RaVeN103 77 Posted March 14, 2019 Hey guys, now that i've seen some maps using tunnels, i thought i would make some models for that. These are divided into individual modules and can therefore realize "theoretically" infinitely long tunnels. In addition, there is a saving of resources, since Arma offers no models for such projects. End with eternal stacking of walls and blocks. Here is the first finished project (without MC texture). All models have at least -3 C-LODs -2 shadow LODs in addition comes the -Geometry -Geometry Phys -Roadway -Fire Geometry -View Geometry -Memory - LOD All models get their materials through the Multimats and are scaled differently depending on the LOD. The lowest poly is only textured by a combined _co map. Currently I am working on this tube. I hope I could leave a first, good impression.^^ If you are interested, suggestions or criticism you can contact me. https://steamcommunity.com/id/HGRaVeN103/ 3 Share this post Link to post Share on other sites
opteryx 1562 Posted March 15, 2019 These look really great. Have you made any fake terrain meshes to cover them up too? Share this post Link to post Share on other sites
RaVeN103 77 Posted March 15, 2019 8 minutes ago, opteryx said: These look really great. Have you made any fake terrain meshes to cover them up too? I must that discuss that with the map developers. I can not define a general height, because I have no idea about terrain building. ^^ Share this post Link to post Share on other sites
RaVeN103 77 Posted March 15, 2019 Aviable @ Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1682981940 Share this post Link to post Share on other sites
m1lkm8n 411 Posted March 15, 2019 Wow. Looks awesome. Keep it up! Share this post Link to post Share on other sites