chernaruski 338 Posted July 9, 2019 https://steamcommunity.com/sharedfiles/filedetails/?id=1123074587 - @aliascartoons original scripts https://github.com/aussie-battler/Alias-Anomaly-Creatures - @aussie battler modification for Arma3 Exile. 3 Share this post Link to post Share on other sites
rgscriven 18 Posted June 7, 2023 For this when you collect the loot box say put in your vic, go to the trader place to sell and when you sell the whole crate the smoke is still where you placed the crate at the traders. So question is how to remove the smoke from the crate even at the mission. Share this post Link to post Share on other sites
DutchPriide 3 Posted August 26, 2023 you could go in dms scripts find the file where it spawns the smokes on mission finished.. and change it if player acces it remove the smoke... or you just disable the smoke on crates in config file (DMS) sorry i didnt read all forget about what i said xD Share this post Link to post Share on other sites
rgscriven 18 Posted August 27, 2023 i removed it anyway it started to be annoying Share this post Link to post Share on other sites
DutchPriide 3 Posted August 27, 2023 3 hours ago, rgscriven said: i removed it anyway it started to be annoying yeah some stuff is a little over the top ^^ Share this post Link to post Share on other sites
rgscriven 18 Posted August 28, 2023 it was a little over the top but fun in some cases Share this post Link to post Share on other sites
DutchPriide 3 Posted August 29, 2023 you could maybe replace his smoke with normal smoke.. DropCrateHaveSmoke = true; DropSmokesVector = [ // Classname of the smoke you want to spawn, the color spawn random. "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellBlue", "SmokeShellOrange" ]; if (DropCrateHaveSmoke) then { private _Smoke = (_dropObj getVariable ["DropCrateSmoke", selectRandom DropSmokesVector]) createVehicle getPosATL _dropObj; _Smoke attachTo [_dropObj,[0,0,0]]; }; }; Share this post Link to post Share on other sites