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Global Mobilization v1.0.3153


Content Fixes

  • Added: 100m grid to 2D map of Weferlingen.
  • Added: Adding animation for doors on 2t medical truck
  • Added: Door step animation for door on 2t medical truck
  • Added: East German Medic unit.
  • Added: Empty License Plate preset
  • Added: Zeus Game Mode East and West, summer and winter.
  • Added: Civilian variants of 2t truck
  • Added: Version number now visible in main menu (GM icon tooltip)
  • Changed: Adding tracer ammunition to PKT on all east german vehicles
  • Changed: Penetration values of all hand weapon ammunition adjusted
  • Changed: Removing top 2 stretchers on the Medical Ural 375D
  • Changed: 30 round magazines for 105mm L7 tobe used in campaign
  • Changed: 762 ammo update part 1
  • Changed: Added gloves to danish winter uniform.
  • Changed: Adding Vehicle in Vehicle capabilities for 10t mil gl truck
  • Changed: Adjusting civilian 2t truck tires
  • Changed: Adjusting FFV limits for cargo positions on M113
  • Changed: Adjusting Pzf84 Illum trigger time
  • Changed: Adjusting viewlimits of BMP1 commander's turret
  • Changed: AI-Assist in tank missions
  • Changed: Attribute option to select License Plate type
  • Changed: Border Fence Gate's resistance to vehicles
  • Changed: Border Gates are now unlocked by default. (setVariable ["locked",True] to lock gate again)
  • Changed: Concussion Grenade and Fragmentation Grenade to behave different
  • Changed: DF7X40 and FeroD16 sizes.
  • Changed: Doubled Air Raid Siren audible distance.
  • Changed: Enemy distribution in "All Cats Are Grey by Night"
  • Changed: Increased structural integrity of border fences.
  • Changed: Increasing accuracy of P1 and PM (just a bit)
  • Changed: Increasing MP2 rate of fire (just a bit)
  • Changed: Lowered M35/53 Helmet's position on head.
  • Changed: Missile Safari Coop mission - Some enemy AI paths redesigned.
  • Changed: Moved eye memorypoint of P1 and PM further back
  • Changed: Reducing Armor of TPz1
  • Changed: Reducing IndirectHit and indirectHitRange of the PKM API round
  • Changed: Reducing IndirectHit damage and IndirectHitRange of HEAT rounds
  • Changed: Reducing Supply range of support vehicles
  • Changed: Reducing T55 rotation and elevation speed
  • Changed: Removing Digital GPS and Crew Manifest (right and left display) from driver and all turrets
  • Changed: Removing UN from T55 UN turret texture
  • Changed: Rifle ammunition adjusted to better represent reality
  • Changed: Setting KPz1 XSW Spotlight doors to open by default instead of closed
  • Changed: Storing Turreted weapons now also works when player is under AI command
  • Changed: Structural integrity of structures and small objects increased by 160%.
  • Changed: TvT missions's respawn at MHQ
  • Changed: Uniform-Updates are now fully local, no longer needlessly global.
  • Fixed: Version Number only visible in local Development build
  • Fixed: Floating branch on Summer picea 03
  • Fixed: Explosives and mines no longer have a muzzle to be switched into
  • Fixed: Mirrored mirror on type 1200
  • Fixed: Adding exhaust effect to second exhaust pipe of Type 1200
  • Fixed: Adding medical capabilities to ACEI and ACEII containers
  • Fixed: Adding missing placeable objects for Binoculars
  • Fixed: Adding missing Repair ability to BPz2
  • Fixed: Adding showWindow = 0; to all Take and Store weapon useractions
  • Fixed: Advanced Turret Eden editor turret double occupation issue
  • Fixed: Ai Driving component
  • Fixed: Bad PhysX Geometry Lod on railroad objects.
  • Fixed: BMP1 commanders hands not following the optics when rotating
  • Fixed: BMP1 gunner and commander get in animation issue
  • Fixed: BMP1 Maljutka disappearing when gunner is turned out
  • Fixed: BMP1 rear left foor opening the wrong way
  • Fixed: Boardwall animations not working in lower lods on 2t truck
  • Fixed: Boardwall animations not working in lower lods on 5t trucks and 10t truck
  • Fixed: Borderfence when destroyed removes SM70 along with it.
  • Fixed: BPz2 Commander Hands not following MG3 movements
  • Fixed: BPz2 commander proxy position is too low
  • Fixed: Branches and Tree Stump clutter objects now render correctly in foggy weather
  • Fixed: Bridges had wrong Z-Bias.
  • Fixed: Broken Nation Insignia in lower lods of BRDM2UM
  • Fixed: BT11 and BT6 rooftop collision issues.
  • Fixed: Bumpy bicycle ride (Thanks Lexx!)
  • Fixed: Cargo animation issue for 3rd passenger on Post p601
  • Fixed: Church Door Opening wrong way
  • Fixed: Commander RTT view not following the rotation on BMP1
  • Fixed: Damper compression on type 1200
  • Fixed: DDR Crew was unable to throw grenades or place mines.
  • Fixed: DK infantry groups factionclass
  • Fixed: Dozer blade named selections in lower lods and shadowlod
  • Fixed: Driving behaviour of zsu234 to avoid locking up of tracks
  • Fixed: Engine getting turned on when loader turret is moving
  • Fixed: FlakPz1 Groups faction class fixed
  • Fixed: Floating wooden boards in lower lods on Ural Transport and Ural Ammo Truck
  • Fixed: Friendly AI "All Cats Are Grey by Night" not reacting to commands.
  • Fixed: Grenades bounced off an invisible window glass on gm_euro_office_01 and _win
  • Fixed: Hatch closing logic ignoring if the cargo seats
  • Fixed: Indirect hit calculation
  • Fixed: InitSpeed for MP2A1 magazines is configured too high
  • Fixed: Issues with some weapons having laser range finders enabled
  • Fixed: K125 Speedometer needle animation
  • Fixed: Launcher + Binocular in IWP had wrong IK mode enabled.
  • Fixed: M113 cargo would not seat back down correctly.
  • Fixed: M113 Command Antenna Mast not animating
  • Fixed: M35 Helmet Netting always visible on last lod.
  • Fixed: Mass of PKM
  • Fixed: MG3 belt not being present in 1st person view on KPz 1a1a1
  • Fixed: Minor terrain object placement adjustments.
  • Fixed: Misaligned Geo Lod for big steel frame mining tower.
  • Fixed: Missing author for GC insignia.
  • Fixed: Missing Author for GE voices.
  • Fixed: Missing shadow lod for optics holder on Pzf44
  • Fixed: Missing smokeshell effect classname
  • Fixed: Misplaced exhaust smoke effect on the p601
  • Fixed: Misplaced particle effects on BPZ2 front machine gun
  • Fixed: Badly positioned P1 pistol
  • Fixed: Mixed up animation names in the customization dialog on the KPz1a1a1 and 1a1a2
  • Fixed: P1 and PM having cartridge ejection on the wrong side
  • Fixed: Practice grenade no longer behaves like a normal grenade
  • Fixed: Propellers on TPz not rotating to the back when in swimming
  • Fixed: Rifle animation for when magazine is shot empty
  • Fixed: Script error when undo button is used after replacing a gm vehicle with another gm vehicle
  • Fixed: Second fuel pump indicator on the 5t fuel truck not having its indicator
  • Fixed: Skeleton mismatch for winter DEST building. Thanks Dahlgren.
  • Fixed: Smoother reload anims for MP2 and G3 when running.
  • Fixed: Some bridges no longer slow down bikes.
  • Fixed: T55 commander clipping through hull when turret is at 10
  • Fixed: Terrain issues with bridges
  • Fixed: Terrain issues with rails
  • Fixed: Terrain issues with rivers
  • Fixed: Texture of 5t refuel truck fuel tank
  • Fixed: Texture underside of FlkPz1 turret hatch
  • Fixed: Towing hooks not being in ramp named selection on m113 versions
  • Fixed: Turret Switching system no longer working after respawn
  • Fixed: Unit remains prone when exiting LATGM and Fagot launchers
  • Fixed: Weapon mass macro producing proper results
  • Fixed: West German Field Cap had minor head-clipping.
  • Fixed: Weird glass issues with East German grocery shop.
  • Fixed: Winter church using wrong replace-damage model.
  • Fixed: Winter Highway Bridges used non-winter textures.
  • Fixed: Wrong flag for German voice in virtual arsenal.
  • Fixed: Wrong getin/getOut position for TPz1
  • Fixed: Wrong isEmpty animation on PM pistol
  • Fixed: Wrong number of doors displayed in 3Den for office_01.
  • Fixed: Wrong proxy indexes for cargo position in fireGeometry and wreck lod for 2t truck
  • Fixed: Wrong smoke effect direction on all mounted MG3
  • Fixed: Wrong speed indicator indication of URAL 375D
  • Fixed: Wrong speed indicator indication of URAL 4320
  • Fixed: Wrong user action in stables building


