EO 11230 Posted March 1, 2019 I'm using the enableEnvironment command to disable ambient sound within a defined trigger zone, unfortunately the command disables/enables ambient sound abruptly. Is there any way to apply a subtle fade in/fade out to ambient sound when entering and leaving the trigger zone. Share this post Link to post Share on other sites
Dedmen 2588 Posted March 1, 2019 You could fade out all sound (fadeSound) then flip the env sound switch and then re-enable all normal sounds. Share this post Link to post Share on other sites
EO 11230 Posted March 1, 2019 3 hours ago, Dedmen said: fadeSound Unfortunately, for my needs, fadeSound isn't an option as I want to use alternative sounds while enableEnvironment [false, false]; is active.... Share this post Link to post Share on other sites
haleks 8206 Posted March 1, 2019 27 minutes ago, EO said: Unfortunately, for my needs, fadeSound isn't an option as I want to use alternative sounds while enableEnvironment [false, false]; is active.... You could configure those alternative sounds as music or radio - music and radio channels aren't affected by fadeSound. 1 1 Share this post Link to post Share on other sites
EO 11230 Posted March 1, 2019 Thanks mate! My "alternative" sounds are currently configured as SFX. It's a real pity the enableEnvironment command cuts off ambient sound so abruptly...🙁 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 1, 2019 32 minutes ago, EO said: It's a real pity the enableEnvironment command cuts off ambient sound so abruptly...🙁 Have you consider to play some similar sounds , in order to achive this ? Share this post Link to post Share on other sites
EO 11230 Posted March 1, 2019 😆 sorry George but siren drones over some churning industrial ambience isn't exactly similar to birds and crickets! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 1, 2019 45 minutes ago, EO said: siren drones Just to be honest i haven't understand what you are trying to achieve , in order to find even an alternative solution. When you are using the enableEnvironment , this is only about the arma 3 enviroment sounds right? Share this post Link to post Share on other sites
EO 11230 Posted March 1, 2019 37 minutes ago, GEORGE FLOROS GR said: , this is only about the arma 3 enviroment sounds right? Yes. ^^ I want to disable all environmental sounds while inside a trigger zone, then enable them again when said trigger is deleted. A simple fadein/fadeout of enableEnvironment would have been ideal for this. In the video example the player enters first trigger zone which brings the fog, he then enters a second trigger zone which disables ambient life and activates a SFX sound (drone), he then enters a third trigger zone which activates another SFX sound (siren) and disables ambient environmental sound via enableEnvironment. And therein lies the problem..the ambient environmental sound is just abruptly cut-off and it's totally jarring, hence my requirement for a subtle fade out of environmental sound in the third trigger zone. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 1, 2019 2 minutes ago, EO said: sound in the third trigger. So this is what i was saying , you can play an alternative sound , like a loud heartbeat sound to cover this . Share this post Link to post Share on other sites
EO 11230 Posted March 1, 2019 Yeah man, I understand what your saying, I'll give that a try for sure. ^^ 😉 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 1, 2019 You can even mix this up with some crow sfx check here : https://freesound.org/search/?q=crow Share this post Link to post Share on other sites