Anthrax01 239 Posted December 30, 2019 I am proud to present my new mod for Arma 3, in a (hopeful) series of alternate universe planes. the F-201 Sparrowhawk, a retextured To-201 Shikra for the NATO Faction Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1952473306 Backstory The F-201 Sparrowhawk is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed by a venture between two American companies, with the goal to build a highly agile and maneuverable air-superiority fighter. The F-201 also has ground attack capabilities, and is able to support various weapons configurations via its conventional pylons, but also its internal weapons bay. The program was marred by accusations of technology theft by the People's Liberation Army Air Force (PLAAF), with claims by criticis that the technology behind the F-201 was used in the J-181 Tiger Hornet. Features Two reskinned Shikra's for the NATO faction Two liveries available in the virtual garage, Camo and Grey Zeus compatability Credits Polpox for helping me out with virtual garage stuff Krytera on A3 Hub for suggesting this NOTES A BISIGN key is included for those wishing to add the mod to their server or modpacks. Alternate livery only available in the virtual garage. This mod is covered under Arma Public Licence (APL), if you use the content of my mod for your own modifications, please ensure that i am publically (and visibly) credited. 4 Share this post Link to post Share on other sites
Anthrax01 239 Posted December 30, 2019 (edited) Spoiler Disclaimer: F-201 Sparrowhawk is not capable of carrier landings Edited December 30, 2019 by Anthrax01 Add media Share this post Link to post Share on other sites
Anthrax01 239 Posted December 31, 2019 UPCOMING I am currently working on an update that changes the missiles the F-201 uses, from the Opfor missiles to Blufor missiles. I expect it to take my a bit of time, but not too long. One funny thing i found was because the NATO missiles sometimes have double racks, and with the superior AA missile capacity of the Shikra, you can truly create a SPAMRAAM platform. 3 Share this post Link to post Share on other sites
vengeance1 50 Posted December 31, 2019 Very Nice! 1 Share this post Link to post Share on other sites
Ex3B 266 Posted January 1, 2020 It says navy... But has no arrestor hook? 1 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted January 1, 2020 Good job mate! 1 Share this post Link to post Share on other sites
Anthrax01 239 Posted January 2, 2020 (edited) On 1/1/2020 at 5:48 PM, Ex3B said: It says navy... But has no arrestor hook? Unfortunately CarrierOps compatability requires animation sources for the tailhook, of which there is none to my knowledge, so idk use your imagination. Edited January 2, 2020 by Anthrax01 minor correction Share this post Link to post Share on other sites
Anthrax01 239 Posted January 2, 2020 UPDATE Changelog VEHICLES Planes now use NATO weapons instead of OPFOR weapons Planes now use a new base class (won't matter for players, just makes things easy for me) Preset dynamic loadouts added MISC Editor Previews added for the planes The loadouts available for the non stealth varient is as follows Spoiler The stealth varient loadout wise is effectively the same as the non stealth varient with the exception of the wing pylons. 1 Share this post Link to post Share on other sites
Anthrax01 239 Posted January 2, 2020 Quote F-201 dodging Russian S-750 missile battery, Finland. 1 Share this post Link to post Share on other sites
Ex3B 266 Posted January 2, 2020 5 hours ago, Anthrax01 said: Unfortunately CarrierOps compatability requires animation sources for the tailhook, of which there is none to my knowledge, so idk use your imagination. I know, it makes it hard to give CSAT a decent ship based air superiority fighter without just doing a reskin of the BW, or porting something from A2 and reskinning+ changing the model and giving it an animation (I did something similar with the buzzard, *cough* I mean the test plane from the arma 3 samples) So given that the shikra is not suitable for ship operations and can't be made to be in a believable manner (you could make it vtol, but thats not believable given the model)... Why not just remove the word "Navy" from the texture? Share this post Link to post Share on other sites