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2 NeutralAbout Beans135
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Thanks, got through that error. Now it just says error code 31, the missing files are p_000-000_l00.rvmat, p_000-001_l00.rvmat, p_001-000_l00.rvmat, and p_001-001_l00.rvmat. Yet when I look in the directory in named (\c:\users\chewb\appdata\local\temp\data\layers\), I see the files and can open them just fine. I did turn off warnings are errors.
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Not sure if this the right place to put this... Hello, I've been fallowing this https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial and got up to the point where you pbo your files. When I try I get this error. I looked around online for a bit but couldn't find anything about this. scanning for pbos to make.... preprocessing folder gull\gull_test001(pbo) <scanning files to pack> ...... <building a land class list> </land_class> validating gull\gull_test001\source\layers.cfg ok </endscan> Warning, a source\ folder has been moved, do not stop this process till finished <using bis binarise.exe to binarise wrp, p3d or rtms ><copying/crunching to temp> .. Failed. View->output logs for gull\gull_test001 The source\ folder has been restored. It is now 'ok' to exit if you need to. gull_test001.pbo not produced due to error(s) Job(s) completed in 0secs on Wed Aug 26 15:04:37 2020 Thanks
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I was just wondering if anyone else has their AI behaving differently since the Old Man update? Since the update, the enemy AI start swarming from all across the map. I tried to play TRGM2, DRO, and OPEX, but less than 5 minutes after the first enemies drop there are vehicles coming up from behind me full of guys.
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Beans135 changed their profile photo
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RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
Beans135 replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This should be it. https://steamcommunity.com/workshop/filedetails/?id=1282716647 -
Thank you all for help, I don't know why but it is still not appearing in game. I posted both my model.cfg and my ccp. If you want I can post the model I'm using too.
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I'm not getting anymore errors! But the item does not show up in the arsenal or anywhere else.
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Here is my updated ccp. My new error is:
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During initializing addons part of lunching Arma I get this error: File\@Piev3\config.ccp, line 2: '.': '{' encountered instead of '='. Here is my config. If it helps my mod folder is structured as @Piev3\Addons(I have my model.cfg and my config.ccp files here.)\@Piev3.pbo. On a side note when I piggyback off someone else's mod the helmet just floats in the air. I do have a head selection set in object builder. Thanks
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Can you "retexture" but with .p3d files?
Beans135 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, I wondering if you could make an addon that replaced the .p3d files in the same way you can make one that replaces textures. Thanks -
Thanks for letting me know.
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Can't you change where an item finds its texture through Object Builder?
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Hello, as the title says I am looking to replace some vanilla items with some from a mod but I ran in to a problem. When I swap out a vanilla item with one form the mod when I load up the game it gives me the error "can't load texture VSM_Vests/LBT6094/Textures/VSM_LBT6094_MulticamTropic.paa" However, when VSM is loaded it works just fine. Unfortunately, I can't have the mod loaded as I play on a multiplayer server that doesn't allow that mod. I just want to be clear that all I want to do is replace the appearance of the vanilla items. Thanks