Devastator_cm 434 Posted October 2, 2018 Hi Guys, does anyone know what is the picture size for the jet dlc briefing room desk and screen to properly display a jpg file? I tried 1:1 and 1:2 ratio but had no success to display the picture completely. It is always having som portion of it out of display.. Share this post Link to post Share on other sites
Mr H. 402 Posted October 3, 2018 the texture is 2048*2048 BUT it is doubled, that's a technique bohemia uses to put two texture in one file, in other words in your pic the top part 2048*1024 will be displayed if the texture is applied to the briefing screen and the bottom part (same size) will be applied if it's on the briefing desk (maybe the other way around, I don't remember for sure) so you should get something that looks like this: 4 Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 3, 2018 Thanks I will give it a try :) Share this post Link to post Share on other sites
E. Shaffer 0 Posted December 31, 2019 What's the script to put pictures on the table and screens on a stand? Thx in advance. Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 31, 2019 https://community.bistudio.com/wiki/setObjectTextureGlobal Share this post Link to post Share on other sites
anfo 118 Posted January 1, 2020 If it helps, a photoshop template I made. The black boxes fit exactly into the frames of the two screens: Spoiler https://www.dropbox.com/s/af4dqgluj9bm25a/briefing_screen_dual_template.7z?dl=0 2 Share this post Link to post Share on other sites
E. Shaffer 0 Posted January 1, 2020 well i found the script i was looking for but cant get it work properly. this setObjectTextureGlobal [0, "Texture name"]; but when i plug it in and launch the mission i get a "Picture texturename not found", anyone know a way to fix this? Share this post Link to post Share on other sites
anfo 118 Posted January 1, 2020 4 hours ago, E. Shaffer said: this setObjectTextureGlobal [0, "Texture name"]; If you've added it just as you've written it above, then "Texture name" is the image name or path it is looking for but it's in the wrong format. You would replace "Texture name" with an image in jpg or paa format. For example: this setObjectTextureGlobal [0, "\img\myImage.paa"]; So in the root of your mission folder you may have a folder called img and the myImage.paa within. 1 Share this post Link to post Share on other sites
FriendlyCanadiann 1 Posted May 26, 2020 On 1/1/2020 at 3:42 AM, anfo said: If you've added it just as you've written it above, then "Texture name" is the image name or path it is looking for but it's in the wrong format. You would replace "Texture name" with an image in jpg or paa format. For example: this setObjectTextureGlobal [0, "\img\myImage.paa"]; So in the root of your mission folder you may have a folder called img and the myImage.paa within. Does this work in multiplayer? 1 Share this post Link to post Share on other sites
WarhammerActual 23 Posted June 30, 2021 Anyone know how to get videos to properly display on these? I have videos I play perfectly on Large Rugged Screens, but on the Briefing room screen the bottom half of the screen is cutoff Share this post Link to post Share on other sites
Devastator_cm 434 Posted July 6, 2021 which command do you use to play a video on a screen? Share this post Link to post Share on other sites
WarhammerActual 23 Posted July 9, 2021 On 7/6/2021 at 10:56 AM, Devastator_cm said: which command do you use to play a video on a screen? scopeName "main6"; while{true}do{ tv setobjecttexture [0,"videos\BreakContact.ogv"]; ["videos\BreakContact.ogv",[10,10]] spawn bis_fnc_playvideo; sleep 480; if (!alive TV)then { breakTo "main6"; }; }; Is the script I am calling but the command to play it would be spawn bis_fnc_playvideo; Share this post Link to post Share on other sites