UNIT_normal 39 Posted December 8, 2018 It is outdated. Use GUI version instead. This allows you to change camouflage and component via communication menu. VAM currently supports NATO, CSAT, AAF land and air vehicles. (except Quad Bike.) And you can make your own setting for addon vehicles. Known issue - Some components are linked each other. It's not VAM's limitation. - Some components aren't compatible each other. It's not VAM's limitation. Installation 1. Put VAM folder on your mission folder. 2. Put stringtable.xml or copy & paste contents to your stringtable.xml. 3. Add this to init.sqf. [] execVM "VAM\vam_init.sqf"; 4. Add this to description.ext. #include "VAM\VAM_comm_menu.hpp" Option - In vam_init.sqf, you can enable Liberation FOB distance check system. Download https://drive.google.com/open?id=19qXrFdMkGoNcp0vTVtIgvvZ5ttT_niHd Changelog Spoiler Changelog 1.0 Released 1.1 Leak fixed, Now support Stringtable.xml, Menu will be reopened after applying option. 1.2 "Close menu" added. Cheetah error fixed 1.3 Communication menu is now include by #include. Typo fixed 1.4 Typo fixed 1.5 Aircraft added, reallocate directory, Problem with Marid has been fixed, Component issue with Prowler and Quilin has been fixed 1.55 (Forum released version) 18/12/09 AAF camouflage has been added to Hummingbird, Pawnee, Orca 1.58 Command menu cancel logic added. (Close menu when player eject by pressing 'V' while using script.) Code run order redefined. Old Marids have been separated. 7 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 8, 2018 Nice UNIT_normal ! congratulations for this ! Share this post Link to post Share on other sites
UNIT_normal 39 Posted December 9, 2018 6 hours ago, GEORGE FLOROS GR said: Nice UNIT_normal ! congratulations for this ! Thanks! 1 Share this post Link to post Share on other sites
Valken 622 Posted December 13, 2018 This is awesome and can I ask if this is possible as an ACE gesture function? It would streamline ACE Arsenal feature without going full into that module. Share this post Link to post Share on other sites
UNIT_normal 39 Posted December 13, 2018 4 hours ago, Valken said: This is awesome and can I ask if this is possible as an ACE gesture function? It would streamline ACE Arsenal feature without going full into that module. You mean ACE interaction menu? I will try if I have enough time to do that. Share this post Link to post Share on other sites
Valken 622 Posted December 14, 2018 Yes I meant ACE Interaction. Would be cool for ACE users to goto a vehicle and one option would be to change its appearance right there instead of going into ACE or BIS Arsenal to spawn and setup the vehicle. Just being allowed to add the cages and foliage to the armored vehicles right there in game would be more immersive. Thank you for looking into it. Share this post Link to post Share on other sites
baleen 10 Posted December 27, 2018 Good!!! Excellent!!! I suggest the limit area(e.g, BASE) to change, not anywhere. Share this post Link to post Share on other sites
UNIT_normal 39 Posted December 30, 2018 On 2018. 12. 27. at 4:33 PM, baleen said: Good!!! Excellent!!! I suggest the limit area(e.g, BASE) to change, not anywhere. Already limitation for Liberation(also KP Liberation) is included. Just change it for your preference. Share this post Link to post Share on other sites
UNIT_normal 39 Posted July 1, 2019 On 12/14/2018 at 5:55 PM, Valken said: Yes I meant ACE Interaction. Would be cool for ACE users to goto a vehicle and one option would be to change its appearance right there instead of going into ACE or BIS Arsenal to spawn and setup the vehicle. Just being allowed to add the cages and foliage to the armored vehicles right there in game would be more immersive. Thank you for looking into it. So, instead of making it on ACE interaction, I made it with GUI. 2 Share this post Link to post Share on other sites