jonipetteri 11 Posted March 5, 2019 Hi guys! I was wondering if anyone knows, or has some ideas, how can I use CRV-6e for mine/ied clearing? I know there is a animation to front part of the vehicle, but that by on its own, is not enough.. Thanks! Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted March 5, 2019 19 minutes ago, jonipetteri said: Hi guys! I was wondering if anyone knows, or has some ideas, how can I use CRV-6e for mine/ied clearing? I know there is a animation to front part of the vehicle, but that by on its own, is not enough.. Thanks! Lower the plow and drive slowly over the mines. Cheers 1 Share this post Link to post Share on other sites
jonipetteri 11 Posted March 5, 2019 3 minutes ago, Grumpy Old Man said: Lower the plow and drive slowly over the mines. It doesn't take damage?! Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted March 5, 2019 6 minutes ago, jonipetteri said: It doesn't take damage?! Shouldn't take any, at least last time I tried. You need to drive slowly over the mine with the plow lowered, is a bit wonky with keyboard, but using a HOTAS or other analog axis for acceleration it's smooth as a 2A46 125mm barrel. Use this to lower the plow if there isn't already an implemented way of doing so: vehicle player animatesource ["moveplow", 1]; Cheers 3 2 Share this post Link to post Share on other sites
jonipetteri 11 Posted March 5, 2019 20 minutes ago, Grumpy Old Man said: Shouldn't take any, at least last time I tried. vehicle player animatesource ["moveplow", 1]; Thanks, you little grumpy old man! Share this post Link to post Share on other sites
Belbo 462 Posted March 5, 2019 The bobcat takes just as much damage from mines as from every other damage source. In its current state you can remove more mines before being completely destroyed when driving an MBT. The plow shield has no function besides cosmetic. But fret not, that's why I've made this little script a while ago: https://github.com/Pergor/ADV_Mods/blob/master/adv_bobcat/functions/fn_bobcat.sqf With this you not only have an action to move the plow, but also the incoming damage is reduced while the plow is down - and additionally you can flatten craters and trenches from ace and grad_trenches. 1 2 Share this post Link to post Share on other sites
jonipetteri 11 Posted March 5, 2019 1 hour ago, Belbo said: But fret not, that's why I've made this little script a while ago: https://github.com/Pergor/ADV_Mods/blob/master/adv_bobcat/functions/fn_bobcat.sqf With this you not only have an action to move the plow, but also the incoming damage is reduced while the plow is down - and additionally you can flatten craters and trenches from ace and grad_trenches. Nice! Thanks a lot! 1 Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 5, 2019 3 hours ago, Grumpy Old Man said: Lower the plow and drive slowly over the mines. Cheers Yes, this worked for me last time I tried it. 2 1 Share this post Link to post Share on other sites
HazJ 1289 Posted March 5, 2019 50 minutes ago, Tankbuster said: Yes, this worked for me last time I tried it. Authority clear craters secondary! ❤️ 1 Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 5, 2019 7 minutes ago, HazJ said: Authority clear craters secondary! ❤️ That's a scripted solution. It picks up craters with the blade when you drive into them. 2 Share this post Link to post Share on other sites
HazJ 1289 Posted March 5, 2019 Just now, Tankbuster said: That's a scripted solution. It picks up craters with the blade when you drive into them. Shh, they don't need to know the magic behind the beauty. 2 Share this post Link to post Share on other sites
-VTH- CG-Delta 1 Posted June 6, 2019 To be fair, it is not an actual mine plough, but a bulldozer blade to anchor itself, while pulling stuck, like-sized vehicle or alternatively pushing dirt or other obstacles. The vehicle is after all an Armoured Recovery Vehicle and not a breaching vehicle. But it's the closest thing we have, and I'm all in for scripting this into everything armoured engineering vehicles have to offer. Thank you very much 🙂 It baffles me to see this "vehicle player animatesource ["moveplow", 1];" after so many years. That all along such a complete animation was made, that changes the vehicle's physical properties in a functional way, yet it is not in the action menu, but only a hidden script Edit: Just tested the blade against mines to be certain. I made 6 test of blade up and 6 of blade down, alternating. It Takes one AT-mine and the engine is done and either left or right track is orange or red. There is no noticeable difference between blade up or down. Tested with 5/10/20/30 km/h. At 5 km/h it can usually take two mines before engine is red, but once again the blade state changes nothing. 1 Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted June 6, 2019 2 minutes ago, -VTH- CG-Delta said: It baffles me to see this "vehicle player animatesource ["moveplow", 1];" after so many years. That all along such a complete animation was made, that changes the vehicle's physical properties in a functional way, yet it is not in the action menu, but only a hidden script Quite a lot of stuff has hidden animations, you can open the doors on almost all vehicles, hide the backpacks on the offroad/tanks etc. Cheers Share this post Link to post Share on other sites
jonipetteri 11 Posted June 7, 2019 21 hours ago, -VTH- CG-Delta said: the blade state changes nothing. Yep, thats true. It needs a bit scripting. Share this post Link to post Share on other sites