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RaVeN103

RwG Addon Tunnel -Preview

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Hey guys,
now that i've seen some maps using tunnels, i thought i would make some models for that.
These are divided into individual modules and can therefore realize "theoretically" infinitely long tunnels.
In addition, there is a saving of resources, since Arma offers no models for such projects. End with eternal stacking of walls and blocks.

Here is the first finished project (without MC texture).

20190314221428_1.jpg?psid=1&width=1506&height=84720190314222126_1.jpg?psid=1&width=1506&height=84720190314221428_1.jpg?psid=1&width=1506&height=847

20190314220934_1.jpg?psid=1&width=1506&height=84720190314220938_1.jpg?psid=1&width=1506&height=84720190314220942_1.jpg?psid=1&width=1506&height=84720190314220958_1.jpg?psid=1&width=1506&height=847

All models have at least
-3 C-LODs
-2 shadow LODs

in addition comes the

-Geometry

-Geometry Phys

-Roadway

-Fire Geometry

-View Geometry

-Memory - LOD

 

All models get their materials through the Multimats and are scaled differently depending on the LOD. The lowest poly is only textured by a combined _co map.

Currently I am working on this tube.

20190314221433_1.jpg?psid=1&width=1506&height=84720190314220929_1.jpg?psid=1&width=1506&height=847

 

I hope I could leave a first, good impression.^^

If you are interested, suggestions or criticism you can contact me.

 

https://steamcommunity.com/id/HGRaVeN103/

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These look really great. Have you made any fake terrain meshes to cover them up too?

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8 minutes ago, opteryx said:

These look really great. Have you made any fake terrain meshes to cover them up too?

I must that discuss that with the map developers. I can not define a general height, because I have no idea about terrain building. ^^

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