side "LeftShoulder","Spine3", "LeftArm","LeftShoulder", "LeftArmRoll","LeftArm", "LeftForeArm","LeftArmRoll", "LeftForeArmRoll","LeftForeArm", "LeftHand","LeftForeArmRoll", "LeftHandRing","LeftHand", "LeftHandRing1","LeftHandRing", "LeftHandRing2","LeftHandRing1", "LeftHandRing3","LeftHandRing2", "LeftHandPinky1","LeftHandRing", "LeftHandPinky2","LeftHandPinky1", "LeftHandPinky3","LeftHandPinky2", "LeftHandMiddle1","LeftHand", "LeftHandMiddle2","LeftHandMiddle1", "LeftHandMiddle3","LeftHandMiddle2", "LeftHandIndex1","LeftHand", "LeftHandIndex2","LeftHandIndex1", "LeftHandIndex3","LeftHandIndex2", "LeftHandThumb1","LeftHand", "LeftHandThumb2","LeftHandThumb1", "LeftHandThumb3","LeftHandThumb2", // Right upper side "RightShoulder","Spine3", "RightArm","RightShoulder", "RightArmRoll","RightArm", "RightForeArm","RightArmRoll", "RightForeArmRoll","RightForeArm", "RightHand","RightForeArmRoll", "RightHandRing","RightHand", "RightHandRing1","RightHandRing", "RightHandRing2","RightHandRing1", "RightHandRing3","RightHandRing2", "RightHandPinky1","RightHandRing", "RightHandPinky2","RightHandPinky1", "RightHandPinky3","RightHandPinky2", "RightHandMiddle1","RightHand", "RightHandMiddle2","RightHandMiddle1", "RightHandMiddle3","RightHandMiddle2", "RightHandIndex1","RightHand", "RightHandIndex2","RightHandIndex1", "RightHandIndex3","RightHandIndex2", "RightHandThumb1","RightHand", "RightHandThumb2","RightHandThumb1", "RightHandThumb3","RightHandThumb2", // Left lower side "LeftUpLeg","Pelvis", "LeftUpLegRoll","LeftUpLeg", "LeftLeg","LeftUpLegRoll", "LeftLegRoll","LeftLeg", "LeftFoot","LeftLegRoll", "LeftToeBase","LeftFoot", // Right lower side "RightUpLeg","Pelvis", "RightUpLegRoll","RightUpLeg", "RightLeg","RightUpLegRoll", "RightLegRoll","RightLeg", "RightFoot","RightLegRoll", "RightToeBase","RightFoot" }; // location of pivot points (local axes) for hierarchical animation pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; }; }; class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class ArmaMan: Default { htMin = 60; // Minimum half-cooling time (in seconds) htMax = 1800; // Maximum half-cooling time (in seconds) afMax = 30; // Maximum temperature in case the model is alive (in celsius) mfMax = 0; // Maximum temperature when the model is moving (in celsius) mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)). tBody = 37; // Metabolism temperature of the model (in celsius) sections[] = { "osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury", "injury_body", "injury_legs", "injury_hands", "clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia", "ghillie_hide" }; skeletonName = "OFP2_ManSkeleton"; }; class Pie: ArmaMan{}; }; Share this post Link to post Share on other sites