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About YonV

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  1. YonV

    [Release] Trait Changer

    Does this set ace traits?
  2. Taking the Sim out of MilSim Ghosts of battle is a new [unit/cult/guild/clan] that is currently looking for everything & everyone. (Someone who can write a better recruiting post) Not looking to pretend to be anything; we will not be portraying any real-world military unit. Player squads will be kept generic as possible (sorry, but some titles are earned, not picked in a video game) We do plan on running everything in HARD mode, ACE medical in advance, members going to have to know or learn how to read a map/land nav. Basic principals • No Ranks (Staff who are the fools who got talked into working, and members) • No full-time roles, (Each mission or op will require members to perform roles, but you’re not locked into that role and members can switch roles as the mission goes on, example the squad will need a medic, or someone to carry AT but this will be decided in the mission brief) • Training is optional (If training is option how do we know the squad leader is not a moron, ok one exception Squad leaders will either need to have real life military experience in infantry or similar, prove that have the experience, or prove they have the Knowledge, if you need the knowledge well I love to train, just saying) • No mandatory attendance (An exception would be if you have committed to other members to be there, exception to exception RL happens) • Weekly organized ops, with daily pug squads Currently have --One oversized Dedicated ARMA server, and a few other games lying around, in a Tier 3 data center --One team-speak (256 slot) --One Super Nerd / 12-year US Army Vet (me) If interested or have questions, please join the Steam Chat or Group Our SOP discussion section, more info on the no ranks Quickly thrown together Website link   Steam Chat Link Steam Group Link ARMA Unit link   So, when you cannot find what you’re looking for (start your own | start over)
  3. YonV

    So have an idea

    The Idea is a multi unit cooperative Alive server. The short version is each unit gets a detachment to run in their style, A google document with my rambling's https://docs.google.com/document/d/1TTp7jjeFFYuTXg8Teeenhdq5DRffNnAUbxUUdZ2eP0Q/edit?usp=sharing If you're interested, drop me a message in here and I'll send you a teamspeak IP or discord name
  4. YonV


    Need a bit of help please, we are tinkering with high command, is there a way to have ai move the backpack to the chest , then back,,, I can get them to move the backpack to the chest, and put on a parachute, with the module and a trigger, but after then land they remove the parachute, but I cannot get them to move the backpack back to their back.