Jump to content

Recommended Posts

gf-auto-random-loadout-script-version-10

GF Auto Random Loadout Script - Mod

by

 

GEORGE FLOROS [GR]

 

 

Description:

GF Auto Random Loadout Script , it will detect the enabled Mods , without editing lists.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !

 


Installation / Usage:

For usage instructions and information of how to use the GF Auto Random Loadout Script please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission.

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

and also use the extra pluggins
(this way will be better , it will give also some certain colors to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:

https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/

 


Notes:

It will detect the enabled Mods , without editing lists.
There are 3 options available :
1 = Load every Mod + Bohemia items , 2 = Load every Mod - No Bohemia items , 3 = Load Bohemia items Only

 

There is an exclude list available or add in the init of a unit:
this setVariable ["Var_GF_ARL", true];
Extended options about the loadouts , are available.
It is also included a mod version , posible to unpack and edit.

 


Credits and Thanks to :

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .

 

 

Changelog:

 

v1.1
Added Custom items array.
Minor fixes.

 

v1.0


Forum topic:
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40307

 

 

Armaholic

GF Auto Random Loadout Script - Mod

 

  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites

Changelog:

 

v1.1
Added Custom items array.
Minor fixes.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, CHICKENLICKEN said:
On 8/1/2019 at 1:44 PM, GEORGE FLOROS GR said:

 

Really ! 

just add here the list of the classnames that you want , in order to fix this for you.

I would appreciate that a lot.

 

  Reveal hidden contents


this forceAddUniform "SE_Scavenger_Coat";

this addItemToUniform "CUP_8Rnd_9x18_Makarov_M";

this addItemToUniform "CSW_M870_8Rnd_buck";


this addVest "SE_Armored_Eastern_Tactical_Vest_Black";
this addItemToVest "FirstAidKit";
for "_i" from 1 to 2 do {this addItemToVest "CSW_M870_8Rnd_buck";};
for "_i" from 1 to 2 do {this addItemToVest "CSW_M870_8Rnd_slug";};
for "_i" from 1 to 2 do {this addItemToVest "CUP_8Rnd_9x18_MakarovSD_M";};
for "_i" from 1 to 2 do {this addItemToVest "GrenadeMolotovPSRUS";};


this addHeadgear "SE_Ushanka";


this addGoggles "SE_GP5";

 

 

Primary Weapon:
this addWeapon "CSW_M870";

this addPrimaryWeaponItem "CSW_M870_flashlight_normal";


comment "Add items";
this linkItem "SAN_Headlamp_v1";

So:

 

Uniform:

"SE_Scavenger_Coat";

 

Vest:

"SE_Armored_Eastern_Tactical_Vest_Black";

 

headgear:

"SE_Ushanka";

 

Goggles:

"SE_GP5";

 

Primary weapon:

"CSW_M870";

 

Primary attachment:

"CSW_M870_flashlight_normal";

 

:secondary

"CUP_hgun_Makarov";

 

And with the equipment/ammo in the spoiler in the vest.

 

 

so to change this to custom :

//GF_ARL_Select    -->    1 = Load every Mod + Bohemia Items , 2 = Load every Mod - No Bohemia Items , 3 = Load Bohemia Items Only , 4 = Custom items only
GF_ARL_Select                                 = 4;

 

and then you add your items array in case 4 :

 

case 4 : {

/*
//________________	Custom items only	________________
It is posible to add everything to one array and the code below will manage the spawn , 
GF_ARL_cfgArray = [];
But then delete the arrays and their count below
*/

