DeleoOne 17 Posted November 6, 2018 How does making an rvmat work? Is there any tutorials or videos? How would i go about adding normals, bumps, specs, illum(meaning light functions) and gloss(also how to adjust it). Any help will be greatly appreciated. Share this post Link to post Share on other sites
Dedmen 2721 Posted November 6, 2018 Quick 2 second google https://community.bistudio.com/wiki/ArmA:_RVMAT https://www.youtube.com/watch?v=JPn4xNuJMts https://www.youtube.com/watch?v=FC99szGNlAs https://www.youtube.com/watch?v=BfS9fBOE7Gw https://forums.bohemia.net/forums/topic/83674-rvmat-basics-supershadermultimaterialskinshaderprocedural-etc/ Helpful enough? 2 Share this post Link to post Share on other sites
DeleoOne 17 Posted November 8, 2018 Very Dedmen. Thank you. In doing so also, If i were to create a model with a bigger height than arma man, but make the animations for it so it wouldnt use armas animations, would it be possible to do so? Im tired of having to fit everything into arma man and have it look the same as every other arma character. Any thoughts or ideas?( i plan to add my own weapons and animations for it as well along with the medkit stuff) i Wouldnt be using any preset stuff like weapons or vehicles from arma anyhow Share this post Link to post Share on other sites
Dedmen 2721 Posted November 9, 2018 If you make all the animations yourself. Then sure. Others have done similar things. https://steamcommunity.com/sharedfiles/filedetails/?id=854964321 1 Share this post Link to post Share on other sites
DeleoOne 17 Posted November 9, 2018 Awesome! Because, I really wanted to add customized heights to my playermodels instead of the standard Armaman heights. Its really bugged me quite a bit. Share this post Link to post Share on other sites