maxjoiner 284 Posted September 8, 2019 Hi all, I'm trying to develop this addon: https://forums.bohemia.net/forums/topic/225321-max-crocodile/ I'm having problems with the Geo Lod, because, despite my efforts, my Giant Crocodile hasn't any collision with the others units.... that is my Geo LOD: Any suggestion or advice? 2 Share this post Link to post Share on other sites
m1lkm8n 411 Posted September 8, 2019 Is the geo lod closed and convex? also make sure you “find components” and add weight Share this post Link to post Share on other sites
maxjoiner 284 Posted September 8, 2019 Thanks for your reply. It's closed and convex and It has components and Weight.... It's set up like "man" unit, It seems to have the geometry of a normal unit, because into its centre it has a minimum of collision. My first impression is how if the ArmA's engine doesn't take in consideration its Geo lod but use the default geo lod of unit man.... 1 Share this post Link to post Share on other sites
Dedmen 2700 Posted September 11, 2019 On 9/8/2019 at 11:51 PM, maxjoiner said: my Giant Crocodile hasn't any collision with the others units.... Can you put a size definition onto "giant"? Maybe its bigger than max geo size. Share this post Link to post Share on other sites
maxjoiner 284 Posted September 11, 2019 23 hours ago, Dedmen said: Can you put a size definition onto "giant"? Maybe its bigger than max geo size. It should be only 5 meters from the center (about 10 or 12 in total), I don't think it can be a problem.... Share this post Link to post Share on other sites
Dedmen 2700 Posted September 12, 2019 14 hours ago, maxjoiner said: I don't think it can be a problem.... Yeah that's definitely not a problem. Did you name the Components correctly? in your screenshot I don't see a single "Component" in the selections. Share this post Link to post Share on other sites
maxjoiner 284 Posted September 14, 2019 The last component is "Component 01", I simply took the man geometry (bohemia example) and I resized it and added weight for with my Crocodile... I repeat The game seems don't consider the new dimension of geometry, but it still uses the default unit geometry.. Why?! Share this post Link to post Share on other sites
Dedmen 2700 Posted September 17, 2019 On 9/14/2019 at 6:38 PM, maxjoiner said: The last component is "Component 01", Every component needs to be named correctly, not just the last one. Also "Component 01" is wrong, it needs to be "Component01" https://community.bistudio.com/wiki/LOD#Geometry 1 Share this post Link to post Share on other sites
maxjoiner 284 Posted September 17, 2019 @Dedmen maybe I wasn't able to explain good, the last component "Component01" integrate the other components... that is the man geometry (bohemia example) only resized and increased weight. Share this post Link to post Share on other sites
x3kj 1247 Posted September 21, 2019 if you dont find a solution, try another path for approach - check how weapon collision is done for infantry - if its a seperate geolod, or just transformed base lod. If its seperate lod, give the crocodile a weapon with high length maybe. Share this post Link to post Share on other sites
DSabre 2332 Posted September 23, 2019 i had some weird issues with some of my planes recently. I simply redid the geo with a few blocks (F7 in objectbuilder). Added some weight, made edges sharp (U) and did the Find Components. That solved it. Simpler geometry (box) seems to be more reliable. 1 Share this post Link to post Share on other sites
maxjoiner 284 Posted May 27, 2020 sorry for my scandalous late to reply, 😅 thanks I'll try your suggest Share this post Link to post Share on other sites