//	add the classnames	ex:
GF_ARL_primaryWeapon_array  = ["arifle_MX_SW_F"];
GF_ARL_secondaryWeapon_array = ["launch_NLAW_F"];
GF_ARL_handgunWeapon_array = ["hgun_ACPC2_F"];	
GF_ARL_Magazines_array = ["100Rnd_65x39_caseless_mag","16Rnd_9x21_Mag"];
GF_ARL_Uniform_array = ["U_B_CombatUniform_mcam_tshirt"];
GF_ARL_Vests_array = ["V_PlateCarrier2_rgr"];
GF_ARL_Headgear_array = ["H_HelmetB_grass"];
GF_ARL_Backpacks_array = ["B_AssaultPack_mcamo"];
GF_ARL_Goggles_array = ["G_Combat"];
GF_ARL_Items_array = ["FirstAidKit"];
GF_ARL_Attachments_array = ["acc_pointer_IR"];
GF_ARL_Binocular_and_Nvg_array = ["NVGoggles"];

 

so you can just make the changes .

 

then go to :

[] spawn {
	while {true} do {		
		{		
		if (
		((alive _x)) 
		&& (!(_x getVariable ["Var_GF_ARL",false])) 
		&& (!((typeOf _x) in GF_ARL_Exclude_List)) 
		
		/*
		//________________	You can filter the side here	________________	
		&& {((side group _x) == west || 
			(side group _x) == east || 
			(side group _x) == independent || 
			(side group _x) == civilian)}
		*/
		
		//	&& (side group _x == playerSide)
		//	&& (!(side group _x == playerSide))
		
		) then {
			
			_x spawn GF_ARL;
			
			};						
			_x setVariable ["Var_GF_ARL",true];
			{waitUntil {!alive _x};
			_x setVariable ["Var_GF_ARL",false];		 
			};
		}forEach allUnits;
		sleep 5;
	};
};		

and to apply changes only for east side :

&& (side group _x == east)

 

So try this and if it's not working i will send you the files.

 

Share this post


Link to post
Share on other sites
Just now, CHICKENLICKEN said:

thanks it works!

 

Ok so you worked with this code or the previous ?

Share this post


Link to post
Share on other sites
11 hours ago, GEORGE FLOROS GR said:

 

Ok so you worked with this code or the previous ?

This code seems to work. other doesn;t for me.

 

IS there a way to get some units  on the samesaide, say east, to spawn with only A primary weapon, some with only a secondary? Or impossible?

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, CHICKENLICKEN said:

IS there a way to get some units

 

If you want certain units with certain loadouts ,

i just created a new script if you want to check and it's very easy to edit this :

 

Give it a try :

 

Share this post


Link to post
Share on other sites

Running the script with Ravage Zombies :

 

rk2zmDr.jpg5gjTjnt.jpg

Share this post


Link to post
Share on other sites

as per your last comment on armaholic, i am (i believe) running the latest version. but they just keep spawing with grenades and keep throwing them by default cause they have no ammo

  • Like 1

Share this post


Link to post
Share on other sites

Thank you Matthew Hutchings that you contact me here !

Welcome to Bis Forums !

 

Yesterday , i tested again the script and it was working fine.

Have you test the example mission ?

Share this post


Link to post
Share on other sites
18 hours ago, GEORGE FLOROS GR said:

Thank you Matthew Hutchings that you contact me here !

Welcome to Bis Forums !

 

Yesterday , i tested again the script and it was working fine.

Have you test the example mission ?

 

I have not, where can i find said mission?

 

Edit: tried the mission i was using and for some reason its working again so it might be because me and a friend are running the mod verson of it and not just the script. but i dont know how to edit the mission im using (dynamic bulwarks) and be able to play it after?  any help?

 

  • Like 1

Share this post


Link to post
Share on other sites

The mod version working on the server should be fine.

I will check this again.

If you run the mod (in the server ) you don't need to run the script and the opposite.

 

It's very easy to edit a mission.

First of all , i can do this for you.

 

If you want to fix this yourself , then you need Gunter's Tutorial :

PBO Manager

http://www.armaholic.com/page.php?id=16369

 

and the folder of the script in your mission main folder and add the lines of the initserver,sqf , to yours.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×