zephyrsouza 123 Posted March 5, 2019 #Contact us Discord: https://discord.gg/2MMMk8S #Trello Board https://trello.com/b/SJfrP8Zo/grimdark-armory #Release 0.17: Grimdark Armory The Warhammer 40,000 brought to ArmA 3 in full detail! This mod is a WIP and subject to change Currently AI factions are lacking and player equipment is the major focus. This will change as more equipment is made. #Important Functionality Notes Currently plasma heat can only be checked in ACE menu, if your not using ACE you cannot find out your heat levels. #Content The mod will contain expanded forces of Imperial Guard, Chaos factions (Traitor Guard, Bloodpact etc) and eventually Tau. This includes weapons, vehicles, character meshes.#Purpose Grimdark Armory is brought on by a desire to have high quality 40k content within the 40k universe, focusing heavily on player experience and useability. Steam Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1655786638 ACE Compat: https://steamcommunity.com/sharedfiles/filedetails/?id=1655786638 Packaged Download: 0.17.1 DOWNLOAD #Current Scripted Functionality Functioning ammo counters on specific weapons CBA Functionality to toggle las illumination Illuminated tracers Custom made muzzle flashes Custom sounds for most weapons Plasma Overheating system #Current Content List Spoiler M36 Lasgun with visual variants M37 Longlas with visual variants Heavy Laspistol Cadian Guardsman with visual variants Heavy Stubber MKIII Plasma Pistol Valkyrie with multiple loadouts Cadian Pilots 3x shoulder Fired rocket launchers Skitarii Taurox Avenger Thunderbolt Chimera Blood Pact Leman Russ Static Weapons Sister of Battle Bolters #WIP Screenshots Spoiler #Ingame Screenshots Spoiler 7 Share this post Link to post Share on other sites
zephyrsouza 123 Posted March 11, 2019 Plasma Overheating demo: https://gyazo.com/eb57ea92de3a7050533466e2d927bfe3 Share this post Link to post Share on other sites
zephyrsouza 123 Posted March 17, 2019 # Release 0.4 Added Re-added Cadian Light uniforms Re-added Cadian Light backpack Custom sounds for Lasgun, Longlas, Las Pistol, Plasma Pistol, Stubber (Thank you Hironoto) Plasma Pistol Plasma Particles Plasma Projectiles Plasma Overheating system (thank you FlyingPenguin for help) Plasma Coolant Large Plasma Coolant Small Changed Shoved some nubs on the Lasgun optics Shoved some nubs on the longlas optics Fixed Alpha issue on Longlas scope Stubber showing incorrect ammo Share this post Link to post Share on other sites
zephyrsouza 123 Posted March 25, 2019 WIP Valkyrie 4 Share this post Link to post Share on other sites
zephyrsouza 123 Posted March 30, 2019 WIP Cargo bay interior/Heavy Stubber 1 Share this post Link to post Share on other sites
zephyrsouza 123 Posted April 5, 2019 Proof of concept ingame test. https://gyazo.com/251a68242448ae50dc8f83983f19e4b0 https://gyazo.com/340c75117ab8715cf1c4e445ae612080 Share this post Link to post Share on other sites
Private Evans 498 Posted April 6, 2019 Very Nice...minor thing... the Cadian uniform seems a bit to bright, it should be a more khaki/sand colour 🙂 green armor parts looking fine though ! Share this post Link to post Share on other sites
zephyrsouza 123 Posted April 6, 2019 5 hours ago, Private Evans said: Very Nice...minor thing... the Cadian uniform seems a bit to bright, it should be a more khaki/sand colour 🙂 green armor parts looking fine though ! Im not against looking into adjusting the texture. Ill look into it for the update after valk most likely :) 1 Share this post Link to post Share on other sites
Private Evans 498 Posted April 6, 2019 would also be nice to have different color shemes later on like light and dark grey for example keep it up Share this post Link to post Share on other sites