Campaign Fixes

  • Fixed: Campaign "Never Say Never" : Return-To-Group Warning disabled for cutscene
  • Fixed: Campaign "Republikflucht" - Added more equipment to military bases
  • Fixed: Campaign "Republikflucht" - Carrying over persistent bridge damage
  • Fixed: Campaign - No more Frozen AI units in Papenrode
  • Fixed: Campaign - Player no longer has duplicate compass and watch
  • Fixed: Campaign mission "All Cats" - Enemy Movement patterns
  • Fixed: Campaign mission "All Cats" - Second Infantry Platoon no longer required to end mission
  • Fixed: Campaign mission "First Impressions" - Black Screen bug after loading autosave.
  • Fixed: Campaign mission "First Impressions" - Reworked M113 behaviour entirely. May that driver someday pass his driving test...
  • Fixed: Campaign mission "No Smoke" - Extra Autosave at beginning.
  • Like 13
  • Thanks 5

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Global Mobilization v1.0.3192


Content Fixes

  • Added: DLC information to all Campaign missions
  • Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes
  • Added: burstRangeMax to all Machine Gun type weapons firing modes
  • Added: ZSU23 and FlakPz1 FCS setup
  • Added: Additional 500 Rounds AP for ZSU 23-4
  • Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command
  • Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle
  • Changed: Animation display names adjustment for BMP-1 SP2
  • Changed: Cleanup of weapon modes
  • Fixed: Adding missing gm_coutermeasure_expl sound file
  • Fixed: Duplicate weapon for East german tank crew
  • Fixed: Maljutka AI max range reduced from 5000m to 3000m
  • Fixed: Mass of Grenades
  • Fixed: Popup when switching to passenger seat in some vehicles
  • Fixed: T140351 Unable to enter the rear compartment of the East german medical truck
  • Like 12
  • Thanks 4

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Global Mobilization v1.1.3824


Download size: ~20 GB


New Content

  • Added: GE Army KPz1A1 (Only Olive, Winter, Mud variants)
  • Added: GE Army KPz1A5
  • Added: DK Army M113A1DK APC
  • Added: DK Army M113A1DK Command
  • Added: DK Army M113A1DK Engineering
  • Added: DK Army M113A1DK Medic
  • Added: DK Army M113A2DK PNMK
  • Added: DK Army Infantry '90
  • Added: DK M/00 fragmentation vest and variants
  • Added: DK M/96 helmet and variants
  • Added: GC Army PT76B Light Tank
  • Added: GC Army T55
  • Added: GC Army T55A with Dshk Heavy Machinegun
  • Added: GC Army T55AM2
  • Added: GC Army T55AM2B
  • Added: Poland as new faction
  • Added: PL Army SKOT-2A/OT-64A APC
  • Added: PL Army PT76B Light Tank
  • Added: PL Army T55
  • Added: PL Army T55A with Dshk Heavy Machinegun
  • Added: PL Army Infantry '80
  • Added: PL Army Backpack "Kostka"
  • Added: PL Army Field Cap wz. 0433
  • Added: PL Army Field Suit wz. 4652
  • Added: PL Army Field Suit wz. 4652 (Rolled)
  • Added: PL Army Field Suit wz. 4652 (Autumn)
  • Added: PL Army Field Suit wz. 4652 (Winter)
  • Added: PL Army Helmet wz. 67 and variants
  • Added: PL Army Vests and variants
  • Added: AKM Assault Rifle
  • Added: AKMN Assault Rifle
  • Added: C7A1 Assault Rifle
  • Added: GV M/95 Assault Rifle
  • Added: M16A1 Assault Rifle
  • Added: M16A2 Assault Rifle
  • Added: SVD Rifle
  • Added: C79A1 scope
  • Added: PSO-1 scope
  • Added: ZFK 4x25 scope


