Marcel1802 2 Posted August 10, 2019 In the last update (SPOTREP #000900) the arsenal got fixed. Quote Fixed: Certain custom saved loadouts could not be loaded in Arsenal The fix caused that if you use a limited arsenal you can load every loadout you saved, even if the loadout contains items which are not accessable in your limited arsenal. Share this post Link to post Share on other sites
stanhope 411 Posted August 10, 2019 That's always been the case afaik. Make a script that takes away the stuff a player shouldn't have when he closes the arsenal. Some code that might be useful: inGameUISetEventHandler ["Action", " if (_this # 4 == localize 'STR_A3_Arsenal') then { [] spawn { waitUntil {sleep 0.05; isNull (uiNamespace getVariable 'RSCDisplayArsenal')}; //call cleanupcode here }; }; false "]; 1 Share this post Link to post Share on other sites
Marcel1802 2 Posted August 10, 2019 An eventhandler script for removing all items which are not in the arsenal would be useful ,yes. But I can tell you for sure that the loadouts which contain forbidden items were greyed out, and if you loaded them you got an empty loadout. Before the update everything worked fine. Share this post Link to post Share on other sites
Dedmen 2700 Posted August 12, 2019 The fix was supposed to allow all scope=1 items to be loaded (whereas it previously blocked them breaking lots of mods) I guess instead of re-allowing scope=1 stuff, they now simply allowed everything. 1 Share this post Link to post Share on other sites