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baleen

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About baleen

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  1. (I don't know English, I hope you understand) I want to make INGAME RADIO sound effect like this. AFAR is too complicated for me. I just want a in/out sound effect at all channel. if you know something about Radio sound effect script, please let me know that. below is AFAR code.... kpCin=(findDisplay 46)displayAddEventHandler["KeyDown","if((inputAction""PushToTalk"">0)||(inputAction""PushToTalkCommand"">0))then{call C_In;};"]; kpCout=(findDisplay 46)displayAddEventHandler["KeyUp","if(inputAction""CopyVersion"">2)then{};"]; private _nearPC=[];}else{2 enableChannel false;hintSilent"-----------------------------------------------------";playSound"in2";}; waitUntil{!(isNull(findDisplay 46))}; (findDisplay 46)displayRemoveEventHandler["KeyUp",kpCout]; (findDisplay 46)displayRemoveEventHandler["KeyDown",kpCin]; kpCout=(findDisplay 46)displayAddEventHandler["KeyUp","if((inputAction""PushToTalk""<2)&&{(inputAction""PushToTalkCommand""<2)})then{call cOut;};"];
  2. Good!!! Excellent!!! I suggest the limit area(e.g, BASE) to change, not anywhere.
  3. I'm trying to combine addaction and bis_fnc_initAmmoBox is it correct? please help me MHQ_3 addAction[("<t color='#ff1111'>") + ("Open Virtual Arsenal") + "</t>", {[_this,_value] call bis_fnc_initAmmoBox; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[""arifle_MX_F"",""FirstAidKit""],[2,10]],[[""30Rnd_65x39_caseless_mag"",""100Rnd_65x39_caseless_mag"",""HandGrenade"",""1Rnd_HE_Grenade_shell"",""1Rnd_Smoke_Grenade_shell"",""1Rnd_SmokeGreen_Grenade_shell"",""1Rnd_SmokeOrange_Grenade_shell"",""1Rnd_SmokeBlue_Grenade_shell"",""16Rnd_9x21_Mag"",""SmokeShell"",""SmokeShellGreen"",""SmokeShellOrange"",""SmokeShellBlue""],[16,6,10,10,4,4,4,4,12,4,4,4,4]],[[],[]],[[],[]]],false]"; }; }; } ];
  4. 1. mission.sqm class Item949 { dataType="Object"; class PositionInfo { position[]={20893.93,30.98135,7285.9531}; angles[]={0.039985489,5.377604,0.0039968039}; }; side="Empty"; flags=4; class Attributes { skill=0.55000001; init="if (isServer) then {this setVectorUP (surfaceNormal [(getPosATL this) select 0,(getPosATL this) select 1]); this setPos [(getPosATL this) select 0,(getPosATL this) select 1,((getPos this) select 2) + 0.3];};"; name="MHQ_3"; description="respawn added by script"; }; id=958; type="I_Heli_Transport_02_F"; atlOffset=-0.0060024261; class CustomAttributes { class Attribute0 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[""launch_RPG32_F"",""FirstAidKit"",""Medikit"",""MineDetector"",""launch_NLAW_F"",""launch_RPG7_F""],[]],[[""SatchelCharge_Remote_Mag"",""RPG32_F"",""130Rnd_338_Mag"",""200Rnd_556x45_Box_Red_F"",""100Rnd_65x39_caseless_mag"",""200Rnd_65x39_cased_Box"",""150Rnd_762x54_Box_Tracer"",""150Rnd_762x54_Box"",""HandGrenade"",""SmokeShell"",""10Rnd_338_Mag"",""7Rnd_408_Mag"",""10Rnd_50BW_Mag_F"",""10Rnd_127x54_Mag"",""5Rnd_127x108_Mag"",""30Rnd_545x39_Mag_Green_F"",""150Rnd_556x45_Drum_Mag_Tracer_F"",""30Rnd_556x45_Stanag_Tracer_Green"",""100Rnd_580x42_Mag_Tracer_F"",""30Rnd_580x42_Mag_Tracer_F"",""20Rnd_650x39_Cased_Mag_F"",""30Rnd_65x39_caseless_mag_Tracer"",""30Rnd_762x39_Mag_F"",""30Rnd_762x39_Mag_Tracer_F"",""10Rnd_762x54_Mag"",""20Rnd_762x51_Mag"",""ACE_10Rnd_762x54_Tracer_mag"",""10Rnd_93x64_DMR_05_Mag"",""DemoCharge_Remote_Mag"",""RPG7_F"",""RPG32_HE_F""],[]],[[""ToolKit"",""ItemGPS"",""ACE_Banana"",""ACE_fieldDressing"",""ItemCompass"",""ACE_DAGR"",""ACE_DefusalKit"",""ACE_EarPlugs"",""ACE_EntrenchingTool"",""NVGogglesB_blk_F"",""ACE_epinephrine"",""ACE_SpraypaintGreen"",""ACE_Kestrel4500"",""Laserdesignator_02_ghex_F"",""ACE_key_lockpick"",""ACE_Flashlight_XL50"",""ACE_morphine"",""ACE_RangeCard"",""ACE_SpraypaintRed"",""ACE_Sandbag_empty"",""ACE_Vector"",""ACE_key_master"",""ACE_wirecutter"",""ACE_ATragMX"",""ACE_SpraypaintBlue"",""ACE_IR_Strobe_Item"",""ACE_Flashlight_KSF1"",""ItemMap"",""ACE_MapTools"",""ACE_NVG_Gen2"",""ItemRadio"",""Rangefinder""],[]],[[""B_Parachute"",""B_AssaultPack_rgr""],[]]],true]"; }; }; }; nAttributes=1; }; }; 2.int_player.sqf MHQ_3 addAction[("<t color='#ff1111'>") + ("Open Virtual Arsenal") + "</t>",{["Open",true] call BIS_fnc_arsenal;}]; I want to combine 2 things using "bis_fnc_initAmmoBox" instead of "BIS_fnc_arsenal" is it possible?
  5. I can't understand M203 ironsight. please help me.
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