New Variants

  • Added: Wooden furniture texture for RPG7
  • Added: Wooden furniture texture for RPK
  • Added: PL P2A1 flare gun clone (wz. 78)
  • Added: 6x3 Bayonet (Cosmetic Muzzle Attachment)
  • Added: DK Army display-name variants for G3A3, G3A4, MG3 ("GV M/75", "GV M/75 Carbine", "LMG M/62")
  • Added: 21 unique camo faces
  • Added: New music track "GM: Instigators"
  • Added: Beacon system for vehicles
  • Added: DK Army tactical signs
  • Added: DK Army textures for 2t truck (They had exactly one: 98.130)
  • Added: DK Army textures for all DK Vehicles (Desert, Tan)
  • Added: DK Army textures for recon KPz1 camo pattern (Black)
  • Added: DK Army textures for Type 1200 (Only Olive, Winter)
  • Added: GE Army textures for Type 1200 (Only Olive, Winter, Mud)
  • Added: PL Army license plate template
  • Added: PL Army specific display-names for T55A, T55AK (T55L, T55LK)
  • Added: PL Army textures for BRDM2 (Olive, Winter, Mud, Invasion)
  • Added: PL Army textures for BWP-1 (BMP-1SP2) (Olive, Winter, Mud, Invasion)
  • Added: PL Army textures for T55, T55A, T55AK (Olive, Winter, Mud, Invasion)
  • Added: PL Army textures for Ural 375d variants (Olive, Winter, Mud)
  • Added: PL Army textures for Ural 4320 variants (Olive, Winter, Mud)
  • Added: PL Army textures for ZSU-23-4V1 (Olive, Winter, Mud, Invasion)
  • Added: "Group Friendship" anims
  • Added: 3d Cuthrough Periscope for all Crew positions with more than 1 periscope
  • Added: AFOR, LFOR, CFOR Mission insignias

Content Changes

  • Changed: Adjusted fence type #10 to allow vaulting over when destroyed
  • Changed: Default fog base and decay values for Weferlingen
  • Changed: Adjusted Enemy AI placement in first campaign mission
  • Changed: End trigger logic for "Republikflucht" campaign mission
  • Changed: Gate in "Tit for Tat" campaign mission
  • Changed: Antenna Mast animation is now toggleable in the customization screen for the BTR-60PU12
  • Changed: Antenna Mast animation is now toggleable in the customization screen for the M113A1G Command
  • Changed: Antenna Mast animation is now toggleable in the customization screen for the TPz1A0 Command
  • Changed: BMP-1 texture update
  • Changed: BPz2 texture update
  • Changed: BRDM2 texture update
  • Changed: BTR-60 texture update
  • Changed: FlakPz1 texture update
  • Changed: Lkw 0.5t texture update
  • Changed: KAT1 texture update
  • Changed: KPz1 texture update
  • Changed: M113 texture update
  • Changed: TPz1 texture update
  • Changed: Typ1200 texture update
  • Changed: U1300L texture update
  • Changed: Ural357d texture update
  • Changed: Ural4320 texture update
  • Changed: ZSU-23-4 texture update
  • Changed: Darkening bullet casing textures
  • Changed: MPiKM-72 texture update
  • Changed: Removed shininess of LATGM launcher and tube
  • Changed: Data optimization to reduce build size
  • Changed: Weapon direction memorypoint to follow Arma3 naming, for compatibility with community made weapon attachments
  • Changed: MBT Damage system balancing
  • Changed: Reworked group classifications to distinguish between '80 and '90
  • Changed: Former T55A adjusted to resemble early Czechoslovak T55, New T-55A model to resemble late Czechoslovak T-55A added, see Added section
  • Changed: Reduced general range and force of explosive damage for all HE and HEI ammunition

Content Fixes

  • Fixed: rpt error regarding gm_sound_spatial_Rain_vehicle_02, *_03 and *_04.
  • Fixed: Various loadorder issues
  • Fixed: 23mm 2A7 sounds
  • Fixed: 35mm L90 sounds
  • Fixed: AI firing modes for scoped G3
  • Fixed: AI View from BT-11 tower
  • Fixed: Church tower ladder opening no longer blocks grenades
  • Fixed: Clock on West German GL trucks being mirrored
  • Fixed: Default ammo in LP1 changed to eastern ammo
  • Fixed: Duplicate cap in inventory for DDR Borderguards
  • Fixed: Flipped fuel indicator on Typ1200 car
  • Fixed: Inverted right antenna mount on FlkPz1
  • Fixed: Loadout in backpack for East German PKM assistant
  • Fixed: Locality issue with West German vehicle smoke screen
  • Fixed: Missing Insignias in second lod of Type 1200
  • Fixed: Odometer counting the wrong way on TPz1
  • Fixed: Odometer not working on M113
  • Fixed: Outro "Tagesblick" Audio is now in German for German users
  • Fixed: Removed extra Gasmask from East German Borderguard, Police and Dress Uniform Officer
  • Fixed: Shadow artifact on BT-6
  • Fixed: Spelling error on M113A1G Dashboard
  • Fixed: Spelling error on MG3 Ammobox "Leutsput" to Leuchtspur
  • Fixed: Wrong rotation of squad.xml symbol on GE Tank Crew uniform.
  • Fixed: Wrong winter destruct variant in config for Office 1
  • Fixed: Added missing bounding box memorypoints for ACEI and ACEII containers, now supports Vehicle in Vehicle (as cargo)
  • Fixed: Added missing displaynames for PT76 ammo
  • Fixed: East german ZSU234 woodland being a winter texture
  • Fixed: FFV Binoc anims' finger positions.
  • Fixed: RPK, MPi KM72 and variants not being able to mount scopes despite having the mounting bracket
  • Fixed: T-55 Crew Turnout Binocular Anims.
  • Fixed: Recon and mission large insignia selections in lower lods of all KAT1 Trucks
  • Fixed: Runtime created Ammoboxes being transparent after JIP
  • Fixed: PZf84 ammoboxes were not available in Zeus
  • Fixed: Ural Trucks now have 1.5 meter fording depth
  • Like 7
  • Thanks 3

