tyger249 0 Posted September 11, 2019 I tried placing only the supporting dll and both in Arma's root folder, same result. My extension works until it actually has to use the supporting dll. Infodump: The extension has a version command and a RVExtension function returning "missing parameters for correct usage". What actually should be the workhorse is the RvExtensionArgs but alas, it doesn't work in the game. The extension works fine in Killzone Kid's callExtension. It also works fine in my Arma 3 with basic commands: It doesn't, however, work fine with the command I need: Resulting .rpt file after the crash. "Unknown module". A3_Weapons_F_Gamma_Rifles_MX in a3\weapons_f_gamma\rifles\mx\ Mods: A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;enoch;@Epoch;@Zombies and Demons;@CBA_A3;@Ravage Version 1.94.145977 Fault time: 2019/09/11 21:31:15 Fault address: BA57A839 00:BA57A839 Unknown module file: tempMissionSP world: VR Prev. code bytes: 0A 4C 05 00 48 8D 4C 24 20 48 FF 15 EF BE 16 00 Fault code bytes: 0F 1F 44 00 00 48 8B 8C 24 C0 00 00 00 48 33 CC ======================================================= note: Minidump has been generated into the file C:\Users\tyger\AppData\Local\Arma 3\Arma3_x64_2019-09-11_21-29-33.mdmp My used extensions are both in the Arma 3 root: Maybe the dots in the dll name screw with Arma's recognition? I also tried the game in 32-bit mode, just to see if the additional dll would also require the _x64 suffix. Here is the link to the code I've written thus far: Github I could also post the dll I've created although I'd advise anyone against running foreign dlls. Share this post Link to post Share on other sites
Dedmen 2722 Posted September 12, 2019 12 hours ago, tyger249 said: Resulting .rpt file after the crash. "Unknown module". Ah it crashes? Have you tried simply attaching a debugger and seeing why it crashes? 12 hours ago, tyger249 said: Maybe the dots in the dll name screw with Arma's recognition? I also tried the game in 32-bit mode, just to see if the additional dll would also require the _x64 suffix. Arma is not loading that dll, windows is. Share this post Link to post Share on other sites
tyger249 0 Posted September 12, 2019 1 hour ago, Dedmen said: Ah it crashes? Have you tried simply attaching a debugger and seeing why it crashes? How would I go about that? 1 hour ago, Dedmen said: Arma is not loading that dll, windows is. Seems even weirder then that it'd work fine in Killzone Kid's tester. Share this post Link to post Share on other sites
Dedmen 2722 Posted September 12, 2019 1 hour ago, tyger249 said: How would I go about that? You attach the debugger (I assume you use visual studio) to the Arma3.exe process. Share this post Link to post Share on other sites
killzone_kid 1333 Posted September 13, 2019 I don't know if you noticed this: Quote You should not create a ConnectionMultiplexer per operation. It is fully thread-safe and ready for this usage. In all the subsequent examples it will be assumed that you have a ConnectionMultiplexer instance stored away for re-use Anyway, try to comment out the connection to redis and see if it crashes without it Share this post Link to post Share on other sites