pvt. partz 248 Posted April 7, 2019 I am placing a "campfire" on an area of burnt grass. I have edited the fire to be spread out over an area of 100m so that you only see a few tiny flames pop up here and there (along with some light smoke). what I want to know is if the glow that you see at night can be removed somehow. Even better, if a smaller glow can be created to pop up where ever a flame shows up. It's bit difficult to show with a SS but... Share this post Link to post Share on other sites
WWThomahawkWW 3 Posted September 7, 2019 Hi ! Did you find the solution to your problem? Share this post Link to post Share on other sites
wogz187 1086 Posted September 7, 2019 I think you would create your own fire effect without the light. Share this post Link to post Share on other sites
pvt. partz 248 Posted September 8, 2019 7 hours ago, WWThomahawkWW said: Hi ! Did you find the solution to your problem? ...no, I fiddled with it a bit more an got a decent affect. There are a lot of burnt grassy areas on the terrain called Staszow (Iron Front) and Rydygier brilliantly scripted the Pilgrimage port for Staszow to randomly activate the smoking affects. 5 hours ago, wogz187 said: I think you would create your own fire effect without the light. ...You're quite right. ...plus, when you screw around with the smoke affects too much, the particles start to act weird. Like when the smoke is small, you can slow it down to look like it's really lazy, but when you try to spread the smoke over a large area the particles start popping and bouncing to much. Share this post Link to post Share on other sites
Larrow 2822 Posted September 8, 2019 Use a Systems > Modules > Effects > Fire. As well as a number of effect attributes available in the module, you can also grab the emitters at run time to change what ever you like using the particle/light commands. _particleEmitter = nameGivenToModule getVariable "effectEmitter" select 0; _lightEmitter = nameGivenToModule getVariable "effectLight" select 0; On 4/7/2019 at 7:23 PM, pvt. partz said: what I want to know is if the glow that you see at night can be removed somehow Just delete the light emitter. deleteVehicle _lightEmitter; On 4/7/2019 at 7:23 PM, pvt. partz said: Even better, if a smaller glow can be created _lightEmitter setLightBrightness 0.5; 2 2 Share this post Link to post Share on other sites
pvt. partz 248 Posted September 8, 2019 Hmmm, I may just start messin' around a little. Thanks for the inspiration! 1 Share this post Link to post Share on other sites
Larrow 2822 Posted September 8, 2019 57 minutes ago, pvt. partz said: Hmmm, I may just start messin' around a little. Thanks for the inspiration! Maybe this will come in handy? 1 1 Share this post Link to post Share on other sites