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Global Mobilization v1.1.3844

Content Changes

Changed: Dispersion of G3 and variants increased to 0.0007994
Changed: Dispersion of AK47 and variants increased to 0.0014992
Changed: Dispersion of M16 and variants increased to 0.0010996
Changed: Dispersion of AK74 and variants increased to 0.0010181
Changed: Dispersion of SVD decreased to 0.0006429
Changed: Dispersion of MG3 decreased to 0.0009599
Changed: Dispersion of PKM decreased to 0.0010193
Changed: Dispersion of RPK increased to 0.0013090
Changed: Dispersion of RPK74 increased to 0.0008727
Changed: Dispersion of MP2 increased to 0.0034907
Changed: Dispersion of P1 decreased to 0.0066323
Changed: Dispersion of PM decreased to 0.0064054
Changed: Ai Dispersion multipliers added to all Handguns
Changed: Removed indirectHit damage from 23mm API ammo
Changed: Reverted church tower change, re-added roadway. This will block grenades, but allows you to climb the ladder again

Content Fixes
Fixed: PNMK gunner when turned out sees special periscope lod of Commander
Fixed: Missing texture Popups upon placement of some ammoboxes
Fixed: PL MG/AT/ATGM group have wrong side configured
Fixed: SKOT/OT64 Crew unkillable
Fixed: 76mm Shells no longer overpenetrate
Fixed: PL Army Cap no longer provides armor protection

  • Like 6
  • Thanks 4

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Global Mobilization v1.2.4886

Download size: ~20 GB


New Content

  • Added: GE Army PAH-1
  • Added: GE Army PAH-1A1
  • Added: GE Army VBH-1
  • Added: GE Army VBH-1A1
  • Added: GE Army VBH-1A1 Swooper
  • Added: GE Army CH53G
  • Added: GE Army CH53GS
  • Added: GE Border Guards VBH-1
  • Added: GE Air Force Do 28 D2
  • Added: GE Air Force Do 28 D2 Medevac
  • Added: GE Police VBH-1
  • Added: GE Army SpPz 2A1 (Only olive, winter, mud variants)
  • Added: GE Army SpPz 2A2
  • Added: GE Army 0.5t truck with MG3
  • Added: GE Army MG3 anti-air tripod
  • Added: GC Air Force Mi-2P
  • Added: GC Air Force Mi-2T
  • Added: GC Air Force Mi-2US
  • Added: GC Air Force Mi-2URN
  • Added: GC Air Force Mi-2SR
  • Added: GC Air Force L-410T 
  • Added: GC Air Force L-410S Salon 
  • Added: GC Border Guards Mi-2P
  • Added: GC Border Guards Mi-2US
  • Added: GC Civilian Mi-2P
  • Added: GC Civilian Mi-2R
  • Added: GC Civilian L-410S 
  • Added: GC Civilian L-410S Salon
  • Added: PL Air Force Mi-2P
  • Added: PL Air Force Mi-2T
  • Added: PL Air Force Mi-2US
  • Added: PL Air Force Mi-2URS
  • Added: PL Air Force Mi-2URN
  • Added: PL Air Force Mi-2URP
  • Added: PL Air Force Mi-2URP-G
  • Added: PL Air Force Mi-2Ch
  • Added: PL Air Force Mi-2SR
  • Added: PL Air Force Mi-2 Platan
  • Added: SG5A2, SG5A3, SG5SD2, SG5SD3
  • Added: PM-63
  • Added: PM-63 Silencer “Safloryt”
  • Added: FIM-43 Redeye
  • Added: 9K32M Strela-2
  • Added: ZVN-64 and ZVN-69 night iron sights (plus front post item)
  • Added: MN-111 Air-Droppable mine (Platan)
  • Added: PG-7VL HEAT round for RPG7
  • Added: T-10 Parachute
  • Added: RS9/2A Parachute
  • Added: Boonie hat (M/84, olive, woodland)
  • Added: Dust goggles
  • Added: GC Berets (Black, orange, strichtarn; Enlisted/Officer)
  • Added: FJH Model 4 helmet (Olive, white)
  • Added: Polish berets (Red, blue, black)
  • Added: Polish wz.63 parachutist helmets
  • Added: SPH-4 Helmet
  • Added: Wool Hat (Black)
  • Added: ZSh-3 Helmet (White, orange, blue)
  • Added: M62 Helmet Woodland camo variant
  • Added: M95 Helmet Woodland camo variant
  • Added: 12 different helmet foliage camo objects (Using NVG slot, not in Arsenal)
  • Added: Gloves for East German winter and crew uniform
  • Added: Gloves for West German summer field uniform
  • Added: Woodland BDU (Plus rolled sleeves variant)
  • Added: GE Army pilot uniform (Plus rolled sleeve variant; olive, green, orange)
  • Added: GC Air Force pilot uniform
  • Added: PL Air Force pilot uniform
  • Added: GE Pilot Vest (And variant with shoulder pads)
  • Added: M/00 Vest Woodland camo variant
  • Added: 2 new Polish vests for PM-63
  • Added: East German Combat Vest M3
  • Added: GE Army modular tent (Einheitszelt Typ 1) and templates in 3DEN
  • Added: Sandbag bunkers and walls
  • Added: NATO and East German camo nets
  • Added: Stretcher object is now available in the editor
  • Added: NATO and Warsaw Treaty flags and banners
  • Added: GC Army LAKII shelters as placeable/sling-loadable objects (Standard, Medic, Repair)
  • Added: GE Army ACEII shelter Repair variant
  • Added: 14 fortification templates to 3DEN
  • Added: AA group templates to all factions
  • Added: SF group templates to all factions
  • Added: AI Airport Helper object
  • Added: Zeus Vehicle Styler module
  • Added: 21 black-stripe camo faces
  • Added: 6 cargo places on top of the PT-76 deck
  • Added: GE Army Paratrooper
  • Added: GC Army Paratrooper
  • Added: PL Army Paratrooper
  • Added: GE Army Special Forces, '80
  • Added: GC Army Special Forces, '80
  • Added: PL Army Special Forces, '80
  • Added: DK Army Special Forces, '80
  • Added: DE Voice 09
  • Added: New music track "GM: Army Aviation"
  • Added: GE Army aviation stencil font 
  • Added: GE Air Force stencil font
  • Added: GC green, blue and yellow stencil font
  • Added: FI Army insignia
  • Added: CS Air Force insignia
  • Added: GE Navy Aviation unit insignia
  • Added: PL Air Force insignia
  • Added: GC Air Force insignia
  • Added: NL Air Force insignia
  • Added: GE Army old iron cross insignia
  • Added: New Arm Patch Insignia
  • Added: Air Force tactical sign
  • Added: Anti-tank helicopter tactical sign
  • Added: Army Aviation tactical sign
  • Added: GC Police vehicle insignia
  • Added: Vehicle Insignia for Lower saxony Police
  • Added: Vehicle Insignia for West German Border Guards
  • Added: New entries for CfgDustEffectsXXX (T131130)
  • Added: Option to select the position of nation insignia (BMP1, KPz1, M113, BPz2, OT-64)

