GEORGE FLOROS GR 4207 Posted February 22, 2019 MisterOth , i must specially thank you on public for all your support , all this time been in the Forum! Thanks ! 1 Share this post Link to post Share on other sites
MisterOth 76 Posted February 22, 2019 3 minutes ago, GEORGE FLOROS GR said: MisterOth , i must specially thank you on public for all your support , all this time been in the Forum! Thanks ! Thank you. I'm really happy to see your compilation script growing. Please continue. Thank you ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 23, 2019 The progress so far : it is working now also in SP , there was a problem with the residential spawn position , because it was selecting one residential location of the map a, since it had pass the check for the limitation of the spawn distances , so now this is fixed and changed to select the nearest location to the safe spawn distance. Currently , i'm working with the diver files , because i accidentaly copy paste the normal infantry files. There are also added the settings of the extra GF Units Map Markers and Symbols Script - Mod , in the main settings. So if it's possible this will be updated tomorrow. Thanks ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 23, 2019 9 hours ago, GEORGE FLOROS GR said: Currently , i'm working with the diver files , I 'm reworking with the files for the divers and the boats , with the spawns and positions in order to get better results. There was also the same problem with the paratroopers , ( i accidentally copy paste this also with the simple infantry files , because i rushed to fix the error and i over did it !) and now is also fixed. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 23, 2019 7 hours ago, GEORGE FLOROS GR said: I 'm reworking with the files for the divers and the boats , This is also complete , added in the main settings the patrol distances different for sea , air and land. So i'm making the last checks in order to update this. Below pictures of patrol and attack: Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 23, 2019 The divers will now garrison the buldings at the shore : Share this post Link to post Share on other sites
ariel777111 12 Posted February 23, 2019 BUENAS TARDES, SE PUEDE USAR CON UNIDADES REFERIDAS A UN MOD? EJEMPLO: UNIDADES DE CUP, UNIDADES IFA3? (que desove unidades del mod que se este usando) BUENA TARDE, ¿SE PUEDE UTILIZAR CON LAS UNIDADES REFERIDAS A UN MOD? EJEMPLO: UNIDADES DE COPA, UNIDADES IFA3? (spawning units of the mod that is being used) Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 23, 2019 Just now, ariel777111 said: CAN IT BE USED WITH UNITS REFERRED TO A MOD? On 2/21/2019 at 3:50 AM, GEORGE FLOROS GR said: There are arrays , for the Units used , where everything is sorted from every possible type and usage of infantry and vehicles, in order to change them easy , to your faction desired enemies , like CUP and RHS or Custom etc. Hello there ariel777111 ! Yes off course , it is possible to add the classnames of the mod that you want. # and by the way , it's also about to be updated , because i have finish with all the updated code and now i'm running the last tests. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 24, 2019 I paused a little bit the update , to see if i could solve how to add a scripted DynamicSimulation 12 hours ago, GEORGE FLOROS GR said: Dynamic Simulation 2593 Units 2018-09-12 ArmA 3 So it's also solved and this is going to be available in the update ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 26, 2019 Hello there to Everyone ! I rushed to much to fix the previous version and actually , messing so much with the files i also overpasted and create some ( invisible though ) errors so now , this will be a major update , the dynamic simulation is also now available to save the FPS and to be able to increase , also the spawn max number of units. Currently i'm also updating the script about finding the ideal and prefered positions and safe distances and also as said , it will be working as well in SP. So for everyone very soon , the update will be available , with a lot of adjusted and fixed stuff and some extra settings as well ! Thanks ! 3 1 Share this post Link to post Share on other sites
Jnr4817 215 Posted February 27, 2019 awesome work homie. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 1, 2019 Everything is almost done and the Uavs , Drones and Ugvs , will now also be available. Some pics : So running some test and probably i will upload this today ! 4 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 1, 2019 Changelog: v2.0 Fixed working in SP. Dynamic simulation is available to save the FPS and increase , also the max spawn unit number. Uavs , Drones and Ugvs spawn, is now available. A lot of code fixes and code optimization. Added some extra settings. 3 2 Share this post Link to post Share on other sites
Jnr4817 215 Posted March 2, 2019 Going to add to my sandbox mission tonight. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 2, 2019 6 hours ago, Jnr4817 said: Going to add to my sandbox mission I hope you to enjoy this ! Share this post Link to post Share on other sites
baton1990 30 Posted March 2, 2019 Ive lauch this master peace :). Very cool but I got a problem. Mabye I just did somethig wrong but GF_AP_Units_Spawn_Safe_distance dont work for me. Units just spawn ignoring distance I set (100, 500 , 1000 no mater), they spawn near 2000 m every time . I used script version on Prei khmaoch luong map (custom map). Thanks. 1 Share this post Link to post Share on other sites
baton1990 30 Posted March 2, 2019 After few more launchs and changes of config I just understand a bit it logic and seems its fine. Yes some times script spawn units in long ranges becuse it find such postition but after a minute it spawn units closer to me. I think it ok. Nice job, thanks 🙂 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 2, 2019 1 hour ago, baton1990 said: After few more launchs and changes of config I just understand a bit it logic and seems its fine. Yes some times script spawn units in long ranges becuse it find such postition but after a minute it spawn units closer to me. I think it ok. Nice job, thanks 🙂 It doesn't matter the maximum spawn distance , because they will despawn and if they have a limited distance spawn then , the spawn chances will limit as well. so the distance setting , is refering to the minimum spawn distance. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 2, 2019 # For the Mod version i just notise , that i have forgot to disable the settings from inside , in order the userconfig to work. So it needs updating . Until then for anyone who is using the mod version , for changes on the setting with the uservonfig , it needs to unpack the mod and disable the settings , or apply the settings there and pack again. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 3, 2019 Changelog: v2.1 Fixed the Userconfig settings for the Mod version. Share this post Link to post Share on other sites
Guest Posted March 3, 2019 Thanks for sending us the update. The Armaholic mirror has been updated with the new version: GF Auto Population Script - Mod Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 3, 2019 2 minutes ago, foxhound said: The Armaholic mirror has been updated with the new version: Thank you very much Foxhound for all the support ! Share this post Link to post Share on other sites
Tobur 37 Posted March 3, 2019 Hey, can somebody provide me a customized GF_Auto_Population_Spawn_Settings.sqf as an example? Thanks!! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 3, 2019 Hello there Tobur ! Can you explain to me a little bit , what exacly you need ? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 3, 2019 Hello there to everyone ! Working on the civilian standalone version. Here are some pics : Units and groups , walking in building areas . land vehicles , helicopters , planes and boats. Once this is done , then there will be also a Zombie standalone version. Thanks ! 1 Share this post Link to post Share on other sites