CaptainDawson 93 Posted February 8, 2019 Hi, I want some AI helis to stay on the ground idling. Currently, they start with engines off, and immediately try to take off when they see an enemy. No waypoints. I just want them to stay put and idle. I've tried the "engineOn" command, but haven't seen any change. The engines will turn on, but they don't start on. I'm new to scripting, so I'm not sure how to do this. I've also tried attaching the heli to an invisible helipad (this attachTo [pad, [0, 0, 0] ]; ). This prevents it from moving, but it also results in a weird glitch where the heli's rotors quickly start and stop moving. Any help appreciated! Thanks Share this post Link to post Share on other sites
CaptainDawson 93 Posted February 8, 2019 Solved by using "setBehavior Careless" + "engineOn" and un-grouping from all units ! Leaving the post in case any one else has the same problem in the future 1 1 Share this post Link to post Share on other sites
ANZACSAS Steven 396 Posted February 8, 2019 I usually use this flyinheight 0; and then flyinheight of e.g 100m to make the ai take off. this flyinheight 100; 1 Share this post Link to post Share on other sites
Wiki 1558 Posted February 8, 2019 in the init of the chopper: this engineOn true; this flyinHeight 0; When you want the chopper to take off: in a trigger or script: chopper flyinHeight 50; (50 =50m above ground = default height) 1 1 Share this post Link to post Share on other sites
CaptainDawson 93 Posted February 10, 2019 Thanks for your input guys! Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted April 7, 2019 Similar topic here for reference: Force helicopter to stay on land while loading troops https://tinyurl.com/y8nnc4wl Share this post Link to post Share on other sites
redarmy 422 Posted April 23, 2019 You could try set fly height? Share this post Link to post Share on other sites