rksl-rock 1300 Posted September 2, 2019 RKSL Studios presents our BETA of the AW159 Wildcat HMA2 This is a BETA and does not represent the final version. This addon WILL change and EVOLVE. There is no guarantee class names will stay the same and performance and features may change between versions.You need to understand: - This BETA (3.065) is approx 2 versions behind the current internal build. - Internal textures not final - MFD system/setup is NOT Final - No guns in this version - next update...should be... - Torpedoes disabled - not working ingame - Depth charges disabled - not working ingame - Loadouts are going to change. - No wreck modelWhy release an older beta? Its my Birthday and Internally we've reached an impasse. I'm asking for a fresh look for issues. Specifically I want feedback on: Basic Flight Model Advanced Flight Model Weapons performance Radar & Sensors PLEASE NOTE: Please see the Change Log.AW159 Wildcat FAQ LEGAL DISCLAIMER - RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. - The RKSL Studios addons are not an official Addon or tool. - The use of these addons (in whole or in part) is entirely at your own risk. The Full End User Licensing Agreement for this addon pack is available here:http://eula.rkslstudios.info/ PACK CONTENTS Wildcat HMA2 - Helicopter carrying 2 Crew and 4 Passengers. (The AH1 will follow later)FEATURES: Dynamic Loadouts Optical Turret with NV/Thermal modes Emergency Floatation System - See the AW159 Wildcat FAQ Option to open/close doors in EDEN attributes. Option to open/fold Rotors in EDEN attributes. Optional Support for Duda's Advanced Rappelling Optional Support for Lesh's Towing Mod integrated Towbar - for towing. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below:Wildcat Bug Tracker CREDITS This addons and model is 100% unique and does not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: RKSL Rock Config: RKSL Rock A3 Testing: JASS Toxic Lemon Charlie's Hemorrhoid Devoted Stoat The Idiot previously know as "Generic Harmless Animal" Kyle M Soggy Biscuit III Research and Support, Help etc: * Banks for answering questions and reviewing Pizza. (Avoid Dominoes in Yeovil) * Jay B for reading the manuals over the phone. * Bertram for providing the most pedantic technical critic possible. And so many other that provided help solving many many issues.ThanksRock September 2019 Like this addon? Feel Like providing some help and motivation? How about buying be a Ko-Fi? DOWNLOAD ON STEAM 18 5 Share this post Link to post Share on other sites
kremator 1065 Posted September 3, 2019 Thanks and Happy Birthday ! 1 Share this post Link to post Share on other sites
rksl-rock 1300 Posted September 3, 2019 35 minutes ago, kremator said: Thanks and Happy Birthday ! Thanks. New version was pushed earlier. V3.068 - FIXED Physx for Roadways - FIXED missing shadow from RH side step. - FIXED Copilot not being able to deploy floats in MP - CHANGED Rear door user action control position - TWEAKED Pylon values (Thanks Tetet) - TWEAKED Cabin Light Values - REMOVED EO Turret Search light option - REMOVED Option to control Aircrew doors in Eden (Possibly temp) 4 2 Share this post Link to post Share on other sites
thebuckfastwine 1230 Posted September 3, 2019 Loving it 1 1 Share this post Link to post Share on other sites
rksl-rock 1300 Posted September 8, 2019 V3.070 - Fix for the Fix - FIXED - Floats issue caused by the PhysX fix in 3.069 - CHANGED - AFM - Increased Ir, Ib & maxBrakeTorque Values - CHANGED - Geo LoD to tweak damage - ADDED - Materials to Fire Geo. Honestly there are about 30 other things tweaked changed and poked to. Still lots to do, I was hoping to push the Version with Door guns today but the V3.070 put me 4 days behind my plan and its going to be delayed. I have a busy few weeks ahead and it may be a little time before I can get it out. Sorry if that disappoints anyone. But real life wins everytime. Rock 7 4 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 9, 2019 Rock, Nice work as usual.Thank you. Have you flown in TKOH? Share this post Link to post Share on other sites
rksl-rock 1300 Posted September 9, 2019 1 hour ago, ANZACSAS Steven said: Rock, Nice work as usual.Thank you. Have you flown in TKOH? Yes. I did some consulting for it back in the day. Been a while since i ran the game up though. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 10, 2019 You have any idea if its possible to get the same torque effects as TKOH in arma 3? Share this post Link to post Share on other sites
rksl-rock 1300 Posted September 10, 2019 19 minutes ago, ANZACSAS Steven said: You have any idea if its possible to get the same torque effects as TKOH in arma 3? If someone wants to give me the RotorLIB SDk sure. 😉 Without it calculating some of the values is neigh on impossible. I sat down and tried for 4 months to decipher the XML values and reverse engineer it. Either my math was wrong (very possible) or i was missing something. Talking to others after the fact I'm definitely missing info. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 10, 2019 RotorLIB SDk?(donning ski mask..) Share this post Link to post Share on other sites
rksl-rock 1300 Posted September 10, 2019 lol yeah go for it. There is a mathcad plugin for it and I believe a standalone toolkit. Hell right now I'd just love to get my hands on the manuals with diagrams. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 11, 2019 I had a bit of a go at adding in values from the tkoh medium heli xml.It did respond to the changes but still didnt behave like tkoh unfortunately.But i mighta just missed something.Its a pretty serious little file.:) Share this post Link to post Share on other sites
rksl-rock 1300 Posted September 11, 2019 1 hour ago, ANZACSAS Steven said: I had a bit of a go at adding in values from the tkoh medium heli xml.It did respond to the changes but still didnt behave like tkoh unfortunately.But i mighta just missed something.Its a pretty serious little file.:) Well I'd say I have a handle on about 60% of the XML. I have a list of variables and their meaning. I even have some of the formulas in spreadsheets to help calculate the values. What I really need help with is an explanation of how each variable affects behaviour in the simulation. I say this because, previously I've enlisted the help of far more knowledgeable people than myself to help reverse engineer the values in stock configs. In this case my old University lecturer in Aerodynamics at UWE ex of Rolls Royce and BAe. And one of the design engineers that worked on the BERP rotors for Westland Helicopters. Even they couldn't arrive at the same values as is in the configs. And when we used the 'real life' values they gave me the helicopter was virtually unflyable. With so little documentation it's hard to understand the effect tweaking one value has on another. Right now its pick a class of helo and tweak - test - tweak - test rinse and repeat until satisfied. Laborious to say the least. Share this post Link to post Share on other sites
evrik 843 Posted September 11, 2019 Congrats on the release! 🙂 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted October 20, 2019 @rksl-rock, I think i might have cracked the torque effects from TKOH issue.Ill get back to ya after some more testing.🙂 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted October 27, 2019 Rock, Its in the Drive train for the most part.Gearing multiplies torque. Share this post Link to post Share on other sites