saper 0 Posted January 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Jan. 19 2003,03:52)</td></tr><tr><td id="QUOTE">It looks unquestionably amazing, but please please use the right scale, it would be a shame to get a fantastic looking addon and for it to be the wrong size, as it is is looks really huge... (Pictures of a BMD-2 but im sure the size wont have changed too much)<span id='postcolor'> BMD 3 has many differenses of BMD-1 & 2. As BMP-3 of BMP-1 & 2. Share this post Link to post Share on other sites
akm74 1 Posted January 19, 2003 Actually real BMD3 smaller then BMP. So I’m rescaling it to this size. Now it’s look just perfect. Share this post Link to post Share on other sites
llauma 0 Posted January 19, 2003 It looks really great. The BMP-1 looks quite ugly compared to your tank. But please make it by the BIS standards so it will not become a super tank in OFP. Share this post Link to post Share on other sites
Eviscerator 0 Posted January 19, 2003 9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (saper @ Jan. 19 2003,089)</td></tr><tr><td id="QUOTE">BMD 3 has many differenses of BMD-1 & 2. As BMP-3 of BMP-1 & 2.<span id='postcolor'> Well, i realise the differences, i was just trying to find a picture with people in it for scale, and all i could find was a BMD-2, and i just checked and it seems like the BMD-2 is bigger and longer than the BMD-3, so the point still stands, but anyway its been fixed now and it looks great Share this post Link to post Share on other sites
hellfish6 7 Posted January 19, 2003 Now all we need is a way to paradrop these wonderful little bundles of airborne goodness. Has someone made a script yet for parachuting vehicles? Share this post Link to post Share on other sites
FlipeR 0 Posted January 21, 2003 I'm in love... FlipeR Share this post Link to post Share on other sites
blackdog~ 0 Posted January 22, 2003 OMG! FlipeR is alive! Looks good AKM Share this post Link to post Share on other sites
OxPecker 0 Posted January 22, 2003 Whats the easiest way to retexture official vehicles, and where is a tutorial. Maybe, just maybe, I might take on the task of reskinning some of BIS's armoured vehicles with better textures. Share this post Link to post Share on other sites
blackdog~ 0 Posted January 22, 2003 I'd say the easiest way, if you wanted to make them higher resolution is find all the textures in data.pbo and then resize them to something higher like 512, then try and improve them from there Share this post Link to post Share on other sites
akm74 1 Posted January 23, 2003 Hello Guys. I need some help with a gunner and driver view. Actually with periscope (if I call it right) I know how to simulate transparency with alpha channel. But if you look on this picture, you will see other (main) wall behind it. But in game you can still see thru it, even if wall behind not transparent. I don't know how they did it. I did study demo models…but still don’t understand how it work. Can someone explain it to me? PS I can copy and paste this part from demo. But I’m still wanted to know how they did it. Thanks for your help. ---------------------------- Correction: Forget it, I’m already find out how they did it. Share this post Link to post Share on other sites