UNIT_normal 39 Posted August 8, 2019 Trait Changer by UNIT_normal This allows you to change between default traits and custom traits. You can define your own trait setup in TC_init.sqf. Known Issues - This don't change actual unit class. Installation 1. Put Trait_Changer folder on your mission folder. 2. Put stringtable.xml or copy & paste contents to your stringtable.xml. 3. Add this to init.sqf. [] execVM "Trait_Changer\TC_init.sqf"; 4. Add this to object that you want. 0 = this execVM "Trait_Changer\functions\fnc_TC_object.sqf"; 5. Add this to description.ext. #include "Trait_Changer\defines.hpp" #include "Trait_Changer\TC_GUI_controls.hpp" #include "Trait_Changer\TC_GUI_classes.hpp" Option - In TC_init.sqf, you can set trait limit on server. Download https://drive.google.com/open?id=1GcMnaFlJdONlvaEcTMDTxugFcQzDqhVO Changelog Spoiler 1.0 Released 6 Share this post Link to post Share on other sites
YonV 0 Posted August 13, 2019 Does this set ace traits? Share this post Link to post Share on other sites
Maff 250 Posted August 13, 2019 2 hours ago, YonV said: Does this set ace traits? No. Share this post Link to post Share on other sites
SirBassi 10 Posted April 11, 2023 (edited) Hi @UNIT_normal, very nice work. Smart tool for big impact on mission. I could easily made my changes as descriped in your ini. Thanks. I don't know if you really work on this tool but if you do: A additional listbox or other kind of output per defined "Traitrole" with the names of the actual players who owned this role at the moment would be a annother very helpful part for fast ingame building of Teams, Orders and so on. Thanks a lot. Edited April 13, 2023 by SirBassi update Share this post Link to post Share on other sites