hcpookie 3770 Posted January 31, 2019 Version 1 released! https://steamcommunity.com/sharedfiles/filedetails/?id=1650489739 CUP Edition: https://steamcommunity.com/sharedfiles/filedetails/?id=1650502006 FAP_Units Edition: https://steamcommunity.com/sharedfiles/filedetails/?id=1650503295 All versions also on my OneDrive... https://onedrive.live.com/?id=5B54FC51A7917265!156759&cid=5B54FC51A7917265 15 Share this post Link to post Share on other sites
arg_foxtrop1 54 Posted February 1, 2019 Cool, is always nice to see new planes Share this post Link to post Share on other sites
hcpookie 3770 Posted February 1, 2019 Features: - Fully articulated surfaces and animations - Faction camo selections - Versions for CUP, FAP_Units available as optional mods - Pylon selections can utilize weapons from VME PLA, Pook EF-2000, CUP, and Pook Soviet AF, in addition to the standard weapons if those mods are present! - Drogue chute assisted landings - Support for carrier ops - ARM targeting support based on my Pook SAM pack 6 Share this post Link to post Share on other sites
hcpookie 3770 Posted February 6, 2019 - Support for carrier ops Can't seem to get the carrier landings to work. No idea why; I tried adding the tailhook mem point to the animated tail hook, and also separately as a fixed mem point. Neither way works; the plane never grabs the cables on the carrier. Going to suspend that until I can figure it out as I've spent too much time pounding sand with no results. Frustrating! I'll probably release it before this weekend because the only thing I really need to do is finish off parts of the cockpit; otherwise everything works for "version 1" release. 1 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted February 8, 2019 Carrier ops back on the menu! I had a reversed animation in model.cfg. OOPS... Tested w/ external mods' long-range tactical air-surface missile launches. Works like a charm! I found I do have some CALCM and TASM missile tweaks to make because their "auto search" functions are too aggressive, so they appear to fly off-course depending on what targets happen to be nearby. 3 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted February 9, 2019 Version 1 released - see first post 🙂 5 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted February 11, 2019 Update: FIX: Missing pilotview memory point Steam update published; OneDrive upload underway complete 1 1 Share this post Link to post Share on other sites
john111 76 Posted February 14, 2019 What does "Fuel tank siphon and drop functions" means? Share this post Link to post Share on other sites
hcpookie 3770 Posted February 27, 2019 just as it sounds. you can use the drop tanks for extra fuel, and if you drop them you lose a small amount of fuel. when the drop tanks hit the ground it causes a fuel explosion. All of my plane mods have this feature for those planes that support it Share this post Link to post Share on other sites
hcpookie 3770 Posted March 28, 2019 It was reported the radar isn't working in all scenarios - good news, I found the problem. A radar fix is imminent; I'll try to upload it later this evening Update - v1.1 published; fixed missing radar icons Share this post Link to post Share on other sites