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Dubjunk

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About Dubjunk

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  1. Dubjunk

    Help with remoteExec

    Should work as expected. Otherwise try: {lt1 removeAction 1;} remoteExecCall ["bis_fnc_call", -2];
  2. Dubjunk

    Help with remoteExec

    You just need to execute this on the client as a server doesn't have a UI. And the actions stack the number. So if you remove action 1 and add another action it becomes the 2. Also you need to call it with player instead of lt1 I guess, because lt1 is only one specific unit (If lt1 is an object it's fine)
  3. The error is a BI fault with 1.90 update. Have a look at this Issue for more information.
  4. Dubjunk

    KP Cratefiller

    Update to v1.1.0 Added Alphabetical sorting for item lists New categories "weapon attachments" and "backpacks" Polish localization Export and import function for inventories Item pictures on the left of some dialog controls Help symbol with version info as tooltip Item blacklist ACE 3 detection Changed File header now contains the version Near storages can now be searched with the refresh button Actions will now be added with an event handler instead of a loop Spawn and delete functionalities can now be deactivated The base object can now be used without a spawn object
  5. Dubjunk

    KP Cratefiller

    @Nichols It's no mod, it's a "script" / "module". If you build a mission with it, it'll be published to other players with the mission PBO. The GitHub Release has a testmission included. The only dependency is CBA A3 cause of some functions. If you need some support join the Killah Potatoes discord, you can find the link in the first post.
  6. Dubjunk

    KP Cratefiller

    @Nichols Yeah it's mostly designed for dedicated environments. But it runs on each client, so the server won't be affected by the module. The module has one client side loop which searches for near base objects (which will get the addAction). @GEORGE FLOROS GR Nice to hear that you like it. :)
  7. Dubjunk

    KP Cratefiller

    Update to v1.0.2 Fixed The dialog closes if it's opened with "Enter" Inventory list won't refresh in SP
  8. Dubjunk

    KP Cratefiller

    Update to v1.0.1 Added New variable in the config file to define the distance for the base object search radius Tooltip for the progress bar Changed Comments in the config file for a better understanding Some stringtable adjustments Moved whole module to the clients, no more server executions Fixed Hide unused dialog controls Syntax changes to the storage capacity check Sync problem of the inventory listboxes Base objects are no longer detected as valid storage Inventory list will now clear if the selected storage will be removed Removed Old debug testing outputs
  9. KP Cratefiller Current Version: 1.1.0 GitHub GitHub Download Discord Bug Reports, Feature Requests, Suggestions -> GitHub Issues Description With this script you get a dialog with the ability to manage several inventories. It's created to make logistics easier and pleasant. You can spawn and delete defined crates, fill these crates and also other objects with defined items. Features Clear designed dialog detection of cratefiller objects via classname Own config file for several things (base and spawn object, working radius, crates and available items) Spawn and delete defined crates Generated selection of magazines and attachments for a pre selected weapon Generated item lists Easy management of large amounts of supplies Overview of the present object inventory Export and import function for inventories Languages Currently the module is localized for: English German Polish Mods Required: CBA A3 Supported: ACE 3 License Copyright (C) 2018 Dubjunk (Code) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
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