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I am placing a "campfire" on an area of burnt grass. I have edited the fire to be spread out over an area of 100m so that you only see a few tiny flames pop up here and there (along with some light smoke). what I want to know is if the glow that you see at night can be removed somehow. Even better, if a smaller glow can be created to pop up where ever a flame shows up. It's bit difficult to show with a SS but...

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7 hours ago, WWThomahawkWW said:

Hi ! Did you find the solution to your problem?

...no, I fiddled with it a bit more an got a decent affect. There are a lot of burnt grassy areas on the terrain called Staszow (Iron Front) and Rydygier brilliantly scripted the Pilgrimage port for Staszow to randomly activate the smoking affects.

 

5 hours ago, wogz187 said:

I think you would create your own fire effect without the light.

...You're quite right.

...plus, when you screw around with the smoke affects too much, the particles start to act weird. Like when the smoke is small, you can slow it down to look like it's really lazy, but when you try to spread the smoke over a large area the particles start popping and bouncing to much.

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Use a Systems > Modules > Effects > Fire. As well as a number of effect attributes available in the module, you can also grab the emitters at run time to change what ever you like using the particle/light commands.

_particleEmitter = nameGivenToModule getVariable "effectEmitter" select 0;
_lightEmitter = nameGivenToModule getVariable "effectLight" select 0;

 

On 4/7/2019 at 7:23 PM, pvt. partz said:

what I want to know is if the glow that you see at night can be removed somehow

Just delete the light emitter.

deleteVehicle _lightEmitter;

 

On 4/7/2019 at 7:23 PM, pvt. partz said:

Even better, if a smaller glow can be created

_lightEmitter setLightBrightness 0.5;

 

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Hmmm, I may just start messin' around a little. Thanks for the inspiration!

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57 minutes ago, pvt. partz said:

Hmmm, I may just start messin' around a little. Thanks for the inspiration!

Maybe this will come in handy?

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