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 ARC TRIBUTE

 

Hi all,

I will present to you the Tribute map.

Being a fan of Project reality, we wanted to pay tribute to them by mixing 4 map of this mod.

 

 

Map added:

- Beirut

- Outpost

- Al Bashra

- Sbeneh Outskirt

 

 

We use OpxMisc, OpxPlant and Jbad mods in our addon.

 

Dependencies:

 

-Cup Terrain

-RSO Building Pack

 

New:

 

After testing last night, we noticed that the buildings were not finished (walls, invisible doors ...).

 

I thank in advance @Opteryx for having given me the sources in order to try to remove the RSO building dependencies and de-bug the config of the addon OPX Building

 

 

Advancement:

 

The map is 98% complete, there are only a few buildings left to install.

 

Info:

 

Dev Team :

Casseburne

Rock

Vinyl

Soronelite

 

Map Info:

aac2f28b33.jpg

Grid size 4096x4096

Cell size : 4096x4096

Satellite/Surface mask: 2048x2048

Texture layer : 32x32

 

Special thanks :
[V]eteran team
Michel and Xnam

Opteryx

 

Media:

 

]55823746_2280299838858378_52664156949326 54727509_2330943627231406_66090661901343

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Mod use to take picture : RHS Mod / Project Opfor

 

Links:

 

https://arc-arma.fr

https://www.facebook.com/AdvancedRealismClan/

 

  • Like 16

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Looking forward to this since I'm a great RSO fan, but why JBAD if CUP is already a dependency?

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1 hour ago, Casseburne said:

HI @b3lx

Nop Jbad is inclued on @ARC_TRIBUTE and CUP is an dependencie

I see JBAD has interiors on buildings that are not enterable in CUP,  maybe that is why you prefer JBAD, right?

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sorry for one more question: does it work with ai? they used to see through some rso buildings, not all but maybe half of them

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12 hours ago, b3lx said:

sorry for one more question: does it work with ai? they used to see through some rso buildings, not all but maybe half of them

I thought it'd be only inside but unfortunately AI can shoot you through some buildings. Casseburne is going to fix these problems thanks to @Opteryx for having given him the sources.

For the moment, it still a good map for PVP,  cutscenes and so on .. If you really want to do PVE, we recommend you to put AI in open places such as the stations and ports where there's not much RSO buildings.

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Hi all !

I do my best to offer you quality content by taking the Opteryx job !

The work is not very complicated but it is long.

  • Like 2
  • Thanks 1

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Wow thats an awesome & great map! Love it! PR2 knows how to make a neat city maps. Strange multi-axle truck wreck (three Urals one in other) is funny. Obviosly that is pity that there are still bugs with houses (Some of them are falling like fences, others have no collision for vehicles, transparent doors like necessary measure-an echo from OFP times). As İ understand these are Rso Buildings' problems. So bad such a cool buildings are unfinished. Hope that all these ae fixible. Best city skirmish map so far!

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