Content Changes

  • Changed: Adjusted cargo on deck animations for BTR-60PB
  • Changed: Adjusted color of blue, yellow and white formation markings
  • Changed: Adjusted driver default camera position in first person view for all vehicles
  • Changed: Adjusted garage Fire Geometry bounds
  • Changed: Adjusted mipmapping of East German winter uniform
  • Changed: Adjusted position of the pistol in the holster of West German military police vest
  • Changed: Adjusted proportions of modern Bundeswehr iron cross vehicle insignia
  • Changed: AI no longer spawned in KPz1 loader turrets (Tank platoon AI behavior fix)
  • Changed: AI no longer spawned in T55 loader turrets(Tank platoon AI behavior fix)
  • Changed: AI vehicles will come to a stop when firing SACLOS missiles
  • Changed: Decreased weight of PKM, increased weight of PKM magazine
  • Changed: East German border guard to carry correct cap (Grey instead of green)
  • Changed: East German stencil font
  • Changed: Equipped Polish crewmen with PM-63
  • Changed: Fashion Police MP Deathmatch to make use of the new weapons and clothing
  • Changed: Front direction indicator of Ural4320 trucks moved to the bottom
  • Changed: Given correct binocular type to Danish crewman
  • Changed: Hammer animation of PM and P1
  • Changed: Increased Flare brightness
  • Changed: Increased rotation speed of pintle-mounted machine guns
  • Changed: Increased size of MP2A1 sight hole for 100m and 200m 
  • Changed: Increased spawn delay of empty LATGM tube to 0.04s
  • Changed: Increased weight of MG3 magazine
  • Changed: Decreased weight of PzF44 ammo
  • Changed: Increased weight of PzF84 and PzF84 ammo
  • Changed: Increasing wheel size of West German 5t, 10T trucks, and TPz1 slightly
  • Changed: LATGM 0.5t Truck can now toggle the storage bag on the hood
  • Changed: LATGM 0.5t Truck is now capable of adding a blue or orange beacon light
  • Changed: Lowered damage resistance of building chunks
  • Changed: Moved LATGM Fired-Event handlers from vehicle to weapon
  • Changed: New HE effect to all HE and HEI ammo types
  • Changed: PM and P1 shot sound
  • Changed: PT76B now has a fully stabilized main weapon
  • Changed: Reduced AI confusion of friendly tanks in campaign missions
  • Changed: Reduced armor of TPz 1
  • Changed: Reduced weight of G3A4
  • Changed: Removed bolt catch from AK74 and AK47 rifles
  • Changed: Removed crew proxies from wreck LODs (Driver would not play death anim)
  • Changed: Removed gun stabilization from BMP1 main turret
  • Changed: Resized objects of dropped uniforms
  • Changed: Reworked building shadows, increased performance in dense urban areas
  • Changed: Reworked G3 rifle grenade AT power to be very useful now
  • Changed: Reworked West German infantry thermal signatures
  • Changed: Switched attenuationEffectType for 0.5t truck to OpenCarAttenuation
  • Changed: West German border guards now carry SMG5A2 (Old classnames preserved)
  • Changed: Improved amphibious behavior of BTR60 and BRDM2
  • Changed: Improved amphibious behavior of TPZ1
  • Changed Crews of K125 and Bicycle for GE BGS to use the new SG5A2.
  • Changed Helmet Grass/Forest Camo to Facewear slot, made it accessible in Arsenal. Removed deprecated Autumn variant.
  • Changed: "Tracer" added to all saclos missile for better trackability by gunner at longer distances
  • Changed: 0.5t truck Front right seat position only has FFV ability when the windshield is folded down
  • Changed: Default camo vehicle versions added to Zeus
  • Changed: Inertia, Dexterity, and recoil of all Machineguns adjusted
  • Changed: Inertia, Dexterity, and recoil of all Rifles adjusted
  • Changed: Inertia, Dexterity, and recoil of all Submachineguns adjusted
  • Changed: Muzzle velocity of all hand weapons adjusted
  • Changed: Reduced weight of 2t trucks
  • Changed: Improved amphibious behavior of OT64