zephyrsouza 123 Posted April 6, 2019 5 hours ago, Private Evans said: would also be nice to have different color shemes later on like light and dark grey for example keep it up Retextures will likely happen after more content is added. This is primarily being done by me so anytime spent adding another texture, or config etc. Is another model or new asset not being made. That being siad I do have some other talented co-modders so if one of them is available between tasking we can investigate then. Share this post Link to post Share on other sites
Sir BadNade 25 Posted April 24, 2019 This is going for a more Arma looking style right? More Non-fiction compared to the 40k universe approach on looks. Also what about wear on the weapons and gear? Gear and equipment just seems rather glossy. Share this post Link to post Share on other sites
zephyrsouza 123 Posted April 25, 2019 3 hours ago, Sir BadNade said: This is going for a more Arma looking style right? More Non-fiction compared to the 40k universe approach on looks. Also what about wear on the weapons and gear? Gear and equipment just seems rather glossy. This going for a middle ground of ArmA and 40k. There is wear, however materials do need a bit more work. Share this post Link to post Share on other sites
zephyrsouza 123 Posted April 27, 2019 # Release 0.5 Added - WIP Valkyrie Fixed - Multiple Typos Super loud stubber reloaded sounds DEV NOTES: Valkyrie is heavily WIP and isnt finalized. Share this post Link to post Share on other sites
zephyrsouza 123 Posted April 27, 2019 # Release 0.5.1 Fixed - Lasgun rounds spawning behind player Valkyrie not spawning through Zues DEV NOTES: Valkyrie is heavily WIP and isnt finalized. Share this post Link to post Share on other sites
zephyrsouza 123 Posted May 9, 2019 # Release 0.6 Fixed - Valkyrie not showing in Zues Cadian Rucksack smoothing issues fixed Plasma Overheat says DC 0% at 200 heat Added - Hellfire Missiles (Valkyrie) Hellstrike Missiles (Valkyrie) Rocket Pods (Valkyrie) Plasma Rifle + Magazines Voss Grenade Launcher + Magazines Updated - Valkyrie Heavy Stubber Decal Support for Valkyie Pylon Support for Valkyrie Increased weight of stubber clips from 8 to 11 1 Share this post Link to post Share on other sites
zephyrsouza 123 Posted May 9, 2019 Dev Warning: Currently TIOW appears to be conflicting with air vehicle turrets. If you enable TIOW with Grimdark the rear gunner for the Valkyrie will not function. Sadly there isn't a fix I can do as this a TIOW issue. This effects other mods such as RHS and even vanilla BIS aircraft. Share this post Link to post Share on other sites
zephyrsouza 123 Posted May 15, 2019 WIP Armaggedon Launcher 1 Share this post Link to post Share on other sites
zephyrsouza 123 Posted May 25, 2019 # Release 0.7 Added Wreck Model for Valkyrie Afterburner for Valkyrie Achillan Mark III Tread Fether-WIP- Locke Pattern Launcher -WIP- Cadian Pattern Disposable Launcher -WIP- Changed Changed Valkyrie HUD from Blue to Green Increased the "Blue" of the plasma rounds Adjust fuel consumption for Valkyrie 2hr Flight time > ~30 minutes flight time Adjusted Lasgun Handling, should feel less floaty and hard to aim. Fixed Missing Flares on Valkyrie Mempoints for damage on Valkyrie Adjusted Valkyrie Rocketpod magazine from 12 to 19 Valkyrie Rocketpod, Hellfire, Hellstrike will now animate properly RPT Spam Conflicting addon A3_Weapons_F in 'a3\weapons_f\', previous definition in 'ml700_weapons\explosion\' Share this post Link to post Share on other sites
