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EricR

Combat Patrol Customize Locations and Difficulty

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Hi guys,
 

Here is a link to my → Basic Starter Kit   to start personalizing your own Combat Patrol missions.
Everything is include and parameters are defaulted as if it's regular Combat Patrol.

Notice: There is not a single "difficulty" setting, it's a combination of different variables that sets the real difficulty, such as:
The location/environment, assets (vehicles, etc), Size of the AO, Number of buildings in the AO, Number of units per enemy patrol, Number of tickets, The objective, Number of players playing, Number of available slots to join, etc.

 


Getting Started

Spoiler

Video tutorial: https://youtu.be/5GSx4mzBVe4

 

  1. Click on the "Basic Starter Kit" link above. (Google Drive's link)
  2. Click on the download button on the top right, to download the CPStarterKit.zip file.
  3. Open the .zip file.
  4. Extract / Copy the folder inside to the "My Documents\Argo\mpmissions" folder.
    * If there is no "mpmissions" in the Argo folder, just create it.
  5. Rename the extracted folder (NameItLikeYouWant.Abel) as you want, but it must end with the  ".Abel" extension.

* Keep the .zip file as a backup and when you want o create another version

 

Tg9LvDq.jpg

 

Customizing

Spoiler

Video tutorial: https://youtu.be/6RqTvb-QVSw

 

Open the description.ext file with any text editor of your choice. (VS Code used in the image)

LINE 25: Delay before being able to spawn/respawn.

LINE 86: Determines the types of  patrol group used: Patrols of 2 men without grenadier, of 4 men which 1 of them is a grenadier or patrols of 7 units including 2 grenadiers.
LINE 93: Number of tickets available for players to respawn [1,10,20,30]

LINE 100: Selection of the objective [Random, The 2 pickup trucks to destroy, the Argo Module, the 3 data terminals]

gAgzj80.jpg

BIS_CP_garrison parameter along with the number of players present at mission's initialization, will determine the enemy groups configuration.
* See details below

Possible values:
0 = EASY(default), 1 = MEDIUM, 2 = HARD


When there is 1 to 3 Players
   0: 8 groups of 2, 4 groups of 2. (0 grenadier out of 24)
   1: 8 groups of 2, 4 groups of 4 with 1 grenadier. (4 grenadiers out of 32)
   2: 8 groups of 2, 4 groups of 4 with 1 grenadier, 1 Group of 7 with 2 grenadiers. (6 grenadiers out of 39)

4 to 7 Players
    0: 12 groups of 2, 4 groups of 2. (0 grenadier out of 32)
    1: 12 groups of 2, 4 groups of 4 with 1 grenadier. (4 grenadiers out of 40)
    2: 12 groups of 2, 4 groups of 4 with 1 grenadier, 2 Groups of 7 with 2 grenadiers. (8 grenadiers out of 54)
8 and more Players
   0: 12 groups of 2, 6 groups of 2. (0 grenadier out of 36)
   1: 12 groups of 2, 6 groups of 4 with 1 grenadier. (6 grenadiers out of 48)
   2: 12 groups of 2, 6 groups of 4 with 1 grenadier, 3 Groups of 7 with 2 grenadiers. (12 grenadiers out of 69)

 

In the 3DEN Editor

Here you can add, remove and creates different groups of players.
Also use different Combat Patrol's modules to add, remove and modify locations available to play.
    * locations available to vote on the map at the beginning of a Combat Patrol match.

Add slots available for players:
Select an existing unit, copy it (Ctrl+C) and then paste it (Ctrl+V), usually on the most South Eastern island.

All units must be in the same group (blue lines connected), to do so right click on the unit to connect and select connect, then click on any unit already connect.

Locations:

Use the different modules (F5):

  • Combat Patrol Location Add (Works best where there is road and buildings)
  • Combat Patrol Location Remove (1 already used for Moray (North West Island) that triggers errors)
  • Combat Patrol Location Reposition (Relocate the nearest location to where it is placed)
  • Combat Patrol Azimuth Blacklist (Prenvent area to be set as Insertion or Exfiltration point)

bUES9r1.jpeg

 

Exporting for Multiplayer (MP)

Spoiler
  1. Open the mission in the 3DEN Editor 
  2. On the top menu, click "Scenario" (most left tab), go to "Export" and click on "Export to Multiplayer
    * You should get a confirmation message in green at the top.

eevCx95.jpg

 

Your mission is now ready to be hosted.
Exported missions should be located in "[SteamInstalledDrive]\Program Files (x86)\Steam\steamapps\common\[Argo]\MPMissions"
as a .PBO file.

* MPMissions/ folder is created when you successfully exported your first mission.

 

Play, Try and Host

Spoiler
  1. Open Argo
  2. Log in or not
  3. Click "Server Browser"
  4. Click on the tab "HOST SERVER" on the top (3rd from the left)
    * For Single Player, skip to step 7
  5.  Change the "HOST" to "INTERNET"
  6. Check "UPNP"
  7. "HOST SERVER" at the bottom.
  8. Select your mission (text in white)
    * The mission name in green is referring to the editable mission, and in white the exported (*.pbo) missions that are ready for Multiplayer
  9. Click "PLAY" and Enjoy!

7qgdkJB.jpeg

Bugs can occurs, it's Argo... just disconnect/reconnect.

 

 

Hope you'll enjoy !!!

Edited by EricR
Add YT video links
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Any mode for create one small base for briefing  with any cars and helicopter in this base?¿¿?

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As it is called, it's a starter kit.
You're free to add whatever you want by scripting it.

Argo is meant to be a fast paced tactical shooter,
if you want slow paced, combined arms, long distance travels, lot of players, etc,
I really suggest to get Arma.

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