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Pyrit.

Changelog 0.6.30146

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New changelog incoming Outlanders!

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Added: ActionMachine - Action validity - Fire action 
Added: Optimization of Footstep component and all sounds 
Added: Button to equip screen for emptying backpack 
Added: Empty variant of dead body container 
Added: New sounds for movements in the deep water  
Added: Overlay and warning Message Box in case of unreachable Vigor servers when opening the wood box 
 
Changed: Working with Roman numerals in all shelter related UIs 
Changed: Different shoulder offsets in the crouch 
Changed: Made camera forward offset more direct 
Changed: Additional height for a stance change check, there are two cases the character can get stuck. 
Changed: a Non-hold version of icon added for instant interactions 
Changed: Enable joining to other player groups via Friends list 
Changed: Interaction dot performance optimized 
 
Fixed: Loot of dead player properly change mesh and disable interaction if empty 
Fixed: Shelter Status analytics event being sent before player's stash is loaded from the cloud 
Fixed: Removed redundant audio content from the sample 
Fixed: a Weird position of onboarding messages 
Fixed: Cases where the camera can clip in water 
Fixed: Improper FOV initialization 
Fixed: Character toggle prone/crouch not being triggered sometimes. This makes the character drown in some cases 
Fixed: Knife cooldown timer is consistent between regular and melee attack 
Fixed: Attacking without a weapon would cause the character to stop sprinting 
Fixed: Vaulting, climbing, or having a weapon make sure the player is not in ADS 
Fixed: ADS weapon transitions 
Fixed: Some actions possible in first person view  
Fixed: Knife "combat stance" triggered by LT 
Fixed: Possibility to submerge your character 
Fixed: Game crashed when loading shelter after Encounter 
Fixed: The box doesn't remain opened anymore if the player was killed during the looting.  
Fixed: Water splash and foam not visible in MP 
Fixed: Door makes a sound at map load  
Fixed: Jump/Land animations sounds not working 
Fixed: Run to Sprint blend omits one footstep sound 
Fixed: Prone to sprint animation played slow and freezes 
Fixed: Server crashes 
Fixed: World Map Onboarding Exclamation Mark 
Fixed: Melee weapons - wrong physical material when you stab someone because invisibility channel you're hitting his clothes 
Fixed: Onboarding messages being shown in unintended UI's or outside of the shelter builder 
Fixed: Wood Box Opening Sound Effect 
Fixed: Footprints appear even in Encounters 
Fixed: Typos corrected and also the rarity of some items fixed 
Fixed: Airdrop parachute sometimes did not collapse

Fixed: "Black Screen" issue should be gone now
 
Updated: Missing notify keys in transition animations 
Updated: Jump voice grunt to be playing only sometimes, not on every land 
Updated: Sound notify keys in healing consumables animations 
 
Tweaked: Camera - Prone behavior  
Tweaked: Footstep component optimization and fixes 
Tweaked: Movement sounds optimization 
Tweaked: Resources mins and maxes in containers adjusted to increase the number of spawned loot nodes containing more common resources 

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As always you guys impress. Can't wait to fire up the game after it's updated and show the stream.

 

Thanks for all your hard work. Hi pyrit, you should update your pic on here. Your new hair cut is way too cute not to show off

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