zephyrsouza 123 Posted May 27, 2019 # Release 0.7.1 Added Locke Static Launcher Locke Gun Bag Locke Gun Tripod Voss Grenade Launcher sounds Cadian Launcher shadow LOD Added Locke shadow LOD Added Tread fether Shadow LOD Changed Adjusted Lasgun sounds Adjusted Laspistol sounds Adjusted plasma gun sounds Adjusted Plasma pistol sounds Adjusted Multilas sounds Hellfire and Hellstrike missiles should now respect all laser designators Fixed Adjusted Cadian launcher description from 84mm to 70mm Adjusted Cadian launcher eye sights to be properly alligned Cadian launcher optic texture pathing Adjusted Tread Fether eye sights to be properly alligned Shadows on stubber mags keep appearing Fixed wrong magazines showing for Medium Stubber Head clipping with Locke Launcher Voss Grenade Launcher animation rotating around a mythical mempoint. Valkyrie Showing both chaos and imperial emblems Share this post Link to post Share on other sites
zephyrsouza 123 Posted June 11, 2019 # Release 0.7.2 Added Cadian Launcher (ACE COMPAT) ACE single use disposable added AI with Plasma Rifle will engage from further away New textures for 700th Cadian Equipment Added Cadian Pilot Uniform Added Cadian Pilot Vest Added Cadian Pilot Helmet Added Cadian Pilot Goggles Changed Valkyrie (Multilas) renamed to Valkyrie (Pylon Enabled) Valkyrie now has lascannon/multilas as a Pylon on the vehicle Valkyrie (ACE COMPAT) cargo increased from 6 > 18 Adjusted Cadian Launcher optics All Cadian ML Uniforms renamed to 700th Cadian All Cadian Armor ML renamed to 700th Cadian All Cadian Backpacks ML renamed to 700th Cadian Fixed All decals will now be able to be selected for valkyrie Valkyrie sling loading fixed 700th Cadian Helmets offer protection now Valkyrie Cargo Mempoint radius increased, should allow for easier embarkation. Removed Valkyrie (Lascannon) 1 Share this post Link to post Share on other sites
zephyrsouza 123 Posted July 11, 2019 # Release 0.7.3 Added ML700_Valkyrie_Transport added. (Temporary place holder that will allow vehicle loading until a proper asset is made. WARNING HEAVY VEHICLES (TANKS) INSIDE THE VALK WILL GREATLY CHANGE FLIGHT MODEL) Changed Nerfed Karskin undersuit Medium Stubber has a wider bullet dispersion. Fixed Valkyrie now will switch weapons properly RPT Spam of Conflicting addon ML700_IG_Cadians in 'ML700_IG\cadian_pilot\', previous definition in 'ML700_IG\cadian\' Removed Share this post Link to post Share on other sites
zephyrsouza 123 Posted August 10, 2019 # Release 0.8 Added Taurox (Unarmed) Taurox (Autocannon) Taurox (Stubber) Ability for "Wreck" vehicles to have hull separation of Taurox Ability for "Wreck" vehicles to have hull separation of Valkyrie Changed Adjusted Cadian Launcher Optics, is now accurate. Adjusted Locke Launcher reticule, is now accurate. Added hiddenselections for Valkyrie Adjusted Textures for 700th Cadian Uniform Armor Camo Materials for every Armor and weapon set in GD. Fixed Lasgun Optic shooting low and to the left, will now shoot in center. Removed N/A 1 Share this post Link to post Share on other sites
zephyrsouza 123 Posted August 11, 2019 # Release 0.8.1 Added Custom Sitting Proxy for Taurox (Autocannon) Gunner Changed Static Locke Launcher can now be deployed with only one bag instead of two. Fixed Static Locke Launcher GeoLOD was corrupt. Gunner can now die Taurox pilot view PIP fixed. Taurox (unarmed) showing turrets that didnt exist Taurox (Autocannon) Gunner no longer standing in his seat Taurox driver proxy to far back in seat, wasnt holding wheel. Removed N/A Share this post Link to post Share on other sites
zephyrsouza 123 Posted August 12, 2019 # Release 0.8.2 Added Cadian pilots added to Eden Changed Adjusted Crew for Valkyrie Fixed Taurox (Autocannon) vertical aiming fixed Crew Missing from Taurox Variants Uniform config error for Cadian and Cadian light units Removed N/A 1 Share this post Link to post Share on other sites