Dubjunk 19 Posted October 19, 2018 KP Cratefiller Current Version: 1.1.0 GitHub GitHub Download Discord Bug Reports, Feature Requests, Suggestions -> GitHub Issues Description With this script you get a dialog with the ability to manage several inventories. It's created to make logistics easier and pleasant. You can spawn and delete defined crates, fill these crates and also other objects with defined items. Features Clear designed dialog detection of cratefiller objects via classname Own config file for several things (base and spawn object, working radius, crates and available items) Spawn and delete defined crates Generated selection of magazines and attachments for a pre selected weapon Generated item lists Easy management of large amounts of supplies Overview of the present object inventory Export and import function for inventories Languages Currently the module is localized for: English German Polish Mods Required: CBA A3 Supported: ACE 3 License Copyright (C) 2018Dubjunk (Code) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/. 7 3 Share this post Link to post Share on other sites
Dubjunk 19 Posted October 19, 2018 Update to v1.0.1 Added New variable in the config file to define the distance for the base object search radius Tooltip for the progress bar Changed Comments in the config file for a better understanding Some stringtable adjustments Moved whole module to the clients, no more server executions Fixed Hide unused dialog controls Syntax changes to the storage capacity check Sync problem of the inventory listboxes Base objects are no longer detected as valid storage Inventory list will now clear if the selected storage will be removed Removed Old debug testing outputs 1 Share this post Link to post Share on other sites
Dubjunk 19 Posted October 19, 2018 Update to v1.0.2 Fixed The dialog closes if it's opened with "Enter" Inventory list won't refresh in SP 1 Share this post Link to post Share on other sites
Nichols 243 Posted October 20, 2018 Does this work with dedicated servers? If so this is awesome! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 20, 2018 Very nice Dubjunk , congratulations ! Share this post Link to post Share on other sites
Dubjunk 19 Posted October 20, 2018 @Nichols Yeah it's mostly designed for dedicated environments. But it runs on each client, so the server won't be affected by the module. The module has one client side loop which searches for near base objects (which will get the addAction). @GEORGE FLOROS GR Nice to hear that you like it. :) 1 1 Share this post Link to post Share on other sites
Nichols 243 Posted October 22, 2018 @Dubjunk if I use this to build a mission in the editor does this mod create a dependency that makes it where my player base has to have this mod running in order to use/access the crates in the missions I build? Sorry for the repeat but I forgot to ask the question last Friday. Share this post Link to post Share on other sites
Dubjunk 19 Posted October 22, 2018 @Nichols It's no mod, it's a "script" / "module". If you build a mission with it, it'll be published to other players with the mission PBO. The GitHub Release has a testmission included. The only dependency is CBA A3 cause of some functions. If you need some support join the Killah Potatoes discord, you can find the link in the first post. 2 Share this post Link to post Share on other sites
Dubjunk 19 Posted November 5, 2018 Update to v1.1.0 Added Alphabetical sorting for item lists New categories "weapon attachments" and "backpacks" Polish localization Export and import function for inventories Item pictures on the left of some dialog controls Help symbol with version info as tooltip Item blacklist ACE 3 detection Changed File header now contains the version Near storages can now be searched with the refresh button Actions will now be added with an event handler instead of a loop Spawn and delete functionalities can now be deactivated The base object can now be used without a spawn object 2 Share this post Link to post Share on other sites
ReiKuhr 0 Posted July 16, 2021 Is there any updates to this script? Share this post Link to post Share on other sites
kMaN175 34 Posted December 14, 2022 On 7/16/2021 at 11:10 PM, ReiKuhr said: Is there any updates to this script? Does there need to be as it still works? Share this post Link to post Share on other sites