Content Fixes

  • Fixed: 25mm KBA was using 35mm cartridge effect
  • Fixed: 73mm PG15V will no longer over-penetrate
  • Fixed: Added missing lods to MG3 vehicle magazine model
  • Fixed: C79A1 scope can be zeroed from 100 to 800m
  • Fixed: Centered West German compass on screen
  • Fixed: Clipping issue with West German rank insignia on summer uniform
  • Fixed: Cover animation issue on 5t mil gl 
  • Fixed: Damage material selection on T55 turret are now present in lower lods
  • Fixed: East German belt no longer provides magic storage space
  • Fixed: FeroZ24 can now set range up to 600m
  • Fixed: Fixed wrong penetration material on BMP1 armor block
  • Fixed: FlakPz1 Company Insignia selection was missing parts
  • Fixed: Improved thermal imaging on Weferlingen Winter
  • Fixed: Increased visibility of barbed wire in the distance
  • Fixed: KPz1 commander optics position was too low
  • Fixed: Ladder/Roadway combo in the winter church building
  • Fixed: M113 driving behavior in the first campaign mission
  • Fixed: M113 steering stick being reversed
  • Fixed: M2 and DSHKM reload sounds
  • Fixed: Malyutka 9M14 and 9M14M had their penetrator classes switched
  • Fixed: Misaligned windows in rear command and engineering TPz 1
  • Fixed: Missing light flares on OT64 vehicles
  • Fixed: Moving view inside mirrors when doors open on 5t trucks
  • Fixed: Polish Ural cargo trucks flatbed texture
  • Fixed: Possibility to switch to illuminated reticle on PSO-1
  • Fixed: Rank insignia on East German border guards can now be set
  • Fixed: Rear cover customization animations of 5t trucks
  • Fixed: Removed nonfunctioning nation insignia option on Typ 1200 car
  • Fixed: Shading issue on PM slide
  • Fixed: Shadowlod of MG3 magazine and vehicle weapon mount
  • Fixed: Skinning issue on DK Vest 54 magazine pouches
  • Fixed: Skinning issue on West German backpack
  • Fixed: Randomly kicked out of vehicles when switching to/from turreted weapons
  • Fixed: Swap selection issue with West German winter uniform
  • Fixed: FlakPz1 Switched zoom levels 
  • Fixed: BPz2 Texture swap selection in first lod next to driver hatch
  • Fixed: TPN-1 night optic for T55 (all variants)
  • Fixed: BRDM2UM Useable cargo seat added
  • Fixed: ZSU-23-4V1 vulnerability against AT weapons
  • Fixed: East German Squad was not available in ZEUS
  • Fixed: AK47 and AK74 Extended Bolt removed
  • Fixed: 0.5t truck Geometry lod  adjusted to better match the visual shape
  • Fixed: KPz1 Inverted Nation 02 insignia
  • Fixed: MG3 Removed last clipping round in belt on KPz1 variants, BPz2, and SpPz2
  • Fixed: PM, and P1 pistols Weapon slide animation
  • Fixed: MP2 increased rate of fire in full auto
  • Fixed: T55 Preview icons
  • Fixed: MP2 Bolt animation now firing from an open bolt
  • Fixed: 0.5t Truck LATGM can now be sling loaded
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Global Mobilization v1.3.5726


New Content:

Added: GE Army SPz1A1+

Added: GE Army SPz1A1A

Added: GE Army SPz1A2

Added: GC Army UAS 469 Cargo

Added: GC Army UAS 469 SPG-9

Added: GC Army UAS 469 DShKM

Added: PL Army UAS 469 Cargo

Added: PL Army UAS 469 DShKM

Added: GE Army FlKfz 1000

Added: GE Civilian FlKfz 1000

Added: GC Army DShKM Tripod

Added: PL Army DShKM Tripod

Added: GC Army SPG-9 Tripod

Added: PL Army SPG-9 Tripod

Added: GC Army Ural 375D Cargo


Added: G36A1 Rifle

Added: G36E Rifle

Added: G3A3 DMR variant (Handguard RIS)

Added: G3A4 EBR variant (Handguard + Receiver RIS)

Added: M72A3 LAW

Added: PzF3

Added: GraPi 40mm

Added: wz. 83 Pallad-D

Added: AKM Pallad


Added: Civilian Worker clothes (Blue and Grey)

Added: Civilian T-Shirt clothes (Blue, Grey and Green)

Added: Backpack R-105M radio

Added: Backpack SEM 35 radio


Added: M92 Helmet (3-Color camo, 5-Color camo)

Added: M92 Helmet (Winter)

Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo)

Added: M92 Helmet (Goggles, Winter)

Added: Dust Goggles

Added: Field Cap (3-Color, 5-Color camo)

Added: Combat Suit (3-Color, 5-Color camo)

Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo)

Added: Combat Suit (Rolled) (3-Color, 5-Color camo)


Added: Belt Rig (Rifleman)

Added: Belt Rig (Crew)

Added: Belt Rig (Demolition)

Added: Belt Rig (Leader)

Added: Belt Rig (Machinegunner)

Added: Belt Rig (Medic)

Added: Belt Rig (Officer)


Added: Flak Vest

Added: Flak Vest (Rifleman)

Added: Flak Vest (Crew)

Added: Flak Vest (Demolition)

Added: Flak Vest (Leader)

Added: Flak Vest (Machinegunner)

Added: Flak Vest (Medic)

Added: Flak Vest (Officer)


Added: Combat Backpack

Added: Combat Backpack (Winter)


Added: General Medikit for Medics used by East Germany and Poland


Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module

Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General)

Added: Siren sounds for West/East German emergency service vehicles.


Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW

Added: Two New Civilians in Worker clothing

Added: Three New Civilians in T-Shirt clothing


Added: GE group templates for new 1990's units

Added: GE Heavy Grenadier units

Added: PL Heavy Grenadier units

Added: MP2 30rnd Magazine with 9x19mm AP DM91

Added: SG5 30rnd Magazines with 9x19mm AP DM91

Added: Optional yellow license plate variant

Added: P601 engine starting animation

Added: RTO units to all factions

Added: Wooden roof object for compositions (Variant of the Wooden Shed)

Added: DK and PL nation vehicle nation stickers

Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5)

Added: Civilian Ural 375D Variants (Textures)

Added: 5.56x45 M193 Ammunition as “low” tech alternative

Added: Civilian Pilot in Orange Flight Suit as placeable unit instead of just a selectable uniform option

Added: M92 with Field Cap variant

Added: Variant of the BDU without gloves

Added: "Republikflucht" (Campaign Bonus mission) is now also directly playable from the SP Scenarios menu without playing campaign first

Added: Additional civilian liveries for the L-410

Added: New music track "1993"


Content Changes:

Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range

Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches

Changed: AK47, AK74 and SVD attachment icons

Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat

Changed: All vehicles enabled shadows on decal surfaces

Changed: BMP-1SP2 Added possibility to set tactical signs and license plates

Changed: BMP-1SP2 armor slightly reduced

Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted.

Changed: BRDM-2 Added possibility to set tactical signs and license plates

Changed: BRDM-2 armor slightly reduced

Changed: BRDM-2UM Added possibility to set tactical signs and license plates

Changed: BTR-60PA/PB/PU-12 armor slightly reduced

Changed: BTR-60PA Added possibility to set tactical signs and license plates

Changed: BTR-60PB Added possibility to set tactical signs and license plates

Changed: BTR-60PU12 Added possibility to set tactical signs and license plates

Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor

Changed: Added reticle to DF7x40 

Changed: Added reticle to FeroD16 

Changed: DK MG3 Assistant no longer overencumbered with too much MG ammo

Changed: Equipped GC and PL medic with a dedicated medikit for healing others

Changed: Explosive shielding value for DK frag vest

Changed: Illum and Flare intensity adjusted (they are actually useful now)

Changed: Truck 0.5t namesound now correct

Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms

Changed: Increased sensibility of 100mm HE rounds

Changed: Increased transparency on periscope glass to not darken the outside as much anymore

Changed: KPz1 versions received 1x magnification periscope view for Gunners

Changed: T-55 versions received 1x magnification periscope view for Gunners

Changed: LP-1 fits better into hand now

Changed: M16A1 Barrel diameter reduced

Changed: Mi-2 sling load limit increased to enable airlifting the 469.

Changed: GM Mines are now spawnable in Zeus

Changed: PAH/VBH more vulnerable to missiles

Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA

Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA

Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo.

Changed: PL Winter Uniform to prevent clipping with webbing.

Changed: KPz1’s Pzb200 switched from TI to NV mode

Changed: Removed CH-53 wheel damper animation to prevent jumping on "non ground" surfaces

Changed: Removed Mi-2 skid damper animation to prevent jumping on "non ground" surfaces

Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non ground" surfaces

Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction

Changed: Dedicated reload anim for AK 75rnd drum mag

Changed: Reworked AK reload animations

Changed: Reworked G3 reload anim

Changed: Reworked M16 reload animation

Changed: Reworked MP2 reload anim and reload sound

Changed: Reworked SG5 reload anim

Changed: Reworked SVD shot sounds

Changed: Reworked P1 tritium illumination at night

Changed: Smoothed out transitions of all weapon reload animations

Changed: SpPz2 armor slightly reduced

Changed: TPz1 armor slightly reduced

Changed: VBH-1, PAH-1 and variants improved flight behaviour in AFM

Changed: West German Machine Gunners now carry P1 as sidearm

Changed: ZSU-23-4 Added possibility to set tactical signs and license plates

Changed: Adding simpleObject support for GM vehicles

Changed: FOV of mounted machine guns

Changed: KPz1 Fire Geometry of internal parts refined

Changed: KPz1 Trp5 now shows the range in the UI

Changed: KPz1 damage system

Changed: M16A1 Slip Ring changed to not cone style

Changed: Overall slight reduction of tank round damage 

Changed: SPz1a1 version now use the older DM82 LATGM instead of DM92 LATGM, SPz1A2 retains the DM92

Changed: T55 Fire Geometry of internal parts refined

Changed: T55 damage system

Changed: T55AM addon armor hit no longer transfer damage to the main health

Changed: Trim Vines on Amphibious vehicles no longer automatically fold out their trimvanes when in contact with water

Changed: UAZ Texture adjusted to match the remaining Eastern vehicles

Changed: showWindow = 0;hideOnUse = 1; on armor shutter actions

Changed: Color of SPG-9 propellant charge from grey to green

Changed: Reworked Intro to "Republikflucht" mission

Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible.

Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD.

Changed: Adjusted skeleton of Leopard 1 turret structure

Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected

Changed: Adding multi round magazines to BMP1

Changed: Adding multi round magazines to PT76

Changed: Adding multi round magazines to PT76 variants

Changed: Adding multi round magazines to T55 variants

Changed: Adjusting FlkPz1 internal component size to make them damageable more easily

Changed: Reducing strength of engine brake of wheeled vehicles

Changed: Ammo base hit point adjusted to be more vulnerable

Changed: Ammo hit component part material adjusted

Changed: BRDM2 added Useraction to close armor shields

Changed: BTR60 added Useraction to close armor shields

Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing

Changed: Shadow effect on decal surfaces reduced

Changed: TPz1 added Useraction to close armor shields

Changed: Adjusted Field Dress Olive with Gloves to have baggier legs

Changed: GE Armored Branch Color to be less pink and more salmon-colored

Changed: Enabling Camo Net and Foliage animation in virtual garage on Combat vehicles


Content Fixes:

Fixed: 2t container Cargo position offset on the flatbed

Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine

Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map

Fixed: BMP-1 Maljutka does not appear after reload

Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly

Fixed: BTR-60PA and PB see through periscopes

Fixed: BTR-60PA Commander PIP fixed to face forward

Fixed: BTR-60PA metallic artifacts removed from front window shutters

Fixed: CH-53 Bottom part of main rotor rotating the wrong way

Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter

Fixed: CH-53 door animation now functions properly

Fixed: CH-53 problematic AFM behaviour

Fixed: CH-53 sound config containing 0.0.5 instead of 0.5

Fixed: CH-53G transportable mass changed from 9000 to 5500

Fixed: CH-53GS transportable mass changed from 9000 to 4600

Fixed: Default vehicle loadout of polish vehicle changed from 5.45mm ammo to 7.62mm ammo

Fixed: Do28D2 Medevac cargo positions on stretchers

Fixed: Do28D2 Copilot door now opens outwards

Fixed: DK BPz2 loadout 9mm Mp2 ammo removed

Fixed: DK Vest magazine pouch skinning fixed

Fixed: DK winter suit clipping with gloves fixed.

Fixed: Enabled Minimap if player carries GPs in inventory

Fixed: FIM-43 was not triggering AI counter-measures

Fixed: Gasmask shadow artefacts fixed

Fixed: GC BGS "Olive" trucks not available in zeus

Fixed: GC Medic not placeable in Zeus

Fixed: GE Crew uniform had wrong TI texture assigned

Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0.

Fixed: Illumination rounds now produce proper amount of light at night

Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself

Fixed: KPz1 wheels Ambient Shadow bug in lower lods

Fixed: KPz1 wreck see through ammo hatch closed

Fixed: Launched Smoke Canisters no longer deal burn damage around them.

Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing.

Fixed: M113 Enabled shadows on decal surfaces

Fixed: M113 M2 gunner view recentered

Fixed: M113 when opening the ramp the wire connector is not attached to the ramp

Fixed: M113A1DK sideview mirrors missing in pilot lod

Fixed: M113DK tactical sign on ramp not in ramp selection

Fixed: M92 bolts on turret animating with the gun

Fixed: M92 PNMK loadout Pzf44 removed

Fixed: M92 PNMK was missing nation insignia position

Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions)

Fixed: Mi-2 rotor head smoothing groups adjusted.

Fixed: Mi-2 had duplicate animationSources for doors defined

Fixed: Missing fences on GZ1 and GSSZ water barriers

Fixed: Missing sleeve button on the right arm of the BDU

Fixed: P601 interior glass damage now visible

Fixed: P601 Speedometer was not showing correct speed

Fixed: PG-7VL now has correct ballistic curve for Medium sized RPG-7 rounds

Fixed: PL LMG assistant was not placeable in Zeus.

Fixed: Plastic Chair and Table were glitching through the ground

Fixed: PM-63 action now does cycle on last round

Fixed: PM-63 zeroing adjusted

Fixed: PT-76B turret movement no longer starts vehicle engine

Fixed: PT-76B commander internal view animating up and down when gunner leaves vehicle

Fixed: Removed duplicate vehicles from the Virtual Garage

Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added

Fixed: SACLOS Missiles had the possibility to lock on targets

Fixed: SG5 collapsing stock distance reduced to prevent clipping

Fixed: SG5 had lower dispersion in full auto then in single fire mode

Fixed: SpPz2 Side view mirrors in an upright position in shadow lod

Fixed: SpPz2 Enabled shadows on decal surfaces

Fixed: SpPz2a1 removed floating geometry near rear hatch

Fixed: SpPz2 radio operator weapon visible outside of vehicle when turned out

Fixed: Strela no longer switching weapon when pressing change firing mode key

Fixed: Strela was not triggering AI counter measures

Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly.

Fixed: T-55 variants floating screw on the back of the turret

Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed.

Fixed: TPz1 lower lods oversize signs not visible

Fixed: TPz1 wheel hitpoints naming fixed

Fixed: TPz1 cargo hatches added to last lod

Fixed: Truck gel. 5 Interior rear window fixed.

Fixed: Typ 1200 Glass can now be damaged a lot easier

Fixed: GE VBH1A1 Swooper not visible in Virtual garage

Fixed: Weferlingen Terrain - Minor object position tweaks

Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces.

Fixed: GE Truck 0.5t Windscreen folding anim no longer instant

Fixed: BMP1 Maljutka rocket not reappearing after reload

Fixed: BRDM2 driver was not able to go into optics mode

Fixed: Black Texture artifact on BRDM2 textures

Fixed: Camo Net not visible on polish PT76

Fixed: Driver and cargo on K125 had muffled sounds

Fixed: Floating geometry on KPz1A turret

Fixed: GC Borderguard texturesources no longer overwrite GC Army texturesources

Fixed: LAK container can now be properly loaded onto vehicles

Fixed: Mi2 loadouts now properly mirror in the loadout menu

Fixed: Passengers outside of VBH had muffled sounds

Fixed: RPK versions fire selector switch not animating far enough when switching to full Auto

Fixed: Sound Attenuation on SpPz1 radio Operator positions

Fixed: T55AM2 disabled unfunctional " Tarp Roll: Right" customization option

Fixed: TPz1 Engineering disabled unfunctional "Stowing Box" customization option

Fixed: Ural 4320 normals issue

Fixed: SPz1 muzzle effect not following gun

Fixed: BRDM hull camo net placement adjusted

Fixed: Fuchs Engineer hull camo net placement adjusted

Fixed: Leopard 1 gun camo net placement adjusted

Fixed: M113 Engineer hull camo net placement adjusted

Fixed: Marder turret camo net placement adjusted

Fixed: Nation Insignia placement swapped around for UAZ

Fixed: T55AM2 hull camo net clipping adjusted.

Fixed: Vehicle Styler Zeus MP bug

Fixed: gm_shelf_07 collision box size

Fixed: 2t motorized infantry groups had 1 additional soldier

Fixed: Adding missing penetration material to some launchers

Fixed: Adding missing penetration material to some rifles

Fixed: Ammo Hit components are more vulnerable against direct hits

Fixed: CH53 using wrong components and DriveOnComponents

Fixed: Damage behavior of Ammo Rack hits on tanks are now more reliable causing a catastrophic kill

Fixed: Leo1a1 now uses DM13 round instead of DM33 round

Fixed: P1 Glow in the dark marks not part of slide selection

Fixed: S5 HE rocket reduced in strength

Fixed: Sound Attenuation on BMP1 ffv positions

Fixed: Sound Attenuation on M113 ffv positions

Fixed: Sound Attenuation on TPz1 ffv positions

Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics.

Fixed: BPz2 Enabled shadows on decal surfaces 

Fixed: BRDM2 Enabled shadows on decal surfaces 

Fixed: BTR60 Enabled shadows on decal surfaces 

Fixed: Belt Rig, Medic shadow artifact

Fixed: Beret with Headset clipping with head

Fixed: Field Parka shadow artifact with legs

Fixed: FlkPz1 Enabled shadows on decal surfaces 

Fixed: KPz1 Enabled shadows on decal surfaces 

Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible.

Fixed: Ot64 Enabled shadows on decal surfaces 

Fixed: PNMK Enabled shadows on decal surfaces 

Fixed: PT76 Enabled shadows on decal surfaces 

Fixed: SpPz Enabled shadows on decal surfaces 

Fixed: SpPz2 Enabled shadows on decal surfaces 

Fixed: SpPz2 groups were assigned to Opfor.

Fixed: T55 Enabled shadows on decal surfaces 

Fixed: TPz1 Enabled shadows on decal surfaces 

Fixed: ZSU234 Enabled shadows on decal surfaces 

Fixed: Vehicle sirens now stop once the vehicle is destroyed

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