jonipetteri 11 Posted January 14, 2019 Hey guys! I was just wondering, if anyone can tell which AI-modification is better in a way or another? Which one you use or like more? Thanks for advance Share this post Link to post Share on other sites
kremator 1065 Posted January 14, 2019 Why don't you try them both and see what you prefer? Doesn't take long to test each one. Share this post Link to post Share on other sites
jonipetteri 11 Posted January 15, 2019 For now I've used ASR, and yeah and I know its not that much effort to test... I was just asking opinions of these mods. Share this post Link to post Share on other sites
JohnKalo 657 Posted January 15, 2019 Have not tested VCOM but ASR I use in all missions. The AI is really good and I especially like how groups work together so as to defeat us players. The way they flank and all. Adrenaline levels go high when you cannot know from where the AI will attack. Before ASR it was a simple head on attack. Nothing much to that. Oh and how they use smoke and grenades too. EDIT: I use ASR in MP primarily. 1 Share this post Link to post Share on other sites
x_DarkSpecter_x 207 Posted January 15, 2019 ASR if you're playing SP, VCOM if MP, and definitely VCOM if you have an AO of a s*ton of OPFOR. Only downside to VCOM I've found (and this may be upside to others) is the use of mortars by OPFOR AI. They use them all the time and it can wipe your whole squad out instantly because they're generally pretty accurate. VCOM goes great with ALiVE too. Honestly though, I've been running both at the same time for a long time (in SP and non dedicated server only) and I've never had a problem with both running. Share this post Link to post Share on other sites
jonipetteri 11 Posted January 15, 2019 19 minutes ago, x_DarkSpecter_x said: ASR if you're playing SP, VCOM if MP, and definitely VCOM if you have an AO of a s*ton of OPFOR. Only downside to VCOM I've found (and this may be upside to others) is the use of mortars by OPFOR AI. They use them all the time and it can wipe your whole squad out instantly because they're generally pretty accurate. VCOM goes great with ALiVE too. Honestly though, I've been running both at the same time for a long time (in SP and non dedicated server only) and I've never had a problem with both running. Interesting... I'm currently using ASR with ALiVE and can confirm it works without problems, at least for now. Definetly have to put both at the same to test. Thanks a lot for sharing this! 1 Share this post Link to post Share on other sites
x_DarkSpecter_x 207 Posted January 15, 2019 12 hours ago, jonipetteri said: Interesting... I'm currently using ASR with ALiVE and can confirm it works without problems, at least for now. Definetly have to put both at the same to test. Thanks a lot for sharing this! I actually think I may have misspoke, I think I did encounter one issue which was units constantly feeling the need to resupply, which can easily be fixed by disabling it in either/both the ASR/VCOM add-on settings. 1 Share this post Link to post Share on other sites
rossoe 46 Posted January 15, 2019 I would highly recommend trying v3.2 of VCOM found here - https://github.com/genesis92x/VcomAI-3.0/branches it's got a lot of nice fixes, and also brings back the very clever driving improvements that were previously a separate mod. It won't be too long until it's released to published version on steam. Share this post Link to post Share on other sites
autigergrad 2034 Posted January 16, 2019 1 hour ago, rossoe said: I would highly recommend trying v3.2 of VCOM found here - https://github.com/genesis92x/VcomAI-3.0/branches it's got a lot of nice fixes, and also brings back the very clever driving improvements that were previously a separate mod. It won't be too long until it's released to published version on steam. Agreed. I have that very same version running on this mission if you want to try it. It's also got the dynamic static groupings as well so it will take advantage of VCOM utilizing troops carrying static gun bags. https://steamcommunity.com/sharedfiles/filedetails/?id=1623958637 1 Share this post Link to post Share on other sites
jonipetteri 11 Posted January 16, 2019 8 hours ago, rossoe said: I would highly recommend trying v3.2 of VCOM found here - https://github.com/genesis92x/VcomAI-3.0/branches it's got a lot of nice fixes, and also brings back the very clever driving improvements that were previously a separate mod. It won't be too long until it's released to published version on steam. Thanks for the information! Going to test... Share this post Link to post Share on other sites
jonipetteri 11 Posted January 16, 2019 7 hours ago, autigergrad said: Agreed. I have that very same version running on this mission if you want to try it. It's also got the dynamic static groupings as well so it will take advantage of VCOM utilizing troops carrying static gun bags. https://steamcommunity.com/sharedfiles/filedetails/?id=1623958637 Thanks, mate! Might be the easiest way to check that mission. Someone allready done the setup... :) Share this post Link to post